Player Matchup

Nemesis
Nemesis
ColeBroSmacks
Nemesis
Level 26
God Stats
53W - 42L
1,451 SR
Queue Stats
90W - 78L
1,344 Elo+
Party 1
Sol
Sol
bukekiller
Sol
Level 8
God Stats
2W - 11L
1,256 SR
Queue Stats
219W - 192L
1,267 Elo+
Solo
Danzaburou
Danzaburou
ethanarce99
Danzaburou
Level 8
God Stats
34W - 24L
1,521 SR
Queue Stats
35W - 32L
1,228 Elo+
Party 1
Ymir
Ymir
hi69420231
Ymir
Level 7
God Stats
12W - 11L
1,486 SR
Queue Stats
13W - 12L
1,394 Elo+
Party 1
Gilgamesh
Gilgamesh
thatguychogan
Gilgamesh
Level 6
God Stats
2W - 2L
1,671 SR
Queue Stats
5W - 3L
1,542 Elo+
Party 1
Team Averages
Level 11
1,477 SR
1,355 Elo+

VS

Team Averages
Level 28
1,435 SR
1,356 Elo+
Bakasura
Bakasura
DoomsDay5380
Bakasura
Level 17
God Stats
12W - 9L
1,530 SR
Queue Stats
17W - 20L
1,367 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Jamalisms
Cu Chulainn
Level 32
God Stats
15W - 25L
1,375 SR
Queue Stats
39W - 45L
1,409 Elo+
Party 3
Tiamat
Tiamat
Lefinkche
Tiamat
Level 39
God Stats
5W - 4L
1,394 SR
Queue Stats
16W - 19L
1,327 Elo+
Party 2
Cthulhu
Cthulhu
Num Tz
Cthulhu
Level 25
God Stats
3W - 2L
1,456 SR
Queue Stats
47W - 55L
1,375 Elo+
Solo
Scylla
Scylla
TheWonArmedMan
Scylla
Level 29
God Stats
5W - 4L
1,420 SR
Queue Stats
36W - 43L
1,301 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
2 / 6 / 0
7,555
398
6,212
16,136
6,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 11 / 1
7,843
413
11,083
17,256
6,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ethanarce99
Danzaburou
11
0 / 6 / 0
6,981
367
5,805
10,152
3,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
0 / 9 / 0
6,403
337
3,689
14,752
4,988
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
thatguychogan
Gilgamesh
12
1 / 3 / 0
7,713
406
3,204
10,234
4,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DoomsDay5380
Bakasura
18
15 / 3 / 5
11,896
626
17,635
15,561
8,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Jamalisms
Cu Chulainn
18
7 / 0 / 4
10,913
574
7,328
9,182
8,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Lefinkche
Tiamat
16
7 / 1 / 5
10,398
547
11,283
8,349
6,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Num Tz
Cthulhu
14
2 / 0 / 5
8,878
467
5,350
12,903
9,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 0 / 8
9,560
503
12,551
6,511
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
4
Kills
35
35
Deaths
4
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
6
0
0.33
W
Bakasura
DoomsDay5380
Bakasura
15
3
5
5.83
W
Cu Chulainn
Jamalisms
Cu Chulainn
7
0
4
9
W
Tiamat
Lefinkche
Tiamat
7
1
5
9.5
W
Cthulhu
Num Tz
Cthulhu
2
0
5
4.5
W
4
0
8
8
L
1
11
1
0.14
L
Danzaburou
ethanarce99
Danzaburou
0
6
0
0
L
0
9
0
0
L
Gilgamesh
thatguychogan
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,993
Damage
54,147
68,530
Taken
52,506
24,728
Mitigated
34,988
9,636
Healing
13,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
6,212
3,025
0
1,982
16,136
6,432
26
3,552
11,704
0
48,878
W
Bakasura
DoomsDay5380
Bakasura
17,635
13,011
0
5,430
15,561
8,169
1,894
3,347
12,214
0
79,540
W
Cu Chulainn
Jamalisms
Cu Chulainn
7,328
897
0
3,006
9,182
8,509
364
1,710
7,472
7,322
54,091
W
Tiamat
Lefinkche
Tiamat
11,283
659
0
2,456
8,349
6,107
1,793
4,813
3,536
45,610
0
W
Cthulhu
Num Tz
Cthulhu
5,350
526
0
852
12,903
9,931
24
2,416
10,487
31,442
0
W
12,551
1,328
0
1,989
6,511
2,272
1,943
2,120
4,391
53,399
0
L
11,083
3,638
0
2,747
17,256
6,059
342
7,207
8,654
42,148
2,703
L
Danzaburou
ethanarce99
Danzaburou
5,805
2,179
0
1,942
10,152
3,033
0
6,096
3,379
0
33,211
L
3,689
589
0
2,490
14,752
4,988
0
10,000
3,839
23,455
0
L
Gilgamesh
thatguychogan
Gilgamesh
3,204
600
0
475
10,234
4,216
0
1,390
8,475
0
35,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,495
Gold Earned
51,645
360
Minions Killed
502
0
Camps Cleared
0
1,508,369
Distance Traveled
1,749,442
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,555
398
83
4
0
363,119
0
W
Bakasura
11,896
626
130
7
0
412,129
0
W
Cu Chulainn
10,913
574
133
7
0
373,425
3
W
Tiamat
10,398
547
92
5
0
327,842
0
W
Cthulhu
8,878
467
52
3
0
328,928
0
W
Scylla
9,560
503
95
5
0
307,118
1
L
Sol
7,843
413
82
4
0
271,865
0
L
Danzaburou
6,981
367
73
4
0
262,266
1
L
Ymir
6,403
337
47
2
0
289,969
1
L
Gilgamesh
7,713
406
75
4
0
321,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role