Player Matchup

Aphrodite
Aphrodite
Bounceruno
Aphrodite
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,702 Elo+
Solo
Anubis
Anubis
CheesyDingus
Anubis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,813 Elo+
Party 1
Gilgamesh
Gilgamesh
HotH34ded
Gilgamesh
Level 149
God Stats
9W - 6L
1,448 SR
Queue Stats
348W - 343L
1,525 Elo+
Party 1
Rama
Rama
KDAKuzenbo
Rama
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,656 Elo+
Party 1
Osiris
Osiris
RisingAsh
Osiris
Level 16
God Stats
3W - 3L
1,379 SR
Queue Stats
25W - 5L
1,900 Elo+
Party 1
Team Averages
Level 47
1,465 SR
1,719 Elo+

VS

Team Averages
Level 16
1,507 SR
1,612 Elo+
Ra
Ra
Anubis2314
Ra
Level 16
God Stats
0W - 2L
1,288 SR
Queue Stats
22W - 36L
1,554 Elo+
Solo
Neith
Neith
Hershfam
Neith
Level 9
God Stats
2W - 3L
1,472 SR
Queue Stats
10W - 13L
1,448 Elo+
Party 2
Horus
Horus
MuffStrangler
Horus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,540 Elo+
Party 2
Mercury
Mercury
OkAlex
Mercury
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 81L
1,623 Elo+
Solo
Cthulhu
Cthulhu
TT32
Cthulhu
Level 27
God Stats
1W - 1L
1,773 SR
Queue Stats
41W - 29L
1,893 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bounceruno
Aphrodite
15
0 / 2 / 6
9,733
512
2,517
6,093
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
19
8 / 1 / 2
11,838
623
14,347
11,839
5,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
HotH34ded
Gilgamesh
16
3 / 5 / 4
10,763
566
10,712
17,809
11,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 1 / 2
10,717
564
5,607
11,416
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
RisingAsh
Osiris
20
7 / 0 / 4
12,068
635
10,932
12,914
9,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
8,208
432
3,679
10,046
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Hershfam
Neith
14
0 / 2 / 1
8,086
426
3,920
6,072
1,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 6 / 3
7,489
394
3,474
13,333
5,004
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
OkAlex
Mercury
16
4 / 3 / 0
10,096
531
5,595
12,625
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
TT32
Cthulhu
15
4 / 6 / 2
9,639
507
14,237
18,874
18,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
23
Kills
9
9
Deaths
23
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Aphrodite
Bounceruno
Aphrodite
0
2
6
1.5
W
Anubis
8
1
2
9
L
Neith
Hershfam
Neith
0
2
1
0.25
W
Gilgamesh
HotH34ded
Gilgamesh
3
5
4
1
W
5
1
2
6
L
1
6
3
0.42
L
Mercury
OkAlex
Mercury
4
3
0
1.33
W
Osiris
RisingAsh
Osiris
7
0
4
9
L
Cthulhu
TT32
Cthulhu
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,115
Damage
30,905
60,071
Taken
60,950
34,023
Mitigated
33,406
26,482
Healing
18,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,679
395
523
1,580
10,046
3,139
0
4,358
5,688
51,578
0
W
Aphrodite
Bounceruno
Aphrodite
2,517
931
3,085
3,750
6,093
2,918
671
2,348
3,745
23,617
0
W
Anubis
14,347
992
0
8,712
11,839
5,639
945
4,195
7,494
91,248
0
L
Neith
Hershfam
Neith
3,920
1,738
0
2,209
6,072
1,815
1,012
581
5,491
0
44,264
W
Gilgamesh
HotH34ded
Gilgamesh
10,712
3,505
0
4,129
17,809
11,483
1,196
9,125
8,034
0
58,938
W
5,607
3,920
0
5,496
11,416
4,336
2,441
1,461
9,863
0
89,038
L
3,474
1,552
284
2,287
13,333
5,004
0
6,271
7,062
0
24,309
L
Mercury
OkAlex
Mercury
5,595
2,746
0
5,946
12,625
4,915
0
1,749
10,876
0
67,167
W
Osiris
RisingAsh
Osiris
10,932
4,522
0
1,310
12,914
9,647
1,515
3,203
9,523
0
99,773
L
Cthulhu
TT32
Cthulhu
14,237
2,666
350
5,558
18,874
18,533
44
3,905
14,969
47,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,119
Gold Earned
43,518
642
Minions Killed
462
0
Camps Cleared
0
1,812,229
Distance Traveled
1,739,324
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,208
432
108
6
0
337,632
6
W
Aphrodite
9,733
512
41
2
0
364,289
4
W
Anubis
11,838
623
180
9
0
327,183
10
L
Neith
8,086
426
103
5
0
327,231
0
W
Gilgamesh
10,763
566
105
6
0
335,517
3
W
Rama
10,717
564
159
8
0
341,254
2
L
Horus
7,489
394
47
2
0
351,082
6
L
Mercury
10,096
531
111
6
0
419,762
1
W
Osiris
12,068
635
157
8
0
443,986
6
L
Cthulhu
9,639
507
93
5
0
303,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role