Player Matchup

Bellona
Bellona
H3ctorruvas017
Bellona
Level 23
God Stats
6W - 2L
1,862 SR
Queue Stats
36W - 34L
1,200 Elo+
Solo
Loki
Loki
TheWizz74
Loki
Level 17
God Stats
8W - 4L
1,319 SR
Queue Stats
51W - 45L
1,410 Elo+
Solo
Cupid
Cupid
juancho0824
Cupid
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,220 Elo+
Party 2
Ymir
Ymir
piarchi
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,078 Elo+
Party 2
Baron Samedi
Baron Samedi
uPryser
Baron Samedi
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Team Averages
Level 29
1,536 SR
1,282 Elo+

VS

Team Averages
Level 19
1,478 SR
1,332 Elo+
Apollo
Apollo
DoTheRoar718
Apollo
Level 23
God Stats
42W - 48L
1,659 SR
Queue Stats
101W - 133L
1,334 Elo+
Party 1
Neith
Neith
DontjumpGS
Neith
Level 22
God Stats
9W - 4L
1,500 SR
Queue Stats
159W - 242L
1,318 Elo+
Party 1
Set
Set
LeChupecabLE
Set
Level 17
God Stats
11W - 20L
1,303 SR
Queue Stats
408W - 467L
1,312 Elo+
Solo
Bellona
Bellona
TOXICLAB
Bellona
Level 18
God Stats
4W - 8L
1,430 SR
Queue Stats
121W - 139L
1,366 Elo+
Solo
Baron Samedi
Baron Samedi
中华武士道
Baron Samedi
Level 16
God Stats
17W - 15L
1,500 SR
Queue Stats
69W - 78L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 0
10,957
522
8,745
14,335
11,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Loki
20
12 / 2 / 7
13,602
648
20,081
14,415
6,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
13 / 4 / 7
12,259
584
23,419
15,423
4,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
piarchi
Ymir
15
3 / 7 / 12
9,791
466
6,178
15,748
12,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
uPryser
Baron Samedi
16
3 / 7 / 7
10,610
505
5,955
11,417
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
6 / 9 / 4
10,371
494
15,551
21,334
8,166
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
15
6 / 8 / 6
9,751
464
7,478
15,159
7,693
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 8 / 6
10,259
489
9,646
18,399
8,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
TOXICLAB
Bellona
14
2 / 2 / 2
9,393
447
6,442
13,090
11,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
中华武士道
Baron Samedi
17
5 / 7 / 2
10,563
503
10,229
14,765
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
44
34
Kills
24
24
Deaths
34
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Apollo
6
9
4
0.89
L
Neith
6
8
6
1.13
W
3
4
0
0.75
L
5
8
6
1
L
Bellona
TOXICLAB
Bellona
2
2
2
1.5
W
Loki
12
2
7
7.75
W
13
4
7
4.13
W
Ymir
piarchi
Ymir
3
7
12
1.29
W
Baron Samedi
uPryser
Baron Samedi
3
7
7
0.93
L
Baron Samedi
中华武士道
Baron Samedi
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,378
Damage
49,346
71,338
Taken
82,747
39,216
Mitigated
42,171
12,383
Healing
23,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
15,551
7,837
0
6,454
21,334
8,166
290
3,774
17,536
0
65,325
L
Neith
7,478
2,991
0
3,658
15,159
7,693
456
2,183
12,956
0
32,390
W
8,745
2,773
0
1,102
14,335
11,964
1,662
1,308
13,027
0
61,933
L
9,646
4,037
0
4,515
18,399
8,202
455
1,381
16,978
0
60,176
L
Bellona
TOXICLAB
Bellona
6,442
2,538
0
6,014
13,090
11,509
0
583
12,425
132
48,193
W
Loki
20,081
6,099
0
3,715
14,415
6,201
2,093
2,824
11,591
0
103,951
W
23,419
14,450
478
5,206
15,423
4,270
3,922
1,854
13,569
0
74,823
W
Ymir
piarchi
Ymir
6,178
839
0
383
15,748
12,136
797
1,271
14,477
20,836
0
W
Baron Samedi
uPryser
Baron Samedi
5,955
1,253
303
1,196
11,417
4,645
1,276
3,104
8,313
42,549
0
L
Baron Samedi
中华武士道
Baron Samedi
10,229
1,356
1,490
1,753
14,765
6,601
170
3,702
10,719
38,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,219
Gold Earned
50,337
528
Minions Killed
441
0
Camps Cleared
0
1,875,623
Distance Traveled
1,617,018
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,371
494
100
5
0
290,537
0
L
Neith
9,751
464
52
2
0
259,123
0
W
Bellona
10,957
522
129
6
0
433,814
0
L
Set
10,259
489
111
5
0
370,223
1
L
Bellona
9,393
447
117
6
0
364,069
4
W
Loki
13,602
648
168
8
0
429,840
2
W
Cupid
12,259
584
105
5
0
387,284
3
W
Ymir
9,791
466
43
2
0
332,484
2
W
Baron Samedi
10,610
505
83
4
0
292,201
1
L
Baron Samedi
10,563
503
61
3
0
333,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role