Player Matchup

Tyr
Tyr
Gold IV
Ravєn
Tyr
Gold IV
Level 137
God Stats
1W - 0L
1,873 SR
Queue Stats
17W - 3L
1,749 MMR
Party 2
Chaac
Chaac
Gold I
SnapBlip
Chaac
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Gold III
nZeIdris
Raijin
Gold III
Level 68
God Stats
4W - 0L
1,500 SR
Queue Stats
26W - 7L
1,786 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,624 SR
1,678 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 57
1,638 SR
1,532 MMR
Cabrakan
Cabrakan
Gold III
NotColde
Cabrakan
Gold III
Level 39
God Stats
7W - 4L
1,729 SR
Queue Stats
25W - 28L
1,575 MMR
Party 1
Bellona
Bellona
Gold III
Usitas
Bellona
Gold III
Level 66
God Stats
4W - 4L
1,532 SR
Queue Stats
23W - 26L
1,581 MMR
Party 1
Hera
Hera
Silver I
crossbowz
Hera
Silver I
Level 66
God Stats
2W - 1L
1,653 SR
Queue Stats
20W - 24L
1,439 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Ravєn
Tyr
13
6 / 2 / 5
10,359
797
11,488
12,082
9,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chaac
SnapBlip
Chaac
14
4 / 2 / 7
10,530
810
8,871
12,622
10,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
nZeIdris
Raijin
13
4 / 2 / 8
9,806
754
13,635
9,600
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
TiamatThothAchillesScyllaSobek

VS

Bans
PersephoneAphroditeDanzaburouHelCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
NotColde
Cabrakan
11
1 / 3 / 3
8,747
673
4,427
14,158
17,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Usitas
Bellona
11
3 / 4 / 1
8,365
643
7,069
13,081
10,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
11
2 / 7 / 2
8,420
648
6,832
10,382
4,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
6
6
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
NotColde
Cabrakan
1
3
3
0.83
W
Tyr
Ravєn
Tyr
6
2
5
4.25
W
Chaac
SnapBlip
Chaac
4
2
7
3.75
L
Bellona
Usitas
Bellona
3
4
1
0.88
L
Hera
2
7
2
0.43
W
Raijin
nZeIdris
Raijin
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,994
Damage
18,328
34,304
Taken
37,621
22,782
Mitigated
33,297
13,365
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
NotColde
Cabrakan
4,427
790
0
1,617
14,158
17,468
0
6,305
7,853
9,466
0
W
Tyr
Ravєn
Tyr
11,488
2,047
0
3,860
12,082
9,368
998
4,191
7,633
0
30,987
W
Chaac
SnapBlip
Chaac
8,871
2,018
0
5,653
12,622
10,261
1,237
3,234
9,270
0
47,662
L
Bellona
Usitas
Bellona
7,069
944
0
842
13,081
10,992
0
4,182
8,899
0
28,793
L
Hera
6,832
1,724
0
819
10,382
4,837
0
3,162
7,220
32,125
0
W
Raijin
nZeIdris
Raijin
13,635
1,568
166
3,686
9,600
3,153
961
3,438
5,470
55,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,695
Gold Earned
25,532
170
Minions Killed
124
0
Camps Cleared
0
730,492
Distance Traveled
670,012
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,747
673
11
1
0
225,611
3
W
Tyr
10,359
797
28
2
0
276,523
2
W
Chaac
10,530
810
64
5
0
242,986
3
L
Bellona
8,365
643
41
3
0
257,634
2
L
Hera
8,420
648
72
6
0
186,767
4
W
Raijin
9,806
754
78
6
0
210,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role