Player Matchup

Izanami
Izanami
Bluntsmokinevil
Izanami
Level 18
God Stats
15W - 18L
1,471 SR
Queue Stats
16W - 21L
1,407 Elo+
Party 2
Cupid
Cupid
MrKnight47
Cupid
Level 42
God Stats
2W - 5L
1,143 SR
Queue Stats
28W - 58L
1,420 Elo+
Party 2
Bacchus
Bacchus
childishkambino6
Bacchus
Level 28
God Stats
41W - 20L
1,700 SR
Queue Stats
92W - 71L
1,599 Elo+
Solo
Sol
Sol
deadtrix23
Sol
Level 29
God Stats
3W - 4L
1,381 SR
Queue Stats
37W - 47L
1,458 Elo+
Party 2
Thor
Thor
干巴巴小老头
Thor
Level 15
God Stats
10W - 5L
1,562 SR
Queue Stats
41W - 40L
1,452 Elo+
Solo
Team Averages
Level 26
1,451 SR
1,467 Elo+

VS

Team Averages
Level 22
1,586 SR
1,428 Elo+
Cerberus
Cerberus
Dendymeister
Cerberus
Level 26
God Stats
14W - 4L
1,693 SR
Queue Stats
44W - 33L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
FeralWendy
Baron Samedi
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
119W - 144L
1,401 Elo+
Party 1
Bellona
Bellona
KazuKazuDesu
Bellona
Level 29
God Stats
42W - 39L
1,538 SR
Queue Stats
122W - 134L
1,470 Elo+
Solo
Mercury
Mercury
implike
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
yyobhctiw
Danzaburou
Level 8
God Stats
4W - 3L
1,701 SR
Queue Stats
51W - 56L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
6,032
548
5,663
6,070
1,777
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cupid
11
1 / 1 / 0
6,280
571
2,289
5,898
1,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 2
5,627
512
2,502
5,859
3,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
6 / 3 / 3
7,403
673
5,020
7,699
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 0 / 6
6,560
596
2,360
6,792
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dendymeister
Cerberus
8
1 / 3 / 1
5,180
471
2,889
8,086
3,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
FeralWendy
Baron Samedi
9
2 / 5 / 2
5,858
533
5,654
6,946
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
KazuKazuDesu
Bellona
11
1 / 0 / 0
6,602
600
5,042
5,919
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
implike
Mercury
7
2 / 6 / 1
5,333
485
2,224
6,770
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
yyobhctiw
Danzaburou
8
0 / 3 / 0
4,978
453
2,373
3,904
820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
15
Kills
6
6
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Cerberus
Dendymeister
Cerberus
1
3
1
0.5
L
Baron Samedi
FeralWendy
Baron Samedi
2
5
2
0.6
L
Bellona
KazuKazuDesu
Bellona
1
0
0
1
W
Cupid
1
1
0
1
W
2
1
2
3
W
6
3
3
2.5
L
Mercury
implike
Mercury
2
6
1
0.42
L
Danzaburou
yyobhctiw
Danzaburou
0
3
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,834
Damage
18,182
32,318
Taken
31,625
11,040
Mitigated
13,878
13,170
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,663
5,101
0
2,474
6,070
1,777
733
1,193
4,837
0
38,566
L
Cerberus
Dendymeister
Cerberus
2,889
337
0
1,656
8,086
3,801
0
2,398
5,688
14,992
0
L
Baron Samedi
FeralWendy
Baron Samedi
5,654
1,043
0
2,144
6,946
2,588
0
2,680
4,266
19,785
0
L
Bellona
KazuKazuDesu
Bellona
5,042
2,050
0
372
5,919
4,267
378
251
5,668
0
40,044
W
Cupid
2,289
1,569
0
2,494
5,898
1,866
400
150
5,748
0
32,214
W
2,502
371
0
1,396
5,859
3,072
130
1,817
4,007
16,799
0
W
5,020
1,827
0
3,481
7,699
2,226
2,775
3,464
3,869
31,502
0
L
Mercury
implike
Mercury
2,224
1,300
0
1,083
6,770
2,402
0
1,205
5,565
0
14,824
L
Danzaburou
yyobhctiw
Danzaburou
2,373
1,225
0
99
3,904
820
0
988
2,916
0
19,399
W
2,360
664
0
3,325
6,792
2,099
0
1,334
5,314
0
30,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,902
Gold Earned
27,951
342
Minions Killed
227
0
Camps Cleared
0
978,335
Distance Traveled
954,495
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,032
548
83
8
0
174,546
0
L
Cerberus
5,180
471
23
2
0
212,868
0
L
Baron Samedi
5,858
533
32
3
0
183,783
1
L
Bellona
6,602
600
102
9
0
200,046
0
W
Cupid
6,280
571
91
8
0
205,569
0
W
Bacchus
5,627
512
27
2
0
204,740
3
W
Sol
7,403
673
70
6
0
187,378
0
L
Mercury
5,333
485
28
3
0
188,985
0
L
Danzaburou
4,978
453
42
4
0
168,813
0
W
Thor
6,560
596
71
6
0
206,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role