Player Matchup

Ymir
Ymir
Najay4672
Ymir
Level 7
God Stats
0W - 3L
1,207 SR
Queue Stats
6W - 9L
1,376 Elo+
Solo
Izanami
Izanami
ZombieFitzgerald
Izanami
Level 106
God Stats
16W - 10L
1,636 SR
Queue Stats
179W - 154L
1,539 Elo+
Solo
Janus
Janus
bonhi12
Janus
Level 26
God Stats
3W - 9L
1,334 SR
Queue Stats
5W - 11L
1,222 Elo+
Solo
Team Averages
Level 46
1,392 SR
1,379 Elo+

VS

Team Averages
Level 54
1,402 SR
1,332 Elo+
Bellona
Bellona
tontjo06
Bellona
Level 97
God Stats
1W - 2L
1,206 SR
Queue Stats
223W - 238L
1,423 Elo+
Solo
Sol
Sol
xXnephisto59Xx
Sol
Level 39
God Stats
2W - 7L
1,500 SR
Queue Stats
21W - 49L
1,215 Elo+
Party 1
Ares
Ares
zavitar59
Ares
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 59L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 7 / 0
7,502
682
3,139
13,196
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 1
7,033
639
5,249
6,426
2,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
bonhi12
Janus
10
2 / 6 / 1
7,786
708
6,742
8,604
2,528
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
tontjo06
Bellona
12
6 / 0 / 6
8,938
813
8,751
7,887
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 1 / 8
9,114
829
11,490
6,433
2,109
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
11
3 / 2 / 10
8,177
743
4,414
9,169
6,612
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
15
15
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
0
0.14
L
0
2
1
0.25
L
Janus
bonhi12
Janus
2
6
1
0.42
W
Bellona
tontjo06
Bellona
6
0
6
9
W
6
1
8
10
W
Ares
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,130
Damage
24,655
28,226
Taken
23,489
13,316
Mitigated
13,236
2,072
Healing
6,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,139
982
0
767
13,196
8,662
0
7,467
5,729
7,619
0
L
5,249
3,063
0
980
6,426
2,126
0
3,965
2,461
0
34,261
L
Janus
bonhi12
Janus
6,742
288
0
325
8,604
2,528
20
4,516
4,088
25,980
0
W
Bellona
tontjo06
Bellona
8,751
2,884
0
1,053
7,887
4,515
0
2,635
5,252
0
33,765
W
11,490
3,270
501
1,995
6,433
2,109
1,060
2,556
3,877
46,882
0
W
Ares
4,414
266
804
2,009
9,169
6,612
118
4,810
4,359
10,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,321
Gold Earned
26,229
103
Minions Killed
134
0
Camps Cleared
0
551,330
Distance Traveled
605,703
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,502
682
14
1
0
160,095
1
L
Izanami
7,033
639
60
5
0
186,699
0
L
Janus
7,786
708
29
3
0
204,536
0
W
Bellona
8,938
813
43
4
0
219,711
1
W
Sol
9,114
829
83
8
0
194,871
1
W
Ares
8,177
743
8
1
0
191,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role