Player Matchup

Ganesha
Ganesha
Apnea14
Ganesha
Level 29
God Stats
8W - 2L
1,881 SR
Queue Stats
100W - 121L
1,384 Elo+
Solo
Chang'e
Chang'e
SilentNexus019
Chang'e
Level 4
God Stats
1W - 1L
1,312 SR
Queue Stats
2W - 2L
1,273 Elo+
Solo
Tsukuyomi
Tsukuyomi
TrulyBadAtSiege
Tsukuyomi
Level 18
God Stats
24W - 27L
1,334 SR
Queue Stats
203W - 218L
1,326 Elo+
Party 2
Izanami
Izanami
TrulySuckAtSiege
Izanami
Level 29
God Stats
25W - 23L
1,354 SR
Queue Stats
28W - 34L
1,271 Elo+
Party 2
Hou Yi
Hou Yi
pando_rabox
Hou Yi
Level 15
God Stats
2W - 4L
1,249 SR
Queue Stats
72W - 89L
1,301 Elo+
Solo
Team Averages
Level 19
1,426 SR
1,311 Elo+

VS

Team Averages
Level 17
1,429 SR
1,158 Elo+
Loki
Loki
Guillelpda1891
Loki
Level 19
God Stats
2W - 6L
1,337 SR
Queue Stats
3W - 13L
1,036 Elo+
Party 1
Mercury
Mercury
Swxthy
Mercury
Level 27
God Stats
2W - 3L
1,713 SR
Queue Stats
95W - 110L
1,379 Elo+
Solo
Bacchus
Bacchus
Totosegovia1891
Bacchus
Level 21
God Stats
2W - 5L
1,337 SR
Queue Stats
3W - 13L
1,036 Elo+
Party 1
Sun Wukong
Sun Wukong
manteca_loca
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,088 Elo+
Solo
Yemoja
Yemoja
natepuppy2005
Yemoja
Level 17
God Stats
6W - 6L
1,257 SR
Queue Stats
26W - 32L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Apnea14
Ganesha
15
1 / 0 / 25
11,477
522
12,501
5,691
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 1 / 10
11,022
501
10,939
7,832
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
TrulyBadAtSiege
Tsukuyomi
17
9 / 1 / 10
11,658
530
11,050
17,384
7,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
14 / 5 / 9
11,643
529
15,703
11,199
5,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
14
3 / 3 / 7
9,833
447
4,863
8,405
3,765
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 9 / 1
8,970
408
4,997
14,431
2,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Swxthy
Mercury
15
1 / 5 / 3
9,784
445
6,491
17,478
5,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 7 / 4
9,328
424
1,631
16,259
5,171
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
manteca_loca
Sun Wukong
10
0 / 7 / 4
7,417
337
2,341
12,497
6,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 6 / 2
9,325
424
3,557
17,165
11,440
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
24
32
Kills
10
10
Deaths
34
61
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Apnea14
Ganesha
1
0
25
13.5
L
4
9
1
0.5
W
5
1
10
10
L
Mercury
Swxthy
Mercury
1
5
3
0.5
L
2
7
4
0.57
W
Tsukuyomi
TrulyBadAtSiege
Tsukuyomi
9
1
10
14
W
14
5
9
3.7
L
Sun Wukong
manteca_loca
Sun Wukong
0
7
4
0.29
L
3
6
2
0.67
W
Hou Yi
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,056
Damage
19,017
50,511
Taken
77,830
26,403
Mitigated
31,679
14,111
Healing
14,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Apnea14
Ganesha
12,501
555
0
1,826
5,691
6,165
1,037
1,012
4,679
29,488
0
L
4,997
954
0
2,138
14,431
2,855
357
4,638
9,697
0
27,155
W
10,939
742
2,207
3,418
7,832
3,488
2,564
992
6,840
58,328
0
L
Mercury
Swxthy
Mercury
6,491
3,758
702
4,774
17,478
5,736
2,459
3,502
13,890
0
52,575
L
1,631
36
0
759
16,259
5,171
356
5,029
11,100
9,608
0
W
Tsukuyomi
TrulyBadAtSiege
Tsukuyomi
11,050
3,380
0
2,775
17,384
7,415
1,283
1,160
16,224
0
86,391
W
15,703
11,388
465
2,555
11,199
5,570
4,266
959
10,205
0
76,622
L
Sun Wukong
manteca_loca
Sun Wukong
2,341
430
0
334
12,497
6,477
991
2,055
10,347
0
22,481
L
3,557
775
4,341
1,378
17,165
11,440
1,070
7,482
9,356
31,014
0
W
Hou Yi
4,863
2,284
0
865
8,405
3,765
2,456
1,065
7,340
0
28,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,633
Gold Earned
44,824
416
Minions Killed
220
0
Camps Cleared
0
1,994,685
Distance Traveled
1,789,865
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,477
522
5
0
0
420,135
2
L
Loki
8,970
408
40
2
0
353,478
5
W
Chang'e
11,022
501
117
5
0
409,283
0
L
Mercury
9,784
445
101
5
0
403,409
2
L
Bacchus
9,328
424
10
0
0
338,209
4
W
Tsukuyomi
11,658
530
126
6
0
451,046
1
W
Izanami
11,643
529
119
5
0
365,973
0
L
Sun Wukong
7,417
337
31
1
0
385,750
0
L
Yemoja
9,325
424
38
2
0
309,019
4
W
Hou Yi
9,833
447
49
2
0
348,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role