Player Matchup

Jing Wei
Jing Wei
Platinum I
DYNMcBATMAN
Jing Wei
Platinum I
Level 159
God Stats
5W - 3L
1,696 SR
Queue Stats
306W - 306L
2,001 MMR
Party 1
Horus
Horus
Masters
Horrify
Horus
Masters
Level 160
God Stats
4W - 8L
1,234 SR
Queue Stats
822W - 793L
2,643 MMR
Party 2
Tsukuyomi
Tsukuyomi
Masters
Teddy522
Tsukuyomi
Masters
Level 147
God Stats
21W - 22L
1,630 SR
Queue Stats
438W - 356L
2,822 MMR
Party 2
Ymir
Ymir
Platinum I
Ultron2
Ymir
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Platinum II
Wolfehardt
Olorun
Platinum II
Level 104
God Stats
4W - 2L
1,797 SR
Queue Stats
73W - 66L
1,943 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,571 SR
2,182 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,726 SR
2,290 MMR
Cerberus
Cerberus
Masters
FugueState
Cerberus
Masters
Level 158
God Stats
43W - 33L
1,666 SR
Queue Stats
657W - 645L
2,122 MMR
Solo
Hel
Hel
Masters
Sanа
Hel
Masters
Level 66
God Stats
3W - 12L
1,635 SR
Queue Stats
287W - 262L
2,404 MMR
Solo
Anhur
Anhur
Platinum I
Smоked
Anhur
Platinum I
Level 88
God Stats
4W - 5L
1,692 SR
Queue Stats
72W - 59L
1,966 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
jgangel1
Sun Wukong
Diamond II
Level 160
God Stats
3W - 2L
1,900 SR
Queue Stats
148W - 130L
2,351 MMR
Solo
Guan Yu
Guan Yu
Masters
onstack
Guan Yu
Masters
Level 160
God Stats
0W - 1L
1,738 SR
Queue Stats
364W - 346L
2,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DYNMcBATMAN
Jing Wei
7
1 / 0 / 1
4,334
722
1,322
1,775
289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
Horrify
Horus
7
0 / 1 / 0
3,592
599
2,096
4,614
1,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
Teddy522
Tsukuyomi
6
1 / 1 / 4
4,057
676
2,638
2,894
752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Ultron2
Ymir
6
2 / 0 / 2
4,049
675
1,030
4,100
747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Wolfehardt
Olorun
8
1 / 0 / 1
4,409
735
1,275
1,287
432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TiamatSetChang'eApollo

VS

Bans
ScyllaAthenaNemesisFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FugueState
Cerberus
6
0 / 2 / 0
3,553
592
1,365
3,214
1,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hel
Sanа
Hel
7
1 / 1 / 1
4,016
669
694
2,261
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Smоked
Anhur
4
0 / 2 / 0
3,423
571
1,432
3,301
558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
jgangel1
Sun Wukong
7
0 / 0 / 2
4,099
683
2,722
4,485
2,357
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
onstack
Guan Yu
7
1 / 0 / 1
3,954
659
1,318
2,779
909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
2
2
Deaths
5
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DYNMcBATMAN
Jing Wei
1
0
1
1.5
L
Cerberus
FugueState
Cerberus
0
2
0
0
W
Horus
Horrify
Horus
0
1
0
0
L
Hel
Sanа
Hel
1
1
1
1.5
L
Anhur
Smоked
Anhur
0
2
0
0
W
Tsukuyomi
Teddy522
Tsukuyomi
1
1
4
3
W
Ymir
Ultron2
Ymir
2
0
2
3
W
Olorun
Wolfehardt
Olorun
1
0
1
1.5
L
Sun Wukong
jgangel1
Sun Wukong
0
0
2
1
L
Guan Yu
onstack
Guan Yu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,361
Damage
7,531
14,670
Taken
16,040
3,662
Mitigated
5,476
5,879
Healing
5,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DYNMcBATMAN
Jing Wei
1,322
1,322
0
961
1,775
289
0
98
1,677
0
18,822
L
Cerberus
FugueState
Cerberus
1,365
105
0
581
3,214
1,111
0
963
2,251
8,065
0
W
Horus
Horrify
Horus
2,096
982
39
1,634
4,614
1,442
0
374
4,224
0
13,809
L
Hel
Sanа
Hel
694
0
292
1,139
2,261
541
23
532
1,729
17,341
0
L
Anhur
Smоked
Anhur
1,432
1,218
0
710
3,301
558
0
505
2,796
0
8,604
W
Tsukuyomi
Teddy522
Tsukuyomi
2,638
1,009
0
785
2,894
752
0
425
2,433
0
13,309
W
Ymir
Ultron2
Ymir
1,030
422
0
1,425
4,100
747
0
733
3,367
9,210
0
W
Olorun
Wolfehardt
Olorun
1,275
745
156
879
1,287
432
0
347
910
21,514
2,027
L
Sun Wukong
jgangel1
Sun Wukong
2,722
605
0
1,210
4,485
2,357
0
0
4,485
0
20,279
L
Guan Yu
onstack
Guan Yu
1,318
156
280
1,263
2,779
909
0
203
2,576
0
13,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,441
Gold Earned
19,045
174
Minions Killed
180
0
Camps Cleared
0
615,117
Distance Traveled
572,990
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,334
722
45
8
0
104,557
2
L
Cerberus
3,553
592
18
3
0
121,371
1
W
Horus
3,592
599
21
4
0
116,540
2
L
Hel
4,016
669
49
8
0
115,914
1
L
Anhur
3,423
571
25
4
0
77,027
1
W
Tsukuyomi
4,057
676
39
7
0
150,504
3
W
Ymir
4,049
675
15
3
0
123,124
1
W
Olorun
4,409
735
54
9
0
120,392
2
L
Sun Wukong
4,099
683
41
7
0
116,351
2
L
Guan Yu
3,954
659
47
8
0
142,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role