Player Matchup

Horus
Horus
Abstoinchol
Horus
Level 26
God Stats
0W - 1L
1,501 SR
Queue Stats
123W - 76L
1,733 Elo+
Solo
Medusa
Medusa
Magaui
Medusa
Level 8
God Stats
0W - 2L
1,211 SR
Queue Stats
8W - 6L
1,632 Elo+
Solo
Chronos
Chronos
PriiD3 Jok3R
Chronos
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 46L
1,656 Elo+
Solo
Ne Zha
Ne Zha
ThreeNines
Ne Zha
Level 17
God Stats
1W - 2L
1,539 SR
Queue Stats
74W - 56L
1,681 Elo+
Party 1
Sylvanus
Sylvanus
Yabadaaa
Sylvanus
Level 23
God Stats
2W - 1L
1,741 SR
Queue Stats
25W - 22L
1,768 Elo+
Party 1
Team Averages
Level 18
1,498 SR
1,694 Elo+

VS

Team Averages
Level 40
1,610 SR
1,686 Elo+
Ymir
Ymir
Drewski69
Ymir
Level 11
God Stats
6W - 1L
1,788 SR
Queue Stats
32W - 13L
1,783 Elo+
Party 2
Skadi
Skadi
HOTSOUPDADDY
Skadi
Level 29
God Stats
1W - 2L
1,219 SR
Queue Stats
57W - 25L
1,741 Elo+
Solo
Hel
Hel
abc123efg123
Hel
Level 28
God Stats
2W - 1L
1,693 SR
Queue Stats
189W - 123L
1,670 Elo+
Solo
Gilgamesh
Gilgamesh
hugePERSONALITY
Gilgamesh
Level 104
God Stats
17W - 13L
1,752 SR
Queue Stats
276W - 231L
1,635 Elo+
Party 2
Bellona
Bellona
ilikefoooooood
Bellona
Level 29
God Stats
89W - 73L
1,596 SR
Queue Stats
191W - 147L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
7,708
514
6,829
15,550
8,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Magaui
Medusa
11
1 / 3 / 1
6,713
448
3,211
6,676
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
PriiD3 Jok3R
Chronos
11
0 / 7 / 1
6,673
445
3,790
11,074
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
ThreeNines
Ne Zha
12
1 / 5 / 2
7,013
468
4,012
11,704
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Yabadaaa
Sylvanus
9
1 / 6 / 1
6,200
413
6,689
12,900
6,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 1 / 12
8,097
540
4,415
9,931
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
6 / 1 / 5
9,799
653
11,757
9,371
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 0 / 4
10,214
681
10,521
6,090
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
hugePERSONALITY
Gilgamesh
14
1 / 1 / 6
8,018
535
2,481
7,529
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 3 / 1
9,348
623
13,423
10,696
7,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
24
24
Deaths
6
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Ymir
2
1
12
8
W
6
1
5
8.5
L
Medusa
Magaui
Medusa
1
3
1
0.5
L
Chronos
PriiD3 Jok3R
Chronos
0
7
1
0.07
L
Ne Zha
ThreeNines
Ne Zha
1
5
2
0.4
L
Sylvanus
Yabadaaa
Sylvanus
1
6
1
0.25
W
9
0
4
11
W
Gilgamesh
hugePERSONALITY
Gilgamesh
1
1
6
4
W
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,531
Damage
42,597
57,904
Taken
43,617
25,163
Mitigated
24,332
18,220
Healing
21,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,829
3,046
0
8,696
15,550
8,164
0
1,523
14,027
0
43,669
W
Ymir
4,415
1,260
0
1,574
9,931
8,385
405
2,730
7,201
20,161
0
W
11,757
5,621
0
4,260
9,371
2,811
405
3,943
5,428
0
68,699
L
Medusa
Magaui
Medusa
3,211
1,810
0
0
6,676
1,967
0
896
5,780
0
22,011
L
Chronos
PriiD3 Jok3R
Chronos
3,790
1,574
0
2,175
11,074
3,580
0
5,264
5,810
40,516
2,976
L
Ne Zha
ThreeNines
Ne Zha
4,012
878
0
2,719
11,704
4,565
0
3,100
8,604
0
36,856
L
Sylvanus
Yabadaaa
Sylvanus
6,689
2,467
910
3,720
12,900
6,887
0
4,153
8,747
26,655
6,754
W
10,521
746
3,585
4,376
6,090
2,255
0
1,537
4,553
80,584
0
W
Gilgamesh
hugePERSONALITY
Gilgamesh
2,481
737
0
3,558
7,529
3,025
0
1,396
6,133
0
45,554
W
13,423
6,296
0
3,893
10,696
7,856
0
0
10,696
0
59,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,307
Gold Earned
45,476
317
Minions Killed
502
0
Camps Cleared
0
1,444,977
Distance Traveled
1,501,473
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,708
514
81
5
0
291,138
2
W
Ymir
8,097
540
19
1
0
270,023
3
W
Skadi
9,799
653
127
8
0
252,567
2
L
Medusa
6,713
448
41
3
0
306,126
1
L
Chronos
6,673
445
73
5
0
280,335
2
L
Ne Zha
7,013
468
73
5
0
304,826
3
L
Sylvanus
6,200
413
49
3
0
262,552
4
W
Hel
10,214
681
155
10
0
338,572
1
W
Gilgamesh
8,018
535
88
6
0
354,122
3
W
Bellona
9,348
623
113
8
0
286,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role