Player Matchup

Heimdallr
Heimdallr
Majicbeasty
Heimdallr
Level 159
God Stats
1W - 2L
1,472 SR
Queue Stats
52W - 58L
1,573 Elo+
Party 2
Nox
Nox
UwU Reina
Nox
Level 160
God Stats
10W - 15L
1,657 SR
Queue Stats
328W - 287L
1,617 Elo+
Party 3
Fafnir
Fafnir
UwU Rey
Fafnir
Level 160
God Stats
1W - 3L
1,300 SR
Queue Stats
260W - 229L
1,628 Elo+
Party 3
Khepri
Khepri
debeer
Khepri
Level 101
God Stats
0W - 1L
1,345 SR
Queue Stats
28W - 26L
1,623 Elo+
Party 2
Neith
Neith
maj1cbeasty
Neith
Level 141
God Stats
0W - 2L
1,531 SR
Queue Stats
106W - 107L
1,562 Elo+
Party 2
Team Averages
Level 144
1,461 SR
1,600 Elo+

VS

Team Averages
Level 150
1,502 SR
1,603 Elo+
Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Frijolandante
Janus
Level 160
God Stats
3W - 0L
1,520 SR
Queue Stats
60W - 34L
1,745 Elo+
Party 1
Rama
Rama
McfreiiCk
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
QuesadiIIa
Medusa
Level 160
God Stats
1W - 0L
1,670 SR
Queue Stats
58W - 36L
1,735 Elo+
Party 1
Bellona
Bellona
TheMossiah
Bellona
Level 126
God Stats
1W - 1L
1,322 SR
Queue Stats
477W - 497L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Majicbeasty
Heimdallr
14
2 / 6 / 11
9,083
699
16,884
14,304
12,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 4 / 11
9,628
741
10,194
11,991
7,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
UwU Rey
Fafnir
17
3 / 4 / 12
9,931
764
7,824
17,753
26,246
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
debeer
Khepri
14
1 / 5 / 8
8,462
651
10,203
15,902
20,705
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
7 / 2 / 10
10,953
843
17,250
12,012
7,794
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 3 / 11
10,065
774
6,744
23,180
18,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 4 / 14
10,187
784
19,529
10,212
3,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
15
2 / 4 / 9
9,527
733
12,527
10,785
4,160
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
QuesadiIIa
Medusa
19
11 / 2 / 7
11,727
902
18,550
10,031
4,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
TheMossiah
Bellona
16
0 / 4 / 14
10,098
777
5,988
22,051
15,332
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
74
17
Kills
19
21
Deaths
17
52
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
3
11
2.83
W
3
4
14
2.5
L
Heimdallr
Majicbeasty
Heimdallr
2
6
11
1.25
W
Rama
2
4
9
1.63
W
Medusa
QuesadiIIa
Medusa
11
2
7
7.25
W
Bellona
TheMossiah
Bellona
0
4
14
1.75
L
4
4
11
2.38
L
Fafnir
UwU Rey
Fafnir
3
4
12
2.25
L
Khepri
debeer
Khepri
1
5
8
1
L
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,355
Damage
63,338
71,962
Taken
76,259
74,603
Mitigated
46,735
20,778
Healing
33,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,744
710
2,004
9,607
23,180
18,483
562
6,667
16,513
0
10,513
W
19,529
640
1,287
966
10,212
3,957
666
4,648
5,564
32,817
0
L
Heimdallr
Majicbeasty
Heimdallr
16,884
6,104
0
1,144
14,304
12,554
1,151
4,245
10,059
0
24,836
W
Rama
12,527
7,410
2,454
3,242
10,785
4,160
1,987
5,167
5,618
0
27,836
W
Medusa
QuesadiIIa
Medusa
18,550
9,196
1,699
3,011
10,031
4,803
2,345
4,346
5,685
0
44,794
W
Bellona
TheMossiah
Bellona
5,988
1,680
1,479
7,521
22,051
15,332
376
7,393
14,658
0
11,698
L
10,194
596
3,064
1,649
11,991
7,304
611
2,058
9,933
30,082
0
L
Fafnir
UwU Rey
Fafnir
7,824
1,654
3,219
5,084
17,753
26,246
610
4,851
12,902
10,642
0
L
Khepri
debeer
Khepri
10,203
516
0
500
15,902
20,705
510
4,333
11,569
13,688
0
L
17,250
9,467
2,213
3,905
12,012
7,794
1,204
4,042
7,970
0
44,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,057
Gold Earned
51,604
119
Minions Killed
135
0
Camps Cleared
0
1,167,095
Distance Traveled
1,256,197
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,065
774
7
1
0
291,452
0
W
Janus
10,187
784
43
3
0
241,885
0
L
Heimdallr
9,083
699
19
1
0
242,700
0
W
Rama
9,527
733
28
2
0
212,733
4
W
Medusa
11,727
902
37
3
0
261,028
2
W
Bellona
10,098
777
20
2
0
249,099
0
L
Nox
9,628
741
36
3
0
224,133
0
L
Fafnir
9,931
764
3
0
0
243,515
6
L
Khepri
8,462
651
8
1
0
220,085
1
L
Neith
10,953
843
53
4
0
236,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role