Player Matchup

Thor
Thor
BigBad1004
Thor
Level 24
God Stats
8W - 4L
1,500 SR
Queue Stats
67W - 45L
1,416 Elo+
Solo
Vamana
Vamana
Caprisunny
Vamana
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 113L
1,682 Elo+
Party 1
Cthulhu
Cthulhu
YUUSYA_Slime
Cthulhu
Level 27
God Stats
2W - 3L
1,420 SR
Queue Stats
23W - 23L
1,486 Elo+
Solo
Medusa
Medusa
camzycam5621
Medusa
Level 6
God Stats
3W - 0L
1,700 SR
Queue Stats
19W - 14L
1,682 Elo+
Party 1
Ra
Ra
unik11
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,247 Elo+
Solo
Team Averages
Level 13
1,524 SR
1,503 Elo+

VS

Team Averages
Level 17
1,534 SR
1,445 Elo+
Athena
Athena
Bien_Locoxd
Athena
Level 28
God Stats
12W - 10L
1,589 SR
Queue Stats
75W - 56L
1,648 Elo+
Solo
Yemoja
Yemoja
Christo Matic2
Yemoja
Level 27
God Stats
1W - 2L
1,780 SR
Queue Stats
6W - 8L
1,246 Elo+
Solo
Gilgamesh
Gilgamesh
HuggSpamL2
Gilgamesh
Level 17
God Stats
9W - 11L
1,321 SR
Queue Stats
81W - 106L
1,310 Elo+
Party 2
Tiamat
Tiamat
TyUrShoe
Tiamat
Level 12
God Stats
1W - 5L
1,479 SR
Queue Stats
12W - 18L
1,388 Elo+
Solo
Neith
Neith
erkassaM
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
8,387
419
7,221
16,073
7,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
Caprisunny
Vamana
15
1 / 4 / 2
9,082
454
5,891
10,733
6,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
YUUSYA_Slime
Cthulhu
13
2 / 3 / 6
9,038
452
7,807
13,602
10,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
16
11 / 4 / 4
11,311
566
16,249
13,297
5,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
12
2 / 7 / 2
8,125
406
6,073
11,783
4,269
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
19
12 / 3 / 5
11,625
581
13,008
16,268
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 4 / 5
7,282
364
3,436
13,781
5,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
HuggSpamL2
Gilgamesh
13
1 / 3 / 11
8,250
413
10,000
15,008
8,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
TyUrShoe
Tiamat
16
10 / 4 / 3
10,677
534
18,119
13,841
7,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
erkassaM
Neith
6
0 / 6 / 4
6,113
306
1,166
4,708
1,107

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
19
Kills
23
24
Deaths
20
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Athena
12
3
5
4.83
W
3
6
1
0.58
W
Vamana
Caprisunny
Vamana
1
4
2
0.5
L
0
4
5
0.63
L
Gilgamesh
HuggSpamL2
Gilgamesh
1
3
11
2.17
L
Tiamat
TyUrShoe
Tiamat
10
4
3
2.88
W
Cthulhu
YUUSYA_Slime
Cthulhu
2
3
6
1.67
W
Medusa
11
4
4
3.25
L
Neith
erkassaM
Neith
0
6
4
0.33
W
Ra
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,241
Damage
45,729
65,488
Taken
63,606
34,090
Mitigated
28,865
15,031
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
13,008
3,427
0
4,094
16,268
5,480
2,350
2,653
13,321
78,258
0
W
7,221
255
234
5,199
16,073
7,023
292
8,688
7,107
0
39,889
W
Vamana
Caprisunny
Vamana
5,891
3,214
0
2,649
10,733
6,827
273
3,012
7,673
0
51,135
L
3,436
515
2,549
3,691
13,781
5,532
160
3,053
10,582
13,088
0
L
Gilgamesh
HuggSpamL2
Gilgamesh
10,000
2,867
642
2,642
15,008
8,772
777
3,073
11,673
0
34,621
L
Tiamat
TyUrShoe
Tiamat
18,119
480
0
2,985
13,841
7,974
1,419
2,993
10,549
71,018
0
W
Cthulhu
YUUSYA_Slime
Cthulhu
7,807
287
817
3,637
13,602
10,871
972
6,760
6,617
35,946
0
W
Medusa
16,249
8,687
0
250
13,297
5,100
3,997
6,982
6,153
0
51,376
L
Neith
erkassaM
Neith
1,166
562
0
180
4,708
1,107
0
980
3,601
0
4,232
W
Ra
6,073
474
996
1,249
11,783
4,269
974
8,058
3,375
34,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,943
Gold Earned
43,947
366
Minions Killed
368
0
Camps Cleared
0
1,810,942
Distance Traveled
1,571,342
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,625
581
152
8
0
371,820
1
W
Thor
8,387
419
59
3
0
357,945
0
W
Vamana
9,082
454
90
5
0
423,329
0
L
Yemoja
7,282
364
20
1
0
347,180
2
L
Gilgamesh
8,250
413
52
3
0
393,789
0
L
Tiamat
10,677
534
143
7
0
325,299
3
W
Cthulhu
9,038
452
48
2
0
358,993
2
W
Medusa
11,311
566
94
5
0
334,809
3
L
Neith
6,113
306
1
0
0
133,254
1
W
Ra
8,125
406
75
4
0
335,866
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role