Player Matchup

Janus
Janus
Absolutesense
Janus
Level 127
God Stats
5W - 6L
1,224 SR
Queue Stats
392W - 324L
1,618 Elo+
Party 1
Neith
Neith
ScyllasAjax
Neith
Level 154
God Stats
7W - 10L
1,322 SR
Queue Stats
275W - 198L
1,694 Elo+
Party 1
Gilgamesh
Gilgamesh
ToToTJM
Gilgamesh
Level 155
God Stats
12W - 3L
1,779 SR
Queue Stats
152W - 62L
1,898 Elo+
Party 1
Team Averages
Level 145
1,442 SR
1,736 Elo+

VS

Team Averages
Level 123
1,546 SR
1,377 Elo+
Neith
Neith
Albertich
Neith
Level 85
God Stats
32W - 75L
1,345 SR
Queue Stats
33W - 75L
1,345 Elo+
Solo
Heimdallr
Heimdallr
OniZerg
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Pklos
Ra
Level 123
God Stats
2W - 4L
1,794 SR
Queue Stats
126W - 133L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 18
11,911
744
11,136
6,205
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
16 / 3 / 11
13,487
843
20,216
12,867
5,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
ToToTJM
Gilgamesh
16
8 / 4 / 16
13,375
836
11,429
17,297
9,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Albertich
Neith
14
2 / 8 / 5
11,180
699
4,491
15,862
15,510
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
OniZerg
Heimdallr
13
2 / 14 / 4
10,735
671
9,839
17,087
6,055
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
13
3 / 8 / 0
10,182
636
5,845
13,904
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
16
30
Kills
7
9
Deaths
30
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
2
18
7.5
L
Neith
Albertich
Neith
2
8
5
0.56
L
Heimdallr
OniZerg
Heimdallr
2
14
4
0.29
L
Ra
3
8
0
0.38
W
16
3
11
7.17
W
Gilgamesh
ToToTJM
Gilgamesh
8
4
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,781
Damage
20,175
36,369
Taken
46,853
16,563
Mitigated
25,692
9,043
Healing
4,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,136
930
0
837
6,205
2,119
580
1,607
4,598
44,497
0
L
Neith
Albertich
Neith
4,491
2,181
403
1,342
15,862
15,510
0
3,646
11,866
0
17,858
L
Heimdallr
OniZerg
Heimdallr
9,839
3,798
0
204
17,087
6,055
0
3,973
12,898
0
32,723
L
Ra
5,845
180
712
1,616
13,904
4,127
0
3,113
10,501
46,549
0
W
20,216
9,011
0
3,773
12,867
5,297
1,678
2,370
10,497
0
59,340
W
Gilgamesh
ToToTJM
Gilgamesh
11,429
3,356
0
4,433
17,297
9,147
129
2,166
13,978
0
51,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,773
Gold Earned
32,097
199
Minions Killed
128
0
Camps Cleared
0
962,808
Distance Traveled
700,978
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,911
744
66
4
0
303,327
2
L
Neith
11,180
699
23
1
0
196,255
0
L
Heimdallr
10,735
671
39
2
0
244,211
5
L
Ra
10,182
636
66
4
0
260,512
2
W
Neith
13,487
843
83
5
0
258,316
0
W
Gilgamesh
13,375
836
50
3
0
401,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role