Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
JAC_55
Cu Chulainn
Gold IV
Level 92
God Stats
0W - 3L
1,387 SR
Queue Stats
38W - 31L
1,508 MMR
Party 2
Hou Yi
Hou Yi
Gold IV
pizzatimejohnny
Hou Yi
Gold IV
Level 115
God Stats
16W - 12L
1,673 SR
Queue Stats
38W - 31L
1,508 MMR
Party 2
Scylla
Scylla
Gold III
xRAAMONx
Scylla
Gold III
Level 122
God Stats
14W - 12L
1,651 SR
Queue Stats
38W - 30L
1,561 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,570 SR
1,526 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 57
1,580 SR
1,489 MMR
Achilles
Achilles
Silver II
Gonzaleeez
Achilles
Silver II
Level 79
God Stats
1W - 1L
1,490 SR
Queue Stats
8W - 8L
1,469 MMR
Party 1
Medusa
Medusa
Gold V
JenniFDS
Medusa
Gold V
Level 32
God Stats
5W - 0L
1,729 SR
Queue Stats
33W - 10L
1,589 MMR
Party 1
Ra
Ra
Silver III
iCrazy Dark
Ra
Silver III
Level 59
God Stats
3W - 1L
1,523 SR
Queue Stats
7W - 6L
1,407 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JAC_55
Cu Chulainn
15
2 / 6 / 4
12,641
665
14,609
21,095
17,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 8 / 6
10,935
576
10,151
18,721
7,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
xRAAMONx
Scylla
15
5 / 7 / 0
11,996
631
15,568
17,038
5,932
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatAphroditeCthulhuChang'eAthena

VS

Bans
DanzaburouNoxKhepriBaron SamediCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gonzaleeez
Achilles
18
10 / 2 / 10
13,976
736
14,158
22,721
20,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
JenniFDS
Medusa
17
5 / 3 / 10
13,178
694
19,323
16,783
7,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
6 / 2 / 11
13,605
716
11,988
11,243
4,707
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
21
21
Deaths
7
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Achilles
Gonzaleeez
Achilles
10
2
10
7.5
L
Cu Chulainn
JAC_55
Cu Chulainn
2
6
4
0.67
W
Medusa
JenniFDS
Medusa
5
3
10
3.33
W
6
2
11
5.75
L
0
8
6
0.38
L
Scylla
xRAAMONx
Scylla
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,328
Damage
45,469
56,854
Taken
50,747
30,829
Mitigated
32,527
8,874
Healing
15,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Gonzaleeez
Achilles
14,158
4,086
0
5,984
22,721
20,695
674
8,073
14,197
0
52,811
L
Cu Chulainn
JAC_55
Cu Chulainn
14,609
1,748
0
2,625
21,095
17,701
0
7,951
13,144
10,097
40,167
W
Medusa
JenniFDS
Medusa
19,323
8,279
0
2,822
16,783
7,125
1,953
5,126
11,507
0
91,138
W
11,988
1,640
2,205
4,216
11,243
4,707
461
3,776
7,269
61,447
0
L
10,151
4,517
0
3,031
18,721
7,196
548
1,483
17,238
0
44,548
L
Scylla
xRAAMONx
Scylla
15,568
345
0
3,218
17,038
5,932
490
2,590
14,448
66,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,572
Gold Earned
40,759
208
Minions Killed
254
0
Camps Cleared
0
925,689
Distance Traveled
1,082,258
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,976
736
47
2
0
379,119
3
L
Cu Chulainn
12,641
665
33
2
0
330,260
2
W
Medusa
13,178
694
112
6
0
344,509
3
W
Ra
13,605
716
95
5
0
358,630
1
L
Hou Yi
10,935
576
76
4
0
304,380
2
L
Scylla
11,996
631
99
5
0
291,049
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role