Player Matchup

He Bo
He Bo
CastroPower
He Bo
Level 141
God Stats
7W - 7L
1,583 SR
Queue Stats
182W - 135L
1,565 Elo+
Party 2
Ymir
Ymir
JohannLink96
Ymir
Level 50
God Stats
13W - 13L
1,471 SR
Queue Stats
362W - 331L
1,479 Elo+
Solo
Nu Wa
Nu Wa
PlushWalnut166
Nu Wa
Level 137
God Stats
6W - 4L
1,285 SR
Queue Stats
130W - 92L
1,581 Elo+
Party 2
King Arthur
King Arthur
R I P Worm
King Arthur
Level 129
God Stats
14W - 16L
1,673 SR
Queue Stats
799W - 756L
1,573 Elo+
Solo
Chiron
Chiron
Yopuki
Chiron
Level 88
God Stats
8W - 9L
1,716 SR
Queue Stats
89W - 86L
1,639 Elo+
Solo
Team Averages
Level 109
1,545 SR
1,567 Elo+

VS

Team Averages
Level 135
1,491 SR
1,490 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
DerNemäischeLöwe
Athena
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,497 Elo+
Solo
Kukulkan
Kukulkan
GSD_DAMMY
Kukulkan
Level 126
God Stats
7W - 14L
1,313 SR
Queue Stats
594W - 564L
1,439 Elo+
Party 1
Izanami
Izanami
Lex-HC-
Izanami
Level 123
God Stats
12W - 7L
1,642 SR
Queue Stats
223W - 230L
1,499 Elo+
Party 1
Susano
Susano
Nico_Deathbat
Susano
Level 157
God Stats
3W - 5L
1,500 SR
Queue Stats
397W - 374L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
8,633
576
6,745
6,004
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 8
7,858
524
4,134
9,842
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 0 / 5
9,699
647
6,894
4,566
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
R I P Worm
King Arthur
15
3 / 1 / 2
8,907
594
8,813
13,736
8,693
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
Yopuki
Chiron
15
5 / 3 / 3
9,087
606
9,622
8,946
3,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
0 / 5 / 1
7,191
479
6,933
13,971
9,132
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 2 / 1
7,461
497
8,665
14,041
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
GSD_DAMMY
Kukulkan
13
0 / 4 / 1
7,370
491
2,100
6,835
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Lex-HC-
Izanami
13
0 / 5 / 3
7,665
511
3,968
9,938
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 0
7,695
513
3,902
10,547
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
20
Kills
6
6
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
1
0.1
W
6
1
2
7
L
3
2
1
1.75
L
Kukulkan
GSD_DAMMY
Kukulkan
0
4
1
0.13
W
2
1
8
6
L
Izanami
Lex-HC-
Izanami
0
5
3
0.3
L
3
4
0
0.75
W
4
0
5
6.5
W
King Arthur
R I P Worm
King Arthur
3
1
2
4
W
Chiron
Yopuki
Chiron
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,208
Damage
25,568
43,094
Taken
55,332
23,485
Mitigated
26,810
16,425
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,933
1,653
0
3,990
13,971
9,132
0
2,507
11,366
0
39,631
W
6,745
465
0
2,963
6,004
1,978
1,229
1,465
4,539
56,204
0
L
8,665
3,175
0
4,234
14,041
7,180
19
5,096
8,741
33,393
0
L
Kukulkan
GSD_DAMMY
Kukulkan
2,100
123
0
847
6,835
2,395
0
3,742
2,997
48,437
0
W
4,134
962
0
2,405
9,842
7,928
0
2,811
7,031
19,320
0
L
Izanami
Lex-HC-
Izanami
3,968
1,832
0
2,149
9,938
4,381
0
1,645
8,201
0
46,920
L
3,902
1,321
0
190
10,547
3,722
0
4,201
6,254
0
49,417
W
6,894
2,125
0
2,200
4,566
1,688
0
1,442
3,124
72,399
0
W
King Arthur
R I P Worm
King Arthur
8,813
1,821
0
4,812
13,736
8,693
585
2,147
11,589
0
57,333
W
Chiron
Yopuki
Chiron
9,622
5,322
368
3,677
8,946
3,198
1,400
2,900
6,046
0
61,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,184
Gold Earned
37,382
499
Minions Killed
448
0
Camps Cleared
0
1,478,275
Distance Traveled
1,351,018
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,191
479
80
5
0
258,441
2
W
He Bo
8,633
576
102
7
0
324,586
4
L
Athena
7,461
497
50
3
0
297,480
9
L
Kukulkan
7,370
491
113
8
0
271,936
3
W
Ymir
7,858
524
30
2
0
278,779
10
L
Izanami
7,665
511
106
7
0
226,984
2
L
Susano
7,695
513
99
7
0
296,177
1
W
Nu Wa
9,699
647
133
9
0
283,414
4
W
King Arthur
8,907
594
106
7
0
318,990
7
W
Chiron
9,087
606
128
9
0
272,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role