Player Matchup

Sun Wukong
Sun Wukong
BlazerHero
Sun Wukong
Level 89
God Stats
15W - 17L
1,410 SR
Queue Stats
92W - 112L
1,411 Elo+
Solo
Amaterasu
Amaterasu
Eriiiikson
Amaterasu
Level 128
God Stats
0W - 2L
1,420 SR
Queue Stats
224W - 197L
1,475 Elo+
Solo
Agni
Agni
Shinobi1Kin0bi
Agni
Level 46
God Stats
3W - 4L
1,499 SR
Queue Stats
292W - 349L
1,365 Elo+
Solo
Da Ji
Da Ji
V1O1AT1ON
Da Ji
Level 74
God Stats
1W - 3L
1,500 SR
Queue Stats
193W - 228L
1,406 Elo+
Solo
Cupid
Cupid
ionito97
Cupid
Level 64
God Stats
30W - 24L
1,682 SR
Queue Stats
147W - 169L
1,412 Elo+
Solo
Team Averages
Level 80
1,502 SR
1,414 Elo+

VS

Team Averages
Level 64
1,456 SR
1,380 Elo+
Izanami
Izanami
Amir__Arsenal
Izanami
Level 66
God Stats
79W - 71L
1,368 SR
Queue Stats
245W - 278L
1,274 Elo+
Solo
Artio
Artio
Baron_Mick
Artio
Level 46
God Stats
25W - 25L
1,375 SR
Queue Stats
299W - 356L
1,368 Elo+
Solo
Arachne
Arachne
CMaerz98
Arachne
Level 102
God Stats
8W - 6L
1,797 SR
Queue Stats
317W - 304L
1,424 Elo+
Solo
Janus
Janus
PRDK_GAMEUR
Janus
Level 68
God Stats
2W - 3L
1,200 SR
Queue Stats
97W - 97L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
Rattlesnake2090
Gilgamesh
Level 36
God Stats
5W - 7L
1,538 SR
Queue Stats
59W - 78L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlazerHero
Sun Wukong
18
3 / 3 / 1
11,378
517
13,108
19,750
18,663
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
Eriiiikson
Amaterasu
17
5 / 11 / 2
11,119
505
12,538
24,685
12,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 7 / 3
8,320
378
9,399
13,484
4,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
V1O1AT1ON
Da Ji
15
2 / 9 / 2
9,842
447
10,506
18,910
8,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
ionito97
Cupid
15
1 / 7 / 2
9,075
413
10,900
19,416
6,911
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
8 / 3 / 9
13,132
597
17,311
19,413
8,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artio
17
6 / 2 / 16
12,117
551
8,694
28,133
27,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
CMaerz98
Arachne
20
12 / 2 / 16
13,680
622
19,602
23,336
13,110
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
7 / 2 / 13
12,852
584
16,544
9,279
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Rattlesnake2090
Gilgamesh
20
4 / 2 / 10
13,251
602
10,384
17,018
13,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
101
11
Kills
37
37
Deaths
11
10
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Izanami
8
3
9
4.17
W
Artio
6
2
16
7
L
Sun Wukong
BlazerHero
Sun Wukong
3
3
1
1.17
W
Arachne
CMaerz98
Arachne
12
2
16
10
L
Amaterasu
Eriiiikson
Amaterasu
5
11
2
0.55
W
7
2
13
6.75
W
Gilgamesh
Rattlesnake2090
Gilgamesh
4
2
10
4.5
L
0
7
3
0.21
L
Da Ji
V1O1AT1ON
Da Ji
2
9
2
0.33
L
Cupid
ionito97
Cupid
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,451
Damage
72,535
96,245
Taken
97,179
51,489
Mitigated
65,867
22,601
Healing
40,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
17,311
13,364
1,075
7,984
19,413
8,411
8,158
0
19,413
0
99,330
W
Artio
8,694
822
3,446
11,092
28,133
27,391
240
3,785
24,079
36,793
0
L
Sun Wukong
BlazerHero
Sun Wukong
13,108
1,876
0
4,468
19,750
18,663
410
4,241
15,371
367
79,519
W
Arachne
CMaerz98
Arachne
19,602
14,378
0
9,999
23,336
13,110
1,632
2,418
20,786
0
93,452
L
Amaterasu
Eriiiikson
Amaterasu
12,538
5,582
0
3,725
24,685
12,967
0
6,219
18,337
0
43,831
W
16,544
1,065
0
1,938
9,279
3,178
1,281
1,378
7,547
78,468
0
W
Gilgamesh
Rattlesnake2090
Gilgamesh
10,384
3,151
0
5,452
17,018
13,777
2,555
1,347
15,209
0
84,970
L
9,399
440
219
3,195
13,484
4,566
108
6,201
6,819
43,711
0
L
Da Ji
V1O1AT1ON
Da Ji
10,506
1,400
0
4,246
18,910
8,382
0
3,200
15,588
0
65,529
L
Cupid
ionito97
Cupid
10,900
5,617
889
5,859
19,416
6,911
390
4,468
14,892
0
69,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,734
Gold Earned
65,032
516
Minions Killed
598
0
Camps Cleared
0
1,745,209
Distance Traveled
2,217,020
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,132
597
153
7
0
387,857
6
W
Artio
12,117
551
46
2
0
457,752
5
L
Sun Wukong
11,378
517
160
7
0
391,939
6
W
Arachne
13,680
622
115
5
0
506,488
4
L
Amaterasu
11,119
505
54
2
0
373,346
3
W
Janus
12,852
584
129
6
0
442,399
3
W
Gilgamesh
13,251
602
155
7
0
422,524
3
L
Agni
8,320
378
83
4
0
286,204
0
L
Da Ji
9,842
447
115
5
0
331,537
1
L
Cupid
9,075
413
104
5
0
362,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role