Player Matchup

Neith
Neith
Asenzzy
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
HilarySwenk
Ao Kuang
Level 5
God Stats
3W - 4L
1,452 SR
Queue Stats
5W - 10L
1,543 Elo+
Solo
Nox
Nox
YourAchillesHeel
Nox
Level 25
God Stats
6W - 6L
1,500 SR
Queue Stats
285W - 244L
1,560 Elo+
Solo
Ra
Ra
二十八画生
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,084 Elo+
Party 2
Ne Zha
Ne Zha
汤姆逊777
Ne Zha
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,084 Elo+
Party 2
Team Averages
Level 8
1,490 SR
1,354 Elo+

VS

Team Averages
Level 13
1,531 SR
1,396 Elo+
Hel
Hel
Horibda
Hel
Level 16
God Stats
2W - 5L
1,508 SR
Queue Stats
44W - 61L
1,420 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ISoulZzz
Tsukuyomi
Level 17
God Stats
14W - 8L
1,647 SR
Queue Stats
47W - 31L
1,607 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MaquinaMBS
Ah Muzen Cab
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 210L
1,284 Elo+
Solo
Thor
Thor
Wolf9399
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Solo
Yemoja
Yemoja
vsexporvux
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 89L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Asenzzy
Neith
14
1 / 7 / 5
9,400
427
3,855
13,107
4,720
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
HilarySwenk
Ao Kuang
17
12 / 8 / 2
12,286
558
17,651
15,954
6,023
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 2 / 2
11,879
540
11,376
8,262
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 1 / 5
11,977
544
9,159
8,839
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
17
3 / 4 / 4
11,231
511
6,454
21,962
8,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
3 / 7 / 4
9,894
450
7,396
15,614
6,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ISoulZzz
Tsukuyomi
17
13 / 2 / 2
11,655
530
15,814
13,708
8,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
MaquinaMBS
Ah Muzen Cab
9
0 / 4 / 0
7,560
344
1,160
7,897
2,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
13
1 / 13 / 3
8,979
408
3,189
19,664
6,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
vsexporvux
Yemoja
15
2 / 4 / 2
9,756
443
6,840
17,741
11,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
26
Kills
19
22
Deaths
30
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
Asenzzy
Neith
1
7
5
0.5
W
Ao Kuang
HilarySwenk
Ao Kuang
12
8
2
1.63
L
Hel
3
7
4
0.71
L
Tsukuyomi
ISoulZzz
Tsukuyomi
13
2
2
7
L
Ah Muzen Cab
MaquinaMBS
Ah Muzen Cab
0
4
0
0
L
Thor
1
13
3
0.19
W
5
2
2
3
L
Yemoja
vsexporvux
Yemoja
2
4
2
0.75
W
5
1
5
7.5
W
Ne Zha
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,495
Damage
34,399
68,124
Taken
74,624
26,627
Mitigated
35,829
22,930
Healing
18,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Asenzzy
Neith
3,855
1,473
0
2,738
13,107
4,720
4,182
2,041
11,040
0
33,997
W
Ao Kuang
HilarySwenk
Ao Kuang
17,651
3,942
0
4,390
15,954
6,023
67
4,656
11,080
43,532
0
L
Hel
7,396
638
1,387
3,456
15,614
6,709
685
10,570
4,932
52,004
0
L
Tsukuyomi
ISoulZzz
Tsukuyomi
15,814
3,825
0
6,549
13,708
8,807
781
5,399
8,155
0
67,373
L
Ah Muzen Cab
MaquinaMBS
Ah Muzen Cab
1,160
211
0
1,837
7,897
2,010
36
3,233
4,620
0
30,322
L
Thor
3,189
965
0
3,485
19,664
6,518
158
6,003
13,575
0
53,564
W
11,376
560
0
1,320
8,262
4,078
5,510
2,514
5,704
70,091
0
L
Yemoja
vsexporvux
Yemoja
6,840
524
720
815
17,741
11,785
88
12,776
4,761
31,769
0
W
9,159
704
1,501
2,656
8,839
3,560
1,186
2,509
6,218
67,218
0
W
Ne Zha
6,454
2,066
256
10,069
21,962
8,246
369
1,988
19,846
0
96,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,773
Gold Earned
47,844
535
Minions Killed
404
0
Camps Cleared
0
1,962,184
Distance Traveled
1,665,961
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,400
427
48
2
0
354,140
2
W
Ao Kuang
12,286
558
53
2
0
414,762
1
L
Hel
9,894
450
96
4
0
351,412
1
L
Tsukuyomi
11,655
530
113
5
0
353,324
1
L
Ah Muzen Cab
7,560
344
63
3
0
202,994
0
L
Thor
8,979
408
82
4
0
356,667
7
W
Nox
11,879
540
154
7
0
384,667
3
L
Yemoja
9,756
443
50
2
0
401,564
0
W
Ra
11,977
544
158
7
0
418,588
2
W
Ne Zha
11,231
511
122
6
0
390,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role