Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
GetWrecked27
Danzaburou
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Irmaos Berti
Zeus
Level 102
God Stats
1W - 6L
1,514 SR
Queue Stats
363W - 385L
1,366 Elo+
Party 2
Chaac
Chaac
LucCarv z
Chaac
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 77L
1,342 Elo+
Party 2
Thor
Thor
nomadslayer
Thor
Level 27
God Stats
2W - 2L
1,484 SR
Queue Stats
63W - 98L
1,261 Elo+
Party 3
Team Averages
Level 54
1,500 SR
1,394 Elo+

VS

Team Averages
Level 38
1,389 SR
1,349 Elo+
Aphrodite
Aphrodite
FaTaL Locus
Aphrodite
Level 40
God Stats
2W - 2L
1,074 SR
Queue Stats
89W - 113L
1,349 Elo+
Party 1
Horus
Horus
Kingreentea12
Horus
Level 37
God Stats
10W - 14L
1,324 SR
Queue Stats
32W - 39L
1,353 Elo+
Solo
Loki
Loki
PhoenixFire907
Loki
Level 62
God Stats
16W - 24L
1,284 SR
Queue Stats
264W - 319L
1,331 Elo+
Party 1
Neith
Neith
RAGEmonster1114
Neith
Level 22
God Stats
17W - 8L
1,767 SR
Queue Stats
75W - 96L
1,352 Elo+
Party 1
Vamana
Vamana
ShottyP1PPEN
Vamana
Level 29
God Stats
21W - 18L
1,496 SR
Queue Stats
151W - 197L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
7
0 / 3 / 0
4,351
435
1,323
5,225
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
GetWrecked27
Danzaburou
7
0 / 2 / 1
4,437
444
3,490
4,978
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 1 / 0
4,760
476
2,749
3,600
752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
LucCarv z
Chaac
9
0 / 2 / 0
4,818
482
1,851
6,165
4,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 4 / 0
3,780
378
609
5,420
1,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FaTaL Locus
Aphrodite
8
0 / 0 / 4
4,868
487
1,680
3,721
1,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 1 / 3
5,246
525
2,781
7,362
3,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
8 / 0 / 0
5,959
596
3,819
4,153
1,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 2
6,097
610
1,785
1,977
560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
11
2 / 0 / 1
6,295
630
4,604
5,269
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
3
0
0
W
Aphrodite
FaTaL Locus
Aphrodite
0
0
4
2
L
Danzaburou
GetWrecked27
Danzaburou
0
2
1
0.25
L
1
1
0
1
W
0
1
3
1.5
L
Chaac
LucCarv z
Chaac
0
2
0
0
W
8
0
0
8
W
2
0
2
3
W
Vamana
2
0
1
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,022
Damage
14,669
25,388
Taken
22,482
9,585
Mitigated
9,246
5,028
Healing
9,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
1,323
199
0
1,288
5,225
1,388
0
418
4,807
0
16,624
W
Aphrodite
FaTaL Locus
Aphrodite
1,680
388
865
2,382
3,721
1,136
377
434
3,230
27,208
0
L
Danzaburou
GetWrecked27
Danzaburou
3,490
1,319
0
863
4,978
1,296
0
721
4,257
0
16,188
L
2,749
405
0
1,426
3,600
752
0
0
3,600
21,276
0
W
2,781
1,405
787
1,064
7,362
3,631
427
766
6,360
0
10,723
L
Chaac
LucCarv z
Chaac
1,851
141
0
1,351
6,165
4,430
0
0
6,165
0
18,285
W
3,819
581
0
825
4,153
1,106
0
659
3,411
0
17,743
W
1,785
815
0
863
1,977
560
1,730
523
1,338
0
29,293
W
Vamana
4,604
2,293
0
2,306
5,269
2,813
427
0
5,066
0
32,338
L
609
0
0
100
5,420
1,719
0
541
4,879
0
7,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,146
Gold Earned
28,465
177
Minions Killed
219
0
Camps Cleared
0
765,178
Distance Traveled
917,560
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,351
435
48
5
0
146,639
1
W
Aphrodite
4,868
487
32
3
0
180,805
0
L
Danzaburou
4,437
444
21
2
0
157,128
3
L
Zeus
4,760
476
51
5
0
162,353
0
W
Horus
5,246
525
20
2
0
213,491
1
L
Chaac
4,818
482
42
4
0
153,367
0
W
Loki
5,959
596
40
4
0
196,631
0
W
Neith
6,097
610
54
5
0
143,930
0
W
Vamana
6,295
630
73
7
0
182,703
0
L
Thor
3,780
378
15
2
0
145,691
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role