Player Matchup

Fenrir
Fenrir
KindaSauce
Fenrir
Level 3
God Stats
2W - 3L
1,261 SR
Queue Stats
2W - 3L
1,208 Elo+
Solo
Tyr
Tyr
ONE11SHOT
Tyr
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 38L
1,490 Elo+
Solo
Hou Yi
Hou Yi
WFAO__FLAME
Hou Yi
Level 19
God Stats
4W - 7L
1,347 SR
Queue Stats
236W - 234L
1,318 Elo+
Solo
Scylla
Scylla
WallyNRC
Scylla
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
Wizless
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 15
1,422 SR
1,403 Elo+

VS

Team Averages
Level 12
1,424 SR
1,307 Elo+
Anubis
Anubis
Johnnythang909
Anubis
Level 12
God Stats
2W - 5L
1,095 SR
Queue Stats
8W - 7L
1,247 Elo+
Party 2
Cthulhu
Cthulhu
Panda9Frizzy
Cthulhu
Level 16
God Stats
4W - 4L
1,416 SR
Queue Stats
18W - 22L
1,129 Elo+
Party 2
Heimdallr
Heimdallr
comaleague
Heimdallr
Level 8
God Stats
7W - 1L
1,500 SR
Queue Stats
102W - 41L
1,641 Elo+
Solo
Sun Wukong
Sun Wukong
stevetheminer123
Sun Wukong
Level 10
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 11L
1,042 Elo+
Party 2
Thor
Thor
干巴巴小老头
Thor
Level 16
God Stats
10W - 5L
1,608 SR
Queue Stats
41W - 40L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KindaSauce
Fenrir
12
3 / 12 / 6
8,421
401
7,429
19,681
7,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 5 / 3
10,892
519
13,571
19,803
22,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
13
3 / 9 / 1
8,617
410
4,736
13,451
3,442
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
WallyNRC
Scylla
15
4 / 8 / 4
8,921
425
10,128
14,407
3,855
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Wizless
Cerberus
14
1 / 8 / 5
8,896
424
5,175
18,145
12,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 6
10,640
507
9,340
10,654
4,903
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Panda9Frizzy
Cthulhu
14
1 / 7 / 8
9,238
440
4,924
12,432
4,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
comaleague
Heimdallr
20
27 / 0 / 4
15,185
723
33,954
16,483
7,291
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
stevetheminer123
Sun Wukong
16
3 / 9 / 2
10,382
494
7,274
15,936
13,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 0 / 4
11,463
546
6,812
12,307
5,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
64
17
Kills
40
42
Deaths
19
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
Fenrir
KindaSauce
Fenrir
3
12
6
0.5
L
6
5
3
1.5
W
Cthulhu
Panda9Frizzy
Cthulhu
1
7
8
0.71
L
Hou Yi
3
9
1
0.39
L
Scylla
WallyNRC
Scylla
4
8
4
0.75
L
Cerberus
Wizless
Cerberus
1
8
5
0.44
W
Heimdallr
comaleague
Heimdallr
27
0
4
29
W
Sun Wukong
stevetheminer123
Sun Wukong
3
9
2
0.44
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,039
Damage
62,304
85,487
Taken
67,812
49,540
Mitigated
36,051
16,091
Healing
21,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,340
963
0
2,499
10,654
4,903
328
4,971
5,635
52,756
0
L
Fenrir
KindaSauce
Fenrir
7,429
1,631
0
2,683
19,681
7,355
0
1,201
18,480
0
41,987
L
13,571
3,159
0
7,199
19,803
22,672
380
1,869
17,934
0
80,217
W
Cthulhu
Panda9Frizzy
Cthulhu
4,924
573
0
379
12,432
4,819
957
3,375
8,975
35,773
0
L
Hou Yi
4,736
1,894
0
2,871
13,451
3,442
0
1,734
11,717
0
39,962
L
Scylla
WallyNRC
Scylla
10,128
2,211
0
924
14,407
3,855
0
5,163
9,244
38,516
0
L
Cerberus
Wizless
Cerberus
5,175
617
0
2,414
18,145
12,216
0
4,472
13,673
29,248
0
W
Heimdallr
comaleague
Heimdallr
33,954
23,103
0
12,310
16,483
7,291
76
2,524
13,919
0
157,186
W
Sun Wukong
stevetheminer123
Sun Wukong
7,274
3,999
0
200
15,936
13,868
2,809
3,281
12,565
0
46,895
W
6,812
713
0
6,078
12,307
5,170
0
884
11,415
0
72,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,747
Gold Earned
56,908
381
Minions Killed
575
0
Camps Cleared
0
1,956,035
Distance Traveled
1,853,910
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,640
507
102
5
0
323,664
0
L
Fenrir
8,421
401
60
3
0
360,162
0
L
Tyr
10,892
519
149
7
0
416,836
1
W
Cthulhu
9,238
440
58
3
0
333,667
0
L
Hou Yi
8,617
410
61
3
0
405,370
0
L
Scylla
8,921
425
58
3
0
355,456
0
L
Cerberus
8,896
424
53
3
0
418,211
1
W
Heimdallr
15,185
723
184
9
0
379,578
0
W
Sun Wukong
10,382
494
90
4
0
404,878
0
W
Thor
11,463
546
141
7
0
412,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role