Player Matchup

Fenrir
Fenrir
Lychenious
Fenrir
Level 29
God Stats
4W - 4L
1,512 SR
Queue Stats
81W - 71L
1,570 Elo+
Solo
Mercury
Mercury
Ryoucane
Mercury
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
TodesZicke
Cerberus
Level 17
God Stats
17W - 22L
1,500 SR
Queue Stats
233W - 275L
1,392 Elo+
Solo
Merlin
Merlin
Zelebastian
Merlin
Level 7
God Stats
4W - 4L
1,516 SR
Queue Stats
12W - 8L
1,534 Elo+
Solo
Anubis
Anubis
银枫之龙
Anubis
Level 18
God Stats
20W - 13L
1,609 SR
Queue Stats
29W - 39L
1,369 Elo+
Solo
Team Averages
Level 16
1,528 SR
1,473 Elo+

VS

Team Averages
Level 21
1,394 SR
1,425 Elo+
Scylla
Scylla
FurpleHunter
Scylla
Level 7
God Stats
14W - 16L
1,049 SR
Queue Stats
60W - 53L
1,370 Elo+
Party 1
Achilles
Achilles
Tarroook
Achilles
Level 27
God Stats
10W - 6L
1,792 SR
Queue Stats
389W - 338L
1,528 Elo+
Solo
Neith
Neith
Tyrvus
Neith
Level 28
God Stats
20W - 12L
1,614 SR
Queue Stats
20W - 12L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
cg0213
Sun Wukong
Level 24
God Stats
4W - 2L
1,317 SR
Queue Stats
339W - 340L
1,406 Elo+
Party 1
Olorun
Olorun
kaspuiski
Olorun
Level 17
God Stats
6W - 19L
1,199 SR
Queue Stats
31W - 51L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lychenious
Fenrir
16
5 / 9 / 4
10,376
1,038
10,186
22,633
12,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Mercury
Ryoucane
Mercury
16
4 / 10 / 6
10,473
1,047
10,324
15,586
6,697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
TodesZicke
Cerberus
16
1 / 10 / 10
9,892
989
5,927
21,988
19,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
16
4 / 5 / 7
10,759
1,076
26,657
14,725
5,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
16
0 / 11 / 8
9,782
978
7,375
16,041
7,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
7 / 2 / 24
12,102
1,210
18,555
9,225
3,431
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Tarroook
Achilles
19
14 / 1 / 22
12,690
1,269
21,333
17,086
18,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Tyrvus
Neith
20
16 / 0 / 22
13,806
1,381
25,592
9,867
4,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
cg0213
Sun Wukong
19
8 / 3 / 24
12,323
1,232
10,159
14,784
11,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
kaspuiski
Olorun
16
0 / 8 / 16
9,592
959
7,867
14,034
5,121
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
153
14
Kills
45
45
Deaths
14
35
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
2
24
9.5
L
Fenrir
Lychenious
Fenrir
5
9
4
0.78
L
Mercury
Ryoucane
Mercury
4
10
6
0.7
W
Achilles
Tarroook
Achilles
14
1
22
25
L
Cerberus
TodesZicke
Cerberus
1
10
10
0.6
W
Neith
Tyrvus
Neith
16
0
22
27
L
Merlin
4
5
7
1.5
W
Sun Wukong
cg0213
Sun Wukong
8
3
24
6.67
W
Olorun
kaspuiski
Olorun
0
8
16
1
L
Anubis
0
11
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,469
Damage
83,506
90,973
Taken
64,996
52,005
Mitigated
43,006
5,615
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
18,555
2,301
0
691
9,225
3,431
0
5,235
3,990
26,159
0
L
Fenrir
Lychenious
Fenrir
10,186
1,877
0
743
22,633
12,416
0
6,600
15,883
0
20,689
L
Mercury
Ryoucane
Mercury
10,324
4,876
0
0
15,586
6,697
0
3,636
11,850
0
25,064
W
Achilles
Tarroook
Achilles
21,333
5,117
0
2,228
17,086
18,908
0
8,561
8,525
0
31,215
L
Cerberus
TodesZicke
Cerberus
5,927
323
0
2,753
21,988
19,619
0
6,139
15,478
17,191
0
W
Neith
Tyrvus
Neith
25,592
10,349
604
6,733
9,867
4,369
0
5,637
4,230
0
69,234
L
Merlin
26,657
1,633
0
250
14,725
5,435
0
5,661
8,914
61,884
0
W
Sun Wukong
cg0213
Sun Wukong
10,159
1,153
0
591
14,784
11,177
0
10,295
4,489
0
26,760
W
Olorun
kaspuiski
Olorun
7,867
6,115
14
1,709
14,034
5,121
0
10,231
3,803
14,867
0
L
Anubis
7,375
893
0
1,869
16,041
7,838
0
4,215
11,701
33,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,282
Gold Earned
60,513
194
Minions Killed
201
12
Camps Cleared
3
887,537
Distance Traveled
949,422
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,102
1,210
22
2
1
191,608
0
L
Fenrir
10,376
1,038
24
2
0
180,820
0
L
Mercury
10,473
1,047
17
2
4
233,954
3
W
Achilles
12,690
1,269
20
2
0
221,182
0
L
Cerberus
9,892
989
24
2
0
153,156
1
W
Neith
13,806
1,381
99
10
2
198,769
1
L
Merlin
10,759
1,076
58
6
7
174,893
1
W
Sun Wukong
12,323
1,232
46
5
0
196,685
0
W
Olorun
9,592
959
14
1
0
141,178
0
L
Anubis
9,782
978
71
7
1
144,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role