Player Matchup

Scylla
Scylla
AcriiDEX
Scylla
Level 26
God Stats
5W - 3L
1,534 SR
Queue Stats
216W - 178L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
Choempie
Gilgamesh
Level 29
God Stats
3W - 1L
1,671 SR
Queue Stats
74W - 62L
1,598 Elo+
Solo
Nemesis
Nemesis
ServusDavid
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,642 Elo+
Party 1
Heimdallr
Heimdallr
WatcheRim
Heimdallr
Level 19
God Stats
3W - 3L
1,500 SR
Queue Stats
96W - 84L
1,626 Elo+
Solo
Izanami
Izanami
sasukelul
Izanami
Level 3
God Stats
2W - 2L
1,689 SR
Queue Stats
4W - 5L
1,642 Elo+
Party 1
Team Averages
Level 16
1,579 SR
1,614 Elo+

VS

Team Averages
Level 16
1,535 SR
1,531 Elo+
Mercury
Mercury
FaiyaInTheWotah
Mercury
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 159L
1,613 Elo+
Solo
Sol
Sol
Sturmmuffell
Sol
Level 25
God Stats
0W - 1L
1,507 SR
Queue Stats
2W - 5L
1,364 Elo+
Solo
Artemis
Artemis
VickyRV
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,544 Elo+
Solo
Bellona
Bellona
alipikanto
Bellona
Level 8
God Stats
10W - 16L
1,468 SR
Queue Stats
19W - 25L
1,599 Elo+
Solo
Ares
Ares
hichem1
Ares
Level 18
God Stats
2W - 1L
1,703 SR
Queue Stats
60W - 48L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AcriiDEX
Scylla
18
16 / 0 / 4
12,125
674
20,299
8,818
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Choempie
Gilgamesh
12
3 / 4 / 3
8,479
471
4,030
9,223
6,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
ServusDavid
Nemesis
15
2 / 4 / 5
9,917
551
3,986
13,266
5,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
WatcheRim
Heimdallr
18
5 / 0 / 4
10,832
602
8,572
11,559
5,035
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
sasukelul
Izanami
15
3 / 2 / 2
9,522
529
3,924
5,050
1,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 0
9,255
514
12,435
14,016
5,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 10 / 1
7,150
397
3,305
13,491
3,990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
VickyRV
Artemis
10
0 / 3 / 1
6,664
370
2,238
5,870
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
alipikanto
Bellona
12
1 / 6 / 2
7,268
404
4,394
11,048
7,649
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
hichem1
Ares
10
1 / 4 / 1
6,991
388
3,144
11,983
7,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
29
Kills
10
10
Deaths
29
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
AcriiDEX
Scylla
16
0
4
18
W
Gilgamesh
Choempie
Gilgamesh
3
4
3
1.13
L
8
6
0
1.33
W
Nemesis
ServusDavid
Nemesis
2
4
5
1.13
L
0
10
1
0.05
L
Artemis
VickyRV
Artemis
0
3
1
0.17
W
Heimdallr
WatcheRim
Heimdallr
5
0
4
7
L
Bellona
alipikanto
Bellona
1
6
2
0.33
L
Ares
hichem1
Ares
1
4
1
0.38
W
Izanami
sasukelul
Izanami
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,811
Damage
25,516
47,916
Taken
56,408
22,056
Mitigated
26,244
17,887
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AcriiDEX
Scylla
20,299
2,750
202
2,925
8,818
3,532
1,074
2,413
6,405
71,510
0
W
Gilgamesh
Choempie
Gilgamesh
4,030
1,750
0
1,366
9,223
6,627
1,874
749
8,474
0
28,437
L
12,435
6,354
0
3,547
14,016
5,517
0
3,994
9,920
0
63,219
W
Nemesis
ServusDavid
Nemesis
3,986
2,013
0
4,861
13,266
5,129
0
1,071
12,195
0
61,020
L
3,305
679
0
2,650
13,491
3,990
125
7,568
5,489
36,059
0
L
Artemis
VickyRV
Artemis
2,238
1,109
0
2,073
5,870
1,522
645
0
5,867
0
24,648
W
Heimdallr
WatcheRim
Heimdallr
8,572
4,754
0
8,122
11,559
5,035
4,492
1,709
9,850
0
78,705
L
Bellona
alipikanto
Bellona
4,394
1,042
0
175
11,048
7,649
439
2,611
8,321
391
27,382
L
Ares
hichem1
Ares
3,144
285
0
819
11,983
7,566
0
5,320
6,509
18,999
0
W
Izanami
sasukelul
Izanami
3,924
2,001
0
411
5,050
1,733
2,034
711
4,339
0
42,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,875
Gold Earned
37,328
548
Minions Killed
322
0
Camps Cleared
0
1,585,042
Distance Traveled
1,482,491
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,125
674
128
7
0
349,437
1
W
Gilgamesh
8,479
471
57
3
0
299,694
4
L
Mercury
9,255
514
112
6
0
356,105
2
W
Nemesis
9,917
551
117
7
0
309,921
5
L
Sol
7,150
397
77
4
0
297,622
2
L
Artemis
6,664
370
53
3
0
163,273
0
W
Heimdallr
10,832
602
150
8
0
342,362
4
L
Bellona
7,268
404
55
3
0
364,423
0
L
Ares
6,991
388
25
1
0
301,068
5
W
Izanami
9,522
529
96
5
0
283,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role