Player Matchup

Nemesis
Nemesis
Adonizz
Nemesis
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Angeldust100
Artemis
Level 48
God Stats
4W - 6L
1,530 SR
Queue Stats
30W - 36L
1,469 Elo+
Party 1
Hera
Hera
Devilsbaee
Hera
Level 66
God Stats
2W - 9L
1,210 SR
Queue Stats
254W - 398L
1,391 Elo+
Party 1
Ymir
Ymir
EumelKeule
Ymir
Level 18
God Stats
6W - 5L
1,816 SR
Queue Stats
89W - 117L
1,453 Elo+
Party 1
Erlang Shen
Erlang Shen
Sensemann90
Erlang Shen
Level 55
God Stats
3W - 5L
1,517 SR
Queue Stats
176W - 284L
1,367 Elo+
Party 1
Team Averages
Level 44
1,515 SR
1,436 Elo+

VS

Team Averages
Level 104
1,413 SR
1,521 Elo+
Vulcan
Vulcan
Analytical
Vulcan
Level 159
God Stats
3W - 4L
1,385 SR
Queue Stats
45W - 38L
1,498 Elo+
Solo
Osiris
Osiris
CacheCaille
Osiris
Level 115
God Stats
9W - 5L
1,629 SR
Queue Stats
439W - 347L
1,579 Elo+
Party 2
Athena
Athena
Dragoniard034
Athena
Level 87
God Stats
28W - 30L
1,508 SR
Queue Stats
148W - 140L
1,585 Elo+
Party 2
Medusa
Medusa
LordArtharos
Medusa
Level 112
God Stats
7W - 9L
1,099 SR
Queue Stats
718W - 666L
1,545 Elo+
Party 2
Thanatos
Thanatos
lord_tachanka031
Thanatos
Level 48
God Stats
20W - 29L
1,445 SR
Queue Stats
444W - 423L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adonizz
Nemesis
12
2 / 2 / 0
6,880
491
2,547
7,670
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Angeldust100
Artemis
10
1 / 4 / 2
6,175
441
7,023
8,469
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 5 / 1
6,599
471
3,152
7,116
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 4 / 3
6,701
479
7,781
10,644
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Sensemann90
Erlang Shen
10
0 / 6 / 0
5,777
413
2,393
9,979
4,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Analytical
Vulcan
13
3 / 0 / 6
7,896
564
6,578
3,614
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
16
7 / 0 / 0
9,168
655
8,917
8,097
8,770
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 6
6,811
487
2,325
9,791
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
13
4 / 0 / 5
8,304
593
9,476
8,441
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 2 / 2
7,873
562
5,316
11,380
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
21
21
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Adonizz
Nemesis
2
2
0
1
W
Vulcan
Analytical
Vulcan
3
0
6
6
L
Artemis
Angeldust100
Artemis
1
4
2
0.5
W
Osiris
7
0
0
7
L
1
5
1
0.3
W
1
5
6
0.8
L
3
4
3
1.13
W
Medusa
4
0
5
6.5
L
Erlang Shen
Sensemann90
Erlang Shen
0
6
0
0
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,896
Damage
32,612
43,878
Taken
41,323
18,116
Mitigated
21,233
7,722
Healing
16,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Adonizz
Nemesis
2,547
717
0
471
7,670
2,784
0
552
7,100
0
44,407
W
Vulcan
Analytical
Vulcan
6,578
1,561
0
859
3,614
1,317
0
1,541
1,941
48,116
0
L
Artemis
Angeldust100
Artemis
7,023
3,709
0
2,456
8,469
2,308
0
827
7,636
0
30,412
W
Osiris
8,917
2,414
0
2,149
8,097
8,770
6
0
8,097
0
55,390
L
3,152
293
75
1,204
7,116
1,855
46
2,047
4,955
28,279
0
W
2,325
475
0
903
9,791
4,598
0
3,325
6,426
11,145
0
L
7,781
1,991
0
2,227
10,644
6,196
0
4,294
6,187
24,429
0
W
Medusa
9,476
4,334
0
4,148
8,441
2,699
71
1,644
6,755
0
57,099
L
Erlang Shen
Sensemann90
Erlang Shen
2,393
1,362
0
1,289
9,979
4,973
473
862
9,097
0
22,437
W
5,316
670
0
8,391
11,380
3,849
0
4,041
7,171
0
34,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
40,052
297
Minions Killed
373
0
Camps Cleared
0
1,237,059
Distance Traveled
1,364,165
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,880
491
83
6
0
294,523
2
W
Vulcan
7,896
564
79
6
0
303,946
1
L
Artemis
6,175
441
55
4
0
221,603
0
W
Osiris
9,168
655
110
8
0
280,192
1
L
Hera
6,599
471
68
5
0
239,428
1
W
Athena
6,811
487
19
1
0
254,846
2
L
Ymir
6,701
479
36
3
0
247,768
6
W
Medusa
8,304
593
91
7
0
233,655
2
L
Erlang Shen
5,777
413
55
4
0
233,737
1
W
Thanatos
7,873
562
74
5
0
291,526
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role