Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Gamer_Cruz94
Neith
Level 153
God Stats
10W - 14L
1,358 SR
Queue Stats
279W - 271L
1,514 Elo+
Party 2
Kali
Kali
HardBlack1
Kali
Level 144
God Stats
3W - 2L
1,867 SR
Queue Stats
233W - 221L
1,512 Elo+
Solo
Yemoja
Yemoja
luckygemeni
Yemoja
Level 83
God Stats
7W - 4L
1,627 SR
Queue Stats
90W - 95L
1,515 Elo+
Party 2
Hera
Hera
udied2-me
Hera
Level 83
God Stats
37W - 28L
1,624 SR
Queue Stats
376W - 384L
1,542 Elo+
Solo
Team Averages
Level 114
1,595 SR
1,516 Elo+

VS

Team Averages
Level 89
1,572 SR
1,498 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MOOP-Pie
Tyr
Level 64
God Stats
2W - 2L
1,761 SR
Queue Stats
32W - 31L
1,473 Elo+
Party 1
Ne Zha
Ne Zha
Witty_ID_Name
Ne Zha
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
207W - 205L
1,448 Elo+
Party 1
Sol
Sol
sicronomos
Sol
Level 88
God Stats
35W - 29L
1,599 SR
Queue Stats
152W - 154L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
1
0 / 0 / 0
2,952
369
0
0
0
6
1 / 2 / 0
3,921
490
3,656
4,852
1,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 1
4,840
605
499
4,392
1,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
5
0 / 2 / 0
3,832
479
773
4,952
1,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Hera
9
0 / 0 / 0
4,908
614
1,642
2,838
784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 0 / 3
5,018
627
2,935
3,150
1,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
 
Neith
8
3 / 0 / 1
4,898
612
3,321
3,668
1,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 1
4,959
620
480
1,302
465
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 1 / 1
4,542
568
1,568
4,234
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 0 / 0
4,671
584
1,409
2,599
639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
5
5
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Cthulhu
 
Cthulhu
1
0
3
2.5
W
Neith
 
Neith
3
0
1
3.5
L
1
2
0
0.5
L
0
1
1
0.5
W
0
0
1
0.5
W
1
1
1
1.5
L
Yemoja
0
2
0
0
W
0
0
0
0
L
Hera
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,570
Damage
9,713
17,034
Taken
14,953
5,003
Mitigated
4,577
4,448
Healing
6,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
 
Cthulhu
2,935
601
0
1,389
3,150
1,289
216
393
2,757
10,896
0
W
Neith
 
Neith
3,321
1,752
0
1,294
3,668
1,009
0
380
3,288
0
25,790
L
3,656
1,016
0
660
4,852
1,057
0
1,051
3,801
0
20,355
L
499
318
0
350
4,392
1,403
0
358
4,034
0
25,518
W
480
0
0
414
1,302
465
0
371
885
0
20,912
W
1,568
182
0
1,603
4,234
1,175
262
95
4,125
0
17,935
L
Yemoja
773
244
816
1,307
4,952
1,759
0
1,610
3,342
6,091
0
W
1,409
365
0
1,883
2,599
639
0
1,026
1,483
27,217
0
L
Hera
1,642
268
0
1,315
2,838
784
0
1,325
1,513
26,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,453
Gold Earned
24,088
196
Minions Killed
241
0
Camps Cleared
0
501,428
Distance Traveled
738,973
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
2,952
369
0
0
0
0
0
W
Cthulhu
5,018
627
16
2
0
138,825
2
W
Neith
4,898
612
61
8
0
116,228
0
L
Neith
3,921
490
45
6
0
102,716
0
L
Kali
4,840
605
66
8
0
135,930
1
W
Tyr
4,959
620
63
8
0
162,088
2
W
Ne Zha
4,542
568
47
6
0
165,630
2
L
Yemoja
3,832
479
14
2
0
111,229
0
W
Sol
4,671
584
54
7
0
156,202
1
L
Hera
4,908
614
71
9
0
151,553
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role