Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BoostedMoira114
Nike
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 127L
1,502 Elo+
Solo
Fenrir
Fenrir
Nepsao
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
673W - 631L
1,560 Elo+
Party 1
Gilgamesh
Gilgamesh
SyndicateSloth
Gilgamesh
Level 105
God Stats
38W - 27L
1,565 SR
Queue Stats
444W - 405L
1,536 Elo+
Party 1
Rama
Rama
shadowmerger
Rama
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Solo
Team Averages
Level 95
1,513 SR
1,520 Elo+

VS

Team Averages
Level 131
1,487 SR
1,649 Elo+
Horus
Horus
LILEXACIST666
Horus
Level 158
God Stats
7W - 1L
1,500 SR
Queue Stats
829W - 640L
1,710 Elo+
Party 2
Hel
Hel
MouseCopp
Hel
Level 158
God Stats
5W - 4L
1,514 SR
Queue Stats
326W - 316L
1,590 Elo+
Party 2
Cthulhu
Cthulhu
Rainbow Wolf
Cthulhu
Level 156
God Stats
29W - 10L
1,790 SR
Queue Stats
669W - 554L
1,707 Elo+
Party 2
Achilles
Achilles
Satrido
Achilles
Level 154
God Stats
5W - 6L
1,348 SR
Queue Stats
262W - 257L
1,534 Elo+
Solo
Freya
Freya
theorangesunset
Freya
Level 29
God Stats
3W - 4L
1,282 SR
Queue Stats
175W - 74L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 0 / 1
5,692
569
2,046
3,231
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
5,183
518
3,962
9,742
4,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
Nepsao
Fenrir
6
0 / 3 / 0
4,339
434
2,140
6,162
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gilgamesh
SyndicateSloth
Gilgamesh
8
1 / 4 / 1
5,542
554
1,972
6,391
1,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 1 / 0
5,608
561
3,376
3,662
883
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 6
5,332
533
3,021
6,063
1,920
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 0
5,788
579
1,101
3,767
970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Rainbow Wolf
Cthulhu
12
5 / 0 / 1
6,716
672
6,943
7,102
6,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Satrido
Achilles
10
4 / 1 / 1
5,817
582
4,291
6,543
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
6,219
622
3,668
6,441
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
12
12
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
0
1
0.5
L
1
4
0
0.25
W
1
0
6
4
W
0
1
0
0
L
Fenrir
Nepsao
Fenrir
0
3
0
0
W
Cthulhu
Rainbow Wolf
Cthulhu
5
0
1
5.5
W
Achilles
Satrido
Achilles
4
1
1
4.5
L
Gilgamesh
SyndicateSloth
Gilgamesh
1
4
1
0.38
L
1
1
0
1
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,496
Damage
19,024
29,188
Taken
29,916
9,845
Mitigated
13,523
9,042
Healing
14,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,046
47
0
1,572
3,231
1,065
0
1,101
2,130
31,641
0
L
3,962
1,188
0
3,425
9,742
4,725
0
5,651
3,616
0
25,164
W
3,021
1,423
820
2,456
6,063
1,920
319
129
5,909
0
15,501
W
1,101
88
693
1,440
3,767
970
354
1,434
2,333
36,743
0
L
Fenrir
Nepsao
Fenrir
2,140
718
0
1,669
6,162
1,753
0
792
5,345
0
17,545
W
Cthulhu
Rainbow Wolf
Cthulhu
6,943
1,366
458
2,357
7,102
6,547
0
0
6,728
37,641
0
W
Achilles
Satrido
Achilles
4,291
1,714
0
3,293
6,543
2,173
137
483
6,010
0
28,174
L
Gilgamesh
SyndicateSloth
Gilgamesh
1,972
595
0
897
6,391
1,419
0
1,835
4,556
0
16,389
L
3,376
2,947
0
1,479
3,662
883
0
1,833
1,829
0
24,899
W
3,668
1,846
0
2,675
6,441
1,913
0
0
6,441
30,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,364
Gold Earned
29,872
234
Minions Killed
313
0
Camps Cleared
0
965,928
Distance Traveled
1,011,632
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,692
569
68
7
0
166,280
2
L
Nike
5,183
518
51
5
0
182,050
0
W
Horus
5,332
533
25
3
0
196,421
2
W
Hel
5,788
579
88
9
0
180,503
2
L
Fenrir
4,339
434
34
3
0
213,526
1
W
Cthulhu
6,716
672
74
7
0
212,518
1
W
Achilles
5,817
582
60
6
0
221,502
2
L
Gilgamesh
5,542
554
27
3
0
218,219
2
L
Rama
5,608
561
54
5
0
185,853
1
W
Freya
6,219
622
66
7
0
200,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role