Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Far2Comfy
Heimdallr
Level 9
God Stats
3W - 1L
1,475 SR
Queue Stats
56W - 52L
1,351 Elo+
Party 1
Vulcan
Vulcan
KingPsycho100
Vulcan
Level 124
God Stats
22W - 18L
1,868 SR
Queue Stats
183W - 195L
1,442 Elo+
Party 1
Team Averages
Level 65
1,614 SR
1,431 Elo+

VS

Team Averages
Level 49
1,488 SR
1,405 Elo+
Ganesha
Ganesha
HedgehogPro142
Ganesha
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,432 Elo+
Party 2
Hachiman
Hachiman
Sobinir
Hachiman
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,352 Elo+
Party 2
Thanatos
Thanatos
Zaiko Knight
Thanatos
Level 43
God Stats
2W - 7L
1,464 SR
Queue Stats
16W - 23L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
12 / 1 / 9
11,682
974
9,622
8,729
2,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Far2Comfy
Heimdallr
12
5 / 6 / 14
9,670
806
11,368
12,119
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 5 / 12
9,356
780
12,702
8,431
3,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
9,396
783
7,586
15,971
12,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Sobinir
Hachiman
11
4 / 11 / 4
8,862
739
5,699
15,400
6,178
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Thanatos
Zaiko Knight
Thanatos
12
6 / 7 / 1
9,209
767
4,020
10,423
6,926
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
22
Kills
12
12
Deaths
22
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
12
1
9
16.5
W
Heimdallr
Far2Comfy
Heimdallr
5
6
14
2
L
2
4
8
1.5
W
5
5
12
2.2
L
Hachiman
Sobinir
Hachiman
4
11
4
0.55
L
Thanatos
Zaiko Knight
Thanatos
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,692
Damage
17,305
29,279
Taken
41,794
11,956
Mitigated
25,367
5,356
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,622
4,434
0
3,020
8,729
2,851
1,217
3,120
5,609
0
41,799
W
Heimdallr
Far2Comfy
Heimdallr
11,368
7,531
0
999
12,119
5,983
1,342
2,346
9,773
0
29,696
L
7,586
578
0
2,486
15,971
12,263
0
4,248
11,519
33,132
0
W
12,702
5,099
0
1,337
8,431
3,122
51
2,128
6,303
33,490
0
L
Hachiman
Sobinir
Hachiman
5,699
1,951
0
651
15,400
6,178
0
5,777
9,403
0
22,906
L
Thanatos
Zaiko Knight
Thanatos
4,020
351
0
4,350
10,423
6,926
0
2,299
8,084
0
12,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,708
Gold Earned
27,467
144
Minions Killed
85
0
Camps Cleared
0
646,087
Distance Traveled
596,863
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,682
974
61
5
0
233,607
2
W
Heimdallr
9,670
806
42
4
0
193,112
0
L
Ganesha
9,396
783
15
1
0
230,588
2
W
Vulcan
9,356
780
41
3
0
219,368
1
L
Hachiman
8,862
739
31
3
0
166,075
3
L
Thanatos
9,209
767
39
3
0
200,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role