Player Matchup

Arachne
Arachne
Aysel
Arachne
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,184 Elo+
Party 1
Ares
Ares
Gnoerk
Ares
Level 28
God Stats
1W - 4L
1,680 SR
Queue Stats
50W - 51L
1,440 Elo+
Party 1
Thor
Thor
Khillyamba
Thor
Level 28
God Stats
1W - 1L
1,643 SR
Queue Stats
31W - 25L
1,520 Elo+
Party 1
Merlin
Merlin
TierLindemann
Merlin
Level 42
God Stats
5W - 8L
1,500 SR
Queue Stats
97W - 109L
1,476 Elo+
Solo
Izanami
Izanami
TopheeSmite
Izanami
Level 40
God Stats
7W - 11L
1,469 SR
Queue Stats
161W - 159L
1,497 Elo+
Solo
Team Averages
Level 40
1,558 SR
1,423 Elo+

VS

Team Averages
Level 59
1,615 SR
1,433 Elo+
Ravana
Ravana
CzechStreets
Ravana
Level 69
God Stats
6W - 5L
1,620 SR
Queue Stats
55W - 69L
1,446 Elo+
Solo
Apollo
Apollo
HENSEY
Apollo
Level 14
God Stats
8W - 8L
1,460 SR
Queue Stats
12W - 17L
1,246 Elo+
Party 2
Gilgamesh
Gilgamesh
JamesPirate
Gilgamesh
Level 40
God Stats
5W - 5L
1,429 SR
Queue Stats
422W - 427L
1,481 Elo+
Solo
Ah Puch
Ah Puch
OXTORD
Ah Puch
Level 104
God Stats
1W - 0L
1,804 SR
Queue Stats
55W - 41L
1,445 Elo+
Party 2
Odin
Odin
gg3991
Odin
Level 69
God Stats
43W - 32L
1,762 SR
Queue Stats
182W - 177L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aysel
Arachne
15
5 / 4 / 1
10,114
482
6,841
18,036
9,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ares
Gnoerk
Ares
13
1 / 9 / 6
9,159
436
5,521
20,876
22,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
1 / 10 / 5
9,607
457
6,801
16,529
6,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 8 / 3
9,443
450
8,078
13,355
4,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
TopheeSmite
Izanami
16
4 / 6 / 1
10,166
484
10,048
12,936
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
15 / 0 / 10
13,968
665
15,707
13,763
9,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
HENSEY
Apollo
17
6 / 4 / 5
11,571
551
7,476
12,877
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
JamesPirate
Gilgamesh
20
7 / 2 / 4
13,842
659
8,897
16,843
9,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
OXTORD
Ah Puch
18
5 / 3 / 10
12,331
587
22,242
15,800
6,753
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Odin
gg3991
Odin
18
3 / 2 / 18
11,921
568
11,029
14,967
15,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
83
11
Kills
36
37
Deaths
11
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Arachne
Aysel
Arachne
5
4
1
1.38
W
Ravana
15
0
10
20
L
Ares
Gnoerk
Ares
1
9
6
0.44
W
Apollo
HENSEY
Apollo
6
4
5
2.13
W
Gilgamesh
JamesPirate
Gilgamesh
7
2
4
4.5
L
1
10
5
0.35
W
Ah Puch
OXTORD
Ah Puch
5
3
10
3.33
L
0
8
3
0.19
L
Izanami
TopheeSmite
Izanami
4
6
1
0.75
W
Odin
gg3991
Odin
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,289
Damage
65,351
81,732
Taken
74,250
48,795
Mitigated
45,509
8,268
Healing
25,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Aysel
Arachne
6,841
4,386
0
6,536
18,036
9,870
384
4,090
13,946
0
44,958
W
Ravana
15,707
4,027
0
4,394
13,763
9,766
3,463
2,702
10,806
0
107,011
L
Ares
Gnoerk
Ares
5,521
270
0
690
20,876
22,414
0
6,736
14,140
17,376
0
W
Apollo
HENSEY
Apollo
7,476
5,919
0
2,268
12,877
4,448
1,085
2,979
9,525
0
52,557
W
Gilgamesh
JamesPirate
Gilgamesh
8,897
2,073
0
7,410
16,843
9,236
2,523
1,661
14,718
9,519
108,864
L
6,801
386
0
0
16,529
6,210
412
3,958
12,571
0
45,213
W
Ah Puch
OXTORD
Ah Puch
22,242
1,933
383
6,525
15,800
6,753
1,421
3,617
11,879
95,478
0
L
8,078
297
0
459
13,355
4,711
0
7,066
6,289
51,716
0
L
Izanami
TopheeSmite
Izanami
10,048
6,067
0
583
12,936
5,590
3,567
2,688
10,248
0
76,842
W
Odin
gg3991
Odin
11,029
2,503
1,700
2,341
14,967
15,306
1,315
1,968
12,866
10,679
51,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,489
Gold Earned
63,633
463
Minions Killed
737
0
Camps Cleared
0
1,921,795
Distance Traveled
2,030,501
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,114
482
91
4
0
433,694
1
W
Ravana
13,968
665
173
8
0
461,107
2
L
Ares
9,159
436
20
1
0
381,651
2
W
Apollo
11,571
551
117
6
0
362,236
2
W
Gilgamesh
13,842
659
211
10
0
439,485
4
L
Thor
9,607
457
88
4
0
367,339
0
W
Ah Puch
12,331
587
154
7
0
359,895
4
L
Merlin
9,443
450
132
6
0
374,951
0
L
Izanami
10,166
484
132
6
0
364,160
4
W
Odin
11,921
568
82
4
0
407,778
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role