Player Matchup

Gilgamesh
Gilgamesh
C3PO-The-GOAT
Gilgamesh
Level 29
God Stats
3W - 0L
1,483 SR
Queue Stats
41W - 62L
1,367 Elo+
Party 2
Awilix
Awilix
CoreyBeej
Awilix
Level 27
God Stats
14W - 14L
1,451 SR
Queue Stats
145W - 124L
1,448 Elo+
Party 3
Erlang Shen
Erlang Shen
Domhawk79
Erlang Shen
Level 113
God Stats
11W - 8L
1,580 SR
Queue Stats
181W - 198L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
WearySouls
Heimdallr
Level 22
God Stats
65W - 57L
1,512 SR
Queue Stats
270W - 277L
1,405 Elo+
Party 3
Agni
Agni
WillMac46
Agni
Level 46
God Stats
3W - 6L
1,115 SR
Queue Stats
468W - 463L
1,444 Elo+
Party 3
Team Averages
Level 47
1,428 SR
1,435 Elo+

VS

Team Averages
Level 37
1,540 SR
1,440 Elo+
Da Ji
Da Ji
BakedBean1757
Da Ji
Level 47
God Stats
3W - 3L
1,488 SR
Queue Stats
192W - 190L
1,423 Elo+
Party 1
Skadi
Skadi
Chibi Shinon
Skadi
Level 40
God Stats
2W - 2L
1,660 SR
Queue Stats
162W - 179L
1,444 Elo+
Party 4
Gilgamesh
Gilgamesh
Needs oxygen
Gilgamesh
Level 28
God Stats
2W - 4L
1,629 SR
Queue Stats
108W - 110L
1,476 Elo+
Party 1
Tiamat
Tiamat
Th3 Silver King
Tiamat
Level 57
God Stats
2W - 2L
1,421 SR
Queue Stats
107W - 114L
1,485 Elo+
Party 4
Cthulhu
Cthulhu
The dragonbrone
Cthulhu
Level 13
God Stats
1W - 6L
1,500 SR
Queue Stats
36W - 43L
1,373 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C3PO-The-GOAT
Gilgamesh
15
11 / 1 / 6
9,150
572
9,408
12,648
10,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
CoreyBeej
Awilix
14
5 / 1 / 7
8,712
545
9,578
7,313
2,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Erlang Shen
Domhawk79
Erlang Shen
16
8 / 2 / 2
9,802
613
9,739
11,324
8,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
WearySouls
Heimdallr
13
3 / 4 / 7
7,933
496
7,362
11,859
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
13
2 / 5 / 4
7,917
495
6,957
10,956
3,820
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,764
485
4,759
12,642
4,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 7 / 3
6,684
418
6,344
11,013
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Needs oxygen
Gilgamesh
12
2 / 5 / 1
7,501
469
3,879
11,856
7,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 5 / 1
8,318
520
10,196
11,933
6,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 6 / 0
7,539
471
7,080
12,729
7,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
29
Kills
13
13
Deaths
29
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Gilgamesh
C3PO-The-GOAT
Gilgamesh
11
1
6
14
L
0
7
3
0.21
W
Awilix
CoreyBeej
Awilix
5
1
7
8.5
W
Erlang Shen
Domhawk79
Erlang Shen
8
2
2
4.5
L
Gilgamesh
Needs oxygen
Gilgamesh
2
5
1
0.5
L
5
5
1
1.1
L
4
6
0
0.67
W
Heimdallr
WearySouls
Heimdallr
3
4
7
1.63
W
Agni
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,044
Damage
32,258
54,100
Taken
60,173
29,592
Mitigated
29,149
15,689
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,759
1,071
0
3,086
12,642
4,767
0
846
11,740
0
35,504
W
Gilgamesh
C3PO-The-GOAT
Gilgamesh
9,408
2,209
501
2,101
12,648
10,501
22
3,060
9,223
0
43,051
L
6,344
2,857
0
1,513
11,013
3,066
576
544
10,425
0
29,752
W
Awilix
CoreyBeej
Awilix
9,578
4,102
0
1,784
7,313
2,706
343
2,328
4,778
0
42,504
W
Erlang Shen
Domhawk79
Erlang Shen
9,739
6,196
0
4,236
11,324
8,140
1,266
536
10,411
0
56,534
L
Gilgamesh
Needs oxygen
Gilgamesh
3,879
1,055
0
2,966
11,856
7,649
0
429
11,383
0
30,650
L
10,196
705
0
3,344
11,933
6,024
0
4,586
6,939
41,880
0
L
7,080
1,207
0
2,155
12,729
7,643
597
0
12,729
26,014
0
W
Heimdallr
WearySouls
Heimdallr
7,362
1,739
0
3,806
11,859
4,425
553
3,172
8,469
0
44,622
W
Agni
6,957
920
112
3,149
10,956
3,820
0
6,842
3,558
40,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,514
Gold Earned
37,806
384
Minions Killed
296
0
Camps Cleared
0
1,546,385
Distance Traveled
1,471,334
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,764
485
75
5
0
286,359
0
W
Gilgamesh
9,150
572
75
5
0
315,404
3
L
Skadi
6,684
418
43
3
0
272,102
1
W
Awilix
8,712
545
79
5
0
376,262
1
W
Erlang Shen
9,802
613
96
6
0
302,149
1
L
Gilgamesh
7,501
469
49
3
0
303,848
2
L
Tiamat
8,318
520
83
5
0
267,211
1
L
Cthulhu
7,539
471
46
3
0
341,814
2
W
Heimdallr
7,933
496
61
4
0
260,357
4
W
Agni
7,917
495
73
5
0
292,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role