Player Matchup

Chang'e
Chang'e
ElJimmale
Chang'e
Level 136
God Stats
4W - 2L
1,567 SR
Queue Stats
333W - 154L
1,750 Elo+
Party 2
Tyr
Tyr
Erraticc
Tyr
Level 158
God Stats
22W - 13L
1,816 SR
Queue Stats
446W - 213L
1,783 Elo+
Party 2
Gilgamesh
Gilgamesh
IckleB
Gilgamesh
Level 156
God Stats
28W - 19L
1,673 SR
Queue Stats
552W - 352L
1,628 Elo+
Party 2
Ullr
Ullr
Richos
Ullr
Level 155
God Stats
1W - 1L
1,314 SR
Queue Stats
617W - 283L
1,769 Elo+
Party 2
Janus
Janus
ThirtyHitCheapz
Janus
Level 63
God Stats
1W - 1L
1,783 SR
Queue Stats
89W - 69L
1,635 Elo+
Solo
Team Averages
Level 134
1,631 SR
1,713 Elo+

VS

Team Averages
Level 102
1,642 SR
1,691 Elo+
The Morrigan
The Morrigan
FishyGG
The Morrigan
Level 124
God Stats
1W - 1L
1,569 SR
Queue Stats
39W - 23L
1,797 Elo+
Party 3
Sun Wukong
Sun Wukong
FronzTheWIZRD
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 31L
1,744 Elo+
Party 3
Heimdallr
Heimdallr
Nutmxg
Heimdallr
Level 87
God Stats
5W - 1L
1,699 SR
Queue Stats
47W - 22L
1,762 Elo+
Party 3
Athena
Athena
jakepittman11
Athena
Level 60
God Stats
13W - 5L
1,786 SR
Queue Stats
730W - 677L
1,509 Elo+
Party 1
Arachne
Arachne
link3602
Arachne
Level 116
God Stats
4W - 3L
1,656 SR
Queue Stats
212W - 143L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ElJimmale
Chang'e
18
5 / 2 / 4
10,838
516
10,085
16,633
6,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 4 / 4
9,776
466
13,882
21,156
15,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
IckleB
Gilgamesh
16
1 / 7 / 4
9,931
473
15,469
22,727
15,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
Richos
Ullr
18
1 / 6 / 3
11,251
536
7,276
17,094
6,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
4 / 5 / 3
10,410
496
5,423
11,866
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FishyGG
The Morrigan
19
7 / 5 / 7
11,484
547
14,967
11,401
4,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
FronzTheWIZRD
Sun Wukong
18
6 / 3 / 10
11,282
537
17,400
20,052
14,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Nutmxg
Heimdallr
20
9 / 3 / 5
12,386
590
19,050
20,452
12,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 3 / 11
9,935
473
7,522
19,536
16,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
link3602
Arachne
6
1 / 1 / 0
6,821
325
1,700
3,311
878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
15
Kills
24
24
Deaths
15
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ElJimmale
Chang'e
5
2
4
3.5
L
4
4
4
1.5
W
The Morrigan
FishyGG
The Morrigan
7
5
7
2.1
W
Sun Wukong
FronzTheWIZRD
Sun Wukong
6
3
10
3.67
L
Gilgamesh
IckleB
Gilgamesh
1
7
4
0.43
W
Heimdallr
Nutmxg
Heimdallr
9
3
5
3.83
L
Ullr
Richos
Ullr
1
6
3
0.42
L
4
5
3
1.1
W
1
3
11
2.17
W
Arachne
link3602
Arachne
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,135
Damage
60,639
89,476
Taken
74,752
48,876
Mitigated
48,869
28,743
Healing
24,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ElJimmale
Chang'e
10,085
671
3,935
8,683
16,633
6,626
1,837
4,425
12,008
89,939
0
L
13,882
1,662
0
5,614
21,156
15,189
910
5,496
15,354
0
50,667
W
The Morrigan
FishyGG
The Morrigan
14,967
1,506
0
2,452
11,401
4,847
271
5,089
5,930
62,289
0
W
Sun Wukong
FronzTheWIZRD
Sun Wukong
17,400
4,494
0
7,303
20,052
14,593
645
3,049
16,971
0
79,723
L
Gilgamesh
IckleB
Gilgamesh
15,469
5,195
0
4,116
22,727
15,917
1,020
5,199
17,366
0
66,286
W
Heimdallr
Nutmxg
Heimdallr
19,050
13,003
0
11,585
20,452
12,022
500
760
19,692
0
96,879
L
Ullr
Richos
Ullr
7,276
4,848
0
4,565
17,094
6,895
1,806
2,123
14,941
0
94,825
L
5,423
1,077
0
1,830
11,866
4,249
126
4,294
7,318
56,201
0
W
7,522
1,405
0
2,052
19,536
16,529
0
5,080
14,382
42,037
0
W
Arachne
link3602
Arachne
1,700
996
0
714
3,311
878
0
1,107
2,132
0
13,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,206
Gold Earned
51,908
636
Minions Killed
484
0
Camps Cleared
0
1,957,155
Distance Traveled
1,688,369
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,838
516
161
8
0
431,097
6
L
Tyr
9,776
466
67
3
0
443,964
1
W
The Morrigan
11,484
547
99
5
0
355,781
3
W
Sun Wukong
11,282
537
128
6
0
418,193
3
L
Gilgamesh
9,931
473
121
6
0
395,568
4
W
Heimdallr
12,386
590
173
8
0
380,206
8
L
Ullr
11,251
536
176
8
0
328,724
4
L
Janus
10,410
496
111
5
0
357,802
6
W
Athena
9,935
473
52
2
0
419,990
0
W
Arachne
6,821
325
32
2
0
114,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role