Player Matchup

Ymir
Ymir
ElBany
Ymir
Level 11
God Stats
45W - 33L
1,626 SR
Queue Stats
69W - 55L
1,563 Elo+
Party 1
Arachne
Arachne
JackHunter117
Arachne
Level 123
God Stats
12W - 9L
1,681 SR
Queue Stats
100W - 85L
1,503 Elo+
Party 1
Ra
Ra
assayix01
Ra
Level 124
God Stats
18W - 6L
1,689 SR
Queue Stats
190W - 211L
1,527 Elo+
Party 1
Hachiman
Hachiman
teokineitor300
Hachiman
Level 102
God Stats
7W - 9L
1,535 SR
Queue Stats
138W - 140L
1,518 Elo+
Party 1
Tiamat
Tiamat
xspainkillapro
Tiamat
Level 107
God Stats
34W - 33L
1,630 SR
Queue Stats
383W - 394L
1,537 Elo+
Party 1
Team Averages
Level 93
1,632 SR
1,530 Elo+

VS

Team Averages
Level 37
1,467 SR
1,348 Elo+
Geb
Geb
DoctorClapper
Geb
Level 35
God Stats
23W - 17L
1,562 SR
Queue Stats
269W - 247L
1,562 Elo+
Party 2
Hachiman
Hachiman
InfiniteCorn
Hachiman
Level 36
God Stats
2W - 1L
1,661 SR
Queue Stats
276W - 252L
1,578 Elo+
Party 2
Ra
Ra
RS3BRUH
Ra
Level 28
God Stats
17W - 22L
1,376 SR
Queue Stats
105W - 127L
1,217 Elo+
Party 3
Serqet
Serqet
Royal_Pain_XO
Serqet
Level 57
God Stats
13W - 21L
1,311 SR
Queue Stats
249W - 300L
1,166 Elo+
Party 3
Chang'e
Chang'e
Sarcastic_Star
Chang'e
Level 28
God Stats
10W - 20L
1,425 SR
Queue Stats
29W - 77L
1,215 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElBany
Ymir
15
4 / 1 / 8
9,682
570
5,821
10,585
7,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
16
14 / 3 / 4
10,578
622
14,287
12,616
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
10 / 1 / 9
11,212
660
11,906
7,908
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
16
3 / 0 / 9
9,841
579
9,574
8,349
2,978
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 1 / 7
10,135
596
7,510
8,537
6,552
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,845
461
3,007
14,228
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
InfiniteCorn
Hachiman
12
3 / 8 / 2
8,152
480
9,904
13,542
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 11 / 1
6,824
401
4,615
14,286
4,712
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 0
7,748
456
1,640
9,947
3,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 8 / 1
6,370
375
2,465
11,005
3,241
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
12
37
Kills
6
6
Deaths
37
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Ymir
ElBany
Ymir
4
1
8
8
L
Hachiman
InfiniteCorn
Hachiman
3
8
2
0.5
W
Arachne
14
3
4
5.33
L
0
11
1
0.05
L
2
5
0
0.4
L
0
8
1
0.06
W
10
1
9
14.5
W
Hachiman
3
0
9
7.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,098
Damage
21,631
47,995
Taken
63,008
26,681
Mitigated
23,682
16,913
Healing
11,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,007
77
0
3,020
14,228
8,566
0
4,059
10,127
15,850
0
W
Ymir
ElBany
Ymir
5,821
1,023
0
1,711
10,585
7,471
866
1,513
9,042
43,382
0
L
Hachiman
InfiniteCorn
Hachiman
9,904
6,643
135
2,267
13,542
4,040
190
4,378
9,060
0
37,288
W
Arachne
14,287
9,886
0
4,030
12,616
6,499
1,629
2,746
9,711
0
50,777
L
4,615
688
162
3,433
14,286
4,712
45
5,738
8,316
45,188
0
L
1,640
356
0
0
9,947
3,123
405
5,393
4,404
0
23,361
L
2,465
492
677
1,611
11,005
3,241
186
5,069
5,864
19,303
0
W
11,906
1,275
843
2,309
7,908
3,181
871
3,079
4,779
67,276
0
W
Hachiman
9,574
4,031
0
3,183
8,349
2,978
4,041
1,244
7,105
0
63,958
W
7,510
349
0
4,837
8,537
6,552
943
1,572
6,940
63,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,448
Gold Earned
36,939
496
Minions Killed
290
0
Camps Cleared
0
1,652,047
Distance Traveled
1,425,945
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,845
461
18
1
0
325,045
5
W
Ymir
9,682
570
69
4
0
319,496
2
L
Hachiman
8,152
480
75
4
0
260,686
5
W
Arachne
10,578
622
83
5
0
382,348
0
L
Ra
6,824
401
89
5
0
290,556
0
L
Serqet
7,748
456
59
3
0
305,380
0
L
Chang'e
6,370
375
49
3
0
244,278
0
W
Ra
11,212
660
134
8
0
351,118
0
W
Hachiman
9,841
579
108
6
0
285,150
1
W
Tiamat
10,135
596
102
6
0
313,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role