Player Matchup

Erlang Shen
Erlang Shen
NotToBadHuh
Erlang Shen
Level 126
God Stats
1W - 1L
1,733 SR
Queue Stats
99W - 65L
1,645 Elo+
Party 1
Ares
Ares
Rekragamm
Ares
Level 88
God Stats
7W - 2L
1,912 SR
Queue Stats
99W - 71L
1,611 Elo+
Party 1
Ra
Ra
zipman780
Ra
Level 83
God Stats
9W - 2L
1,509 SR
Queue Stats
14W - 9L
1,252 Elo+
Party 1
Team Averages
Level 99
1,718 SR
1,503 Elo+

VS

Team Averages
Level 48
1,626 SR
1,479 Elo+
Medusa
Medusa
Fraderpasaurus
Medusa
Level 29
God Stats
22W - 11L
1,603 SR
Queue Stats
39W - 42L
1,508 Elo+
Party 2
Sobek
Sobek
Orzic
Sobek
Level 46
God Stats
0W - 1L
1,814 SR
Queue Stats
26W - 24L
1,555 Elo+
Party 2
Da Ji
Da Ji
Sheeptoaster
Da Ji
Level 68
God Stats
0W - 2L
1,462 SR
Queue Stats
32W - 43L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
NotToBadHuh
Erlang Shen
14
10 / 2 / 8
10,109
919
11,948
9,659
7,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
14
8 / 0 / 12
9,626
875
8,054
7,734
8,503
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 2 / 14
9,029
821
6,558
4,983
2,282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,542
686
5,414
10,064
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Orzic
Sobek
9
0 / 6 / 3
7,150
650
2,354
10,027
7,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 8 / 1
7,532
685
6,110
11,142
4,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
22
Kills
4
4
Deaths
22
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
Erlang Shen
NotToBadHuh
Erlang Shen
10
2
8
7
L
Sobek
Orzic
Sobek
0
6
3
0.25
W
Ares
8
0
12
14
L
2
8
1
0.31
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,560
Damage
13,878
22,376
Taken
31,233
18,533
Mitigated
15,222
6,710
Healing
1,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,414
2,331
0
90
10,064
3,610
0
5,050
5,014
0
23,885
W
Erlang Shen
NotToBadHuh
Erlang Shen
11,948
6,621
0
2,319
9,659
7,748
1,283
982
8,677
0
48,860
L
Sobek
Orzic
Sobek
2,354
317
0
1,205
10,027
7,354
0
4,147
5,880
4,990
0
W
Ares
8,054
279
542
1,603
7,734
8,503
588
639
7,095
17,188
0
L
6,110
1,082
0
200
11,142
4,258
0
5,511
5,631
0
28,630
W
6,558
820
883
1,363
4,983
2,282
600
851
4,132
36,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,764
Gold Earned
22,224
138
Minions Killed
78
0
Camps Cleared
0
648,389
Distance Traveled
510,515
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,542
686
33
3
0
164,346
0
W
Erlang Shen
10,109
919
67
6
0
215,836
2
L
Sobek
7,150
650
6
1
0
174,694
0
W
Ares
9,626
875
8
1
0
217,703
5
L
Da Ji
7,532
685
39
4
0
171,475
1
W
Ra
9,029
821
63
6
0
214,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role