Player Matchup

Hel
Hel
Horibda
Hel
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
44W - 61L
1,437 Elo+
Party 2
Cthulhu
Cthulhu
OmarEJS
Cthulhu
Level 28
God Stats
4W - 1L
1,760 SR
Queue Stats
4W - 2L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
RustyRell
Sun Wukong
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Solo
Serqet
Serqet
elnicotrue
Serqet
Level 26
God Stats
12W - 12L
1,416 SR
Queue Stats
162W - 206L
1,266 Elo+
Party 2
Skadi
Skadi
vsexporvux
Skadi
Level 23
God Stats
14W - 18L
1,403 SR
Queue Stats
79W - 89L
1,424 Elo+
Party 2
Team Averages
Level 19
1,516 SR
1,380 Elo+

VS

Team Averages
Level 16
1,469 SR
1,314 Elo+
Sun Wukong
Sun Wukong
Dezzun
Sun Wukong
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
EyelessHackss
Kukulkan
Level 6
God Stats
2W - 4L
1,279 SR
Queue Stats
27W - 31L
1,064 Elo+
Party 1
Nemesis
Nemesis
Ivaeui
Nemesis
Level 28
God Stats
8W - 11L
1,119 SR
Queue Stats
39W - 47L
1,076 Elo+
Party 1
Danzaburou
Danzaburou
SolemnVisitor
Danzaburou
Level 28
God Stats
1W - 0L
1,726 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Yemoja
Yemoja
T4sh1e
Yemoja
Level 5
God Stats
2W - 0L
1,721 SR
Queue Stats
4W - 9L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
2 / 7 / 6
10,168
391
5,740
12,538
6,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
OmarEJS
Cthulhu
15
0 / 9 / 5
9,627
370
9,693
23,623
20,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
RustyRell
Sun Wukong
12
3 / 4 / 2
9,416
362
4,347
10,674
6,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Serqet
elnicotrue
Serqet
19
7 / 7 / 7
12,830
493
12,315
18,042
7,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
17
12 / 6 / 6
12,660
487
22,101
16,778
8,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dezzun
Sun Wukong
20
11 / 6 / 8
14,229
547
15,989
21,112
21,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
EyelessHackss
Kukulkan
16
0 / 5 / 6
10,722
412
7,969
9,673
3,612
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Ivaeui
Nemesis
19
7 / 3 / 9
13,095
504
16,542
19,726
9,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
SolemnVisitor
Danzaburou
20
13 / 7 / 3
14,670
564
17,403
20,507
8,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
T4sh1e
Yemoja
16
0 / 4 / 15
11,779
453
7,357
13,484
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
72
24
Kills
31
33
Deaths
25
26
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dezzun
Sun Wukong
11
6
8
2.5
W
Kukulkan
EyelessHackss
Kukulkan
0
5
6
0.6
L
Hel
2
7
6
0.71
W
Nemesis
Ivaeui
Nemesis
7
3
9
3.83
L
Cthulhu
OmarEJS
Cthulhu
0
9
5
0.28
L
Sun Wukong
RustyRell
Sun Wukong
3
4
2
1
W
Danzaburou
SolemnVisitor
Danzaburou
13
7
3
2.07
W
Yemoja
T4sh1e
Yemoja
0
4
15
1.88
L
Serqet
elnicotrue
Serqet
7
7
7
1.5
L
Skadi
12
6
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,196
Damage
65,260
81,655
Taken
84,502
49,405
Mitigated
54,035
11,131
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dezzun
Sun Wukong
15,989
4,427
0
249
21,112
21,189
1,985
4,320
15,600
0
76,311
W
Kukulkan
EyelessHackss
Kukulkan
7,969
1,131
0
0
9,673
3,612
1,848
1,445
7,479
54,883
0
L
Hel
5,740
317
1,846
1,658
12,538
6,880
245
2,453
10,085
33,948
0
W
Nemesis
Ivaeui
Nemesis
16,542
8,062
255
6,800
19,726
9,757
388
3,117
15,789
0
98,205
L
Cthulhu
OmarEJS
Cthulhu
9,693
757
97
2,620
23,623
20,237
107
4,834
18,789
39,305
0
L
Sun Wukong
RustyRell
Sun Wukong
4,347
872
0
1,523
10,674
6,571
406
298
10,376
0
26,816
W
Danzaburou
SolemnVisitor
Danzaburou
17,403
10,455
0
4,362
20,507
8,943
4,527
2,320
17,953
0
81,188
W
Yemoja
T4sh1e
Yemoja
7,357
826
2,182
1,758
13,484
10,534
1,309
3,214
9,597
26,119
0
L
Serqet
elnicotrue
Serqet
12,315
2,165
0
1,966
18,042
7,259
1,767
3,733
14,309
0
48,221
L
Skadi
22,101
11,666
0
1,421
16,778
8,458
1,930
4,008
12,770
0
66,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,701
Gold Earned
64,495
347
Minions Killed
484
0
Camps Cleared
0
1,884,465
Distance Traveled
2,308,492
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,229
547
139
5
0
431,923
1
W
Kukulkan
10,722
412
82
3
0
424,492
0
L
Hel
10,168
391
60
2
0
396,046
1
W
Nemesis
13,095
504
118
5
0
558,244
2
L
Cthulhu
9,627
370
52
2
0
402,555
3
L
Sun Wukong
9,416
362
42
2
0
189,730
1
W
Danzaburou
14,670
564
110
4
0
453,538
0
W
Yemoja
11,779
453
35
1
0
440,295
3
L
Serqet
12,830
493
94
4
0
451,392
1
L
Skadi
12,660
487
99
4
0
444,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role