Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
IronD3mon11
Pele
Level 25
God Stats
5W - 4L
1,524 SR
Queue Stats
40W - 71L
1,176 Elo+
Party 2
Zeus
Zeus
Mr_Porkchop4321
Zeus
Level 16
God Stats
6W - 4L
1,487 SR
Queue Stats
15W - 26L
1,519 Elo+
Party 2
Apollo
Apollo
StarMarlin14838
Apollo
Level 47
God Stats
2W - 1L
1,531 SR
Queue Stats
45W - 92L
1,277 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xRighto
Cu Chulainn
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 132L
1,430 Elo+
Solo
Team Averages
Level 29
1,508 SR
1,381 Elo+

VS

Team Averages
Level 16
1,321 SR
1,292 Elo+
Hachiman
Hachiman
Azrael501
Hachiman
Level 14
God Stats
1W - 7L
1,049 SR
Queue Stats
42W - 59L
1,263 Elo+
Party 1
Jormungandr
Jormungandr
C4RNO OP
Jormungandr
Level 29
God Stats
21W - 20L
1,578 SR
Queue Stats
621W - 601L
1,377 Elo+
Solo
Kukulkan
Kukulkan
DarkLordSpanky
Kukulkan
Level 9
God Stats
18W - 14L
1,347 SR
Queue Stats
56W - 64L
1,174 Elo+
Party 1
Nemesis
Nemesis
Zephtug
Nemesis
Level 14
God Stats
3W - 7L
1,428 SR
Queue Stats
57W - 67L
1,306 Elo+
Party 1
Odin
Odin
simplyhill
Odin
Level 16
God Stats
2W - 6L
1,204 SR
Queue Stats
77W - 84L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 8
6,289
572
4,974
8,389
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 2
6,196
563
2,826
5,861
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 6 / 0
6,598
600
4,676
7,370
1,887
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 3 / 2
5,919
538
3,850
6,464
1,963
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
xRighto
Cu Chulainn
12
3 / 3 / 5
7,151
650
6,866
10,079
4,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Azrael501
Hachiman
7
0 / 2 / 0
4,680
425
2,307
5,735
1,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
C4RNO OP
Jormungandr
10
2 / 2 / 2
5,786
526
3,425
8,753
3,744
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
12
5 / 1 / 3
6,880
625
6,951
5,860
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Zephtug
Nemesis
10
4 / 3 / 3
6,338
576
4,284
7,560
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 2 / 0
6,284
571
3,006
5,513
3,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
10
Kills
15
16
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
8
2.5
L
Hachiman
Azrael501
Hachiman
0
2
0
0
L
Jormungandr
C4RNO OP
Jormungandr
2
2
2
1.5
L
Kukulkan
5
1
3
6.5
W
1
2
2
1
W
3
6
0
0.5
W
2
3
2
1
L
Nemesis
Zephtug
Nemesis
4
3
3
1.83
L
4
2
0
2
W
Cu Chulainn
xRighto
Cu Chulainn
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,192
Damage
19,973
38,163
Taken
33,421
16,472
Mitigated
13,860
10,310
Healing
4,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,974
356
879
3,486
8,389
6,636
551
2,578
5,755
17,342
0
L
Hachiman
Azrael501
Hachiman
2,307
1,434
0
0
5,735
1,533
384
1,826
3,909
0
12,643
L
Jormungandr
C4RNO OP
Jormungandr
3,425
397
138
1,978
8,753
3,744
0
3,224
5,529
22,464
0
L
Kukulkan
6,951
1,195
0
0
5,860
2,008
588
2,558
3,302
30,595
0
W
2,826
669
0
2,340
5,861
1,899
0
1,010
4,735
0
31,482
W
4,676
1,118
0
674
7,370
1,887
259
3,752
3,294
25,553
0
W
3,850
2,837
0
427
6,464
1,963
874
2,217
4,241
0
23,771
L
Nemesis
Zephtug
Nemesis
4,284
2,476
0
2,453
7,560
2,613
0
1,946
5,614
0
27,644
L
3,006
1,419
0
162
5,513
3,962
698
528
4,985
0
20,566
W
Cu Chulainn
xRighto
Cu Chulainn
6,866
1,329
0
2,504
10,079
4,087
0
367
9,537
2,345
43,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,153
Gold Earned
29,968
286
Minions Killed
227
0
Camps Cleared
0
1,062,481
Distance Traveled
1,151,526
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,289
572
26
2
0
211,968
0
L
Hachiman
4,680
425
22
2
0
234,227
0
L
Jormungandr
5,786
526
33
3
0
222,556
0
L
Kukulkan
6,880
625
67
6
0
207,392
0
W
Pele
6,196
563
60
5
0
238,138
4
W
Zeus
6,598
600
51
5
0
199,643
0
W
Apollo
5,919
538
55
5
0
184,168
1
L
Nemesis
6,338
576
60
5
0
246,328
0
L
Odin
6,284
571
45
4
0
241,023
3
W
Cu Chulainn
7,151
650
94
9
0
228,564
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role