Player Matchup

Eset
Eset
Astolenboat
Eset
Level 77
God Stats
6W - 1L
1,813 SR
Queue Stats
32W - 4L
1,971 Elo+
Party 1
Sobek
Sobek
RootBeerCandy
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 6L
1,976 Elo+
Party 1
Guan Yu
Guan Yu
SquishySquid69
Guan Yu
Level 27
God Stats
5W - 4L
1,641 SR
Queue Stats
159W - 131L
1,714 Elo+
Solo
Loki
Loki
UrBishBusted
Loki
Level 17
God Stats
0W - 1L
1,854 SR
Queue Stats
10W - 4L
1,733 Elo+
Party 1
Danzaburou
Danzaburou
YouLoveLowRez
Danzaburou
Level 17
God Stats
4W - 1L
1,810 SR
Queue Stats
31W - 10L
1,825 Elo+
Party 1
Team Averages
Level 31
1,724 SR
1,844 Elo+

VS

Team Averages
Level 25
1,608 SR
1,703 Elo+
The Morrigan
The Morrigan
Abstoinchol
The Morrigan
Level 26
God Stats
15W - 5L
1,693 SR
Queue Stats
123W - 76L
1,702 Elo+
Solo
Rama
Rama
FinnaBussaNut
Rama
Level 18
God Stats
2W - 2L
1,277 SR
Queue Stats
45W - 30L
1,644 Elo+
Solo
Ymir
Ymir
R3V3NGE
Ymir
Level 22
God Stats
6W - 1L
1,874 SR
Queue Stats
30W - 15L
1,693 Elo+
Solo
Osiris
Osiris
UnChevy09
Osiris
Level 29
God Stats
2W - 6L
1,337 SR
Queue Stats
90W - 70L
1,663 Elo+
Solo
Gilgamesh
Gilgamesh
UnrelentingTruth
Gilgamesh
Level 28
God Stats
14W - 6L
1,861 SR
Queue Stats
423W - 243L
1,814 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 1
9,096
455
5,350
14,959
4,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 5
8,698
435
5,685
15,271
12,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 2 / 0
11,014
551
13,139
18,835
19,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 6 / 1
8,424
421
6,373
11,743
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
YouLoveLowRez
Danzaburou
17
5 / 6 / 2
11,346
567
12,237
19,496
9,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Abstoinchol
The Morrigan
19
10 / 2 / 5
12,248
612
14,561
7,417
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 5 / 2
11,887
594
10,002
14,290
5,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
R3V3NGE
Ymir
17
3 / 1 / 12
10,396
520
7,108
13,762
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
UnChevy09
Osiris
18
1 / 1 / 1
10,520
526
8,590
14,981
16,390
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
20
10 / 1 / 6
13,091
655
18,280
14,826
12,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
10
Kills
28
28
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Abstoinchol
The Morrigan
10
2
5
6.25
L
1
10
1
0.15
W
4
5
2
1
W
Ymir
R3V3NGE
Ymir
3
1
12
9
L
0
4
5
0.63
L
2
2
0
1
W
Osiris
UnChevy09
Osiris
1
1
1
1.5
W
Gilgamesh
10
1
6
13
L
2
6
1
0.42
L
Danzaburou
YouLoveLowRez
Danzaburou
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,784
Damage
58,541
80,304
Taken
65,276
52,914
Mitigated
47,997
25,582
Healing
14,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Abstoinchol
The Morrigan
14,561
3,647
0
1,252
7,417
3,367
297
2,467
4,800
92,548
4,756
L
5,350
309
0
2,740
14,959
4,960
0
7,561
7,116
51,962
0
W
10,002
8,335
0
4,394
14,290
5,532
768
1,710
12,570
0
98,667
W
Ymir
R3V3NGE
Ymir
7,108
2,110
0
2,384
13,762
10,448
0
4,110
9,456
25,492
0
L
5,685
937
0
6,468
15,271
12,546
87
5,105
10,026
28,272
0
L
13,139
2,701
144
6,834
18,835
19,455
125
1,267
17,526
0
83,698
W
Osiris
UnChevy09
Osiris
8,590
2,415
0
5,290
14,981
16,390
774
288
14,693
0
63,631
W
Gilgamesh
18,280
7,484
0
1,172
14,826
12,260
0
1,975
12,722
0
106,570
L
6,373
1,680
0
2,002
11,743
6,224
20
3,431
8,214
0
44,462
L
Danzaburou
YouLoveLowRez
Danzaburou
12,237
7,038
0
7,394
19,496
9,729
0
1,684
17,812
0
78,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
58,142
563
Minions Killed
673
0
Camps Cleared
0
1,877,606
Distance Traveled
1,983,758
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,248
612
203
10
0
363,511
3
L
Eset
9,096
455
122
6
0
328,055
5
W
Rama
11,887
594
170
9
0
343,735
8
W
Ymir
10,396
520
29
1
0
408,592
8
L
Sobek
8,698
435
39
2
0
425,766
4
L
Guan Yu
11,014
551
184
9
0
375,663
4
W
Osiris
10,520
526
113
6
0
415,692
3
W
Gilgamesh
13,091
655
158
8
0
452,228
4
L
Loki
8,424
421
81
4
0
422,947
3
L
Danzaburou
11,346
567
137
7
0
325,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role