Player Matchup

Izanami
Izanami
Chaseybear22
Izanami
Level 155
God Stats
6W - 7L
1,755 SR
Queue Stats
18W - 24L
1,397 Elo+
Party 1
Ra
Ra
ComputerSwag
Ra
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 81L
1,164 Elo+
Party 1
Thor
Thor
DevilInASkiMask
Thor
Level 6
God Stats
4W - 7L
1,732 SR
Queue Stats
108W - 100L
1,071 Elo+
Party 1
Ymir
Ymir
Grunchies
Ymir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 40L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
YAMISMAGIC
Sylvanus
Level 155
God Stats
8W - 5L
1,607 SR
Queue Stats
47W - 53L
1,615 Elo+
Party 1
Team Averages
Level 84
1,619 SR
1,349 Elo+

VS

Team Averages
Level 66
1,466 SR
1,480 Elo+
Discordia
Discordia
Bluengie
Discordia
Level 46
God Stats
11W - 12L
1,543 SR
Queue Stats
57W - 80L
1,393 Elo+
Party 2
Rama
Rama
Ksmoothg
Rama
Level 87
God Stats
7W - 5L
1,489 SR
Queue Stats
240W - 241L
1,511 Elo+
Party 3
Mercury
Mercury
Pandicris309YT
Mercury
Level 87
God Stats
0W - 2L
1,323 SR
Queue Stats
16W - 16L
1,530 Elo+
Party 2
Khepri
Khepri
Siegziel
Khepri
Level 92
God Stats
4W - 9L
1,273 SR
Queue Stats
145W - 182L
1,442 Elo+
Party 2
Sun Wukong
Sun Wukong
coomiesyummies
Sun Wukong
Level 17
God Stats
1W - 2L
1,700 SR
Queue Stats
35W - 27L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chaseybear22
Izanami
19
9 / 4 / 3
12,598
548
23,407
20,859
8,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
2 / 2 / 5
11,617
505
6,026
9,362
4,523
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 1 / 6
11,985
521
11,231
17,650
12,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
18
1 / 3 / 12
10,864
472
7,319
14,877
11,471
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
YAMISMAGIC
Sylvanus
20
4 / 2 / 6
12,102
526
15,439
22,848
32,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bluengie
Discordia
18
2 / 3 / 1
11,244
489
7,631
8,815
3,901
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
18
6 / 6 / 1
11,866
516
8,948
18,390
6,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 2
10,017
436
9,712
20,640
8,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Siegziel
Khepri
15
0 / 4 / 9
9,918
431
6,964
18,931
16,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
coomiesyummies
Sun Wukong
18
2 / 3 / 1
11,022
479
22,016
23,722
23,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
21
Kills
12
12
Deaths
22
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
Bluengie
Discordia
2
3
1
0.83
W
Izanami
Chaseybear22
Izanami
9
4
3
2.63
W
2
2
5
2.25
W
5
1
6
8
W
Ymir
1
3
12
2.33
L
Rama
6
6
1
1.08
L
2
6
2
0.5
L
Khepri
Siegziel
Khepri
0
4
9
1.13
W
Sylvanus
YAMISMAGIC
Sylvanus
4
2
6
3.5
L
Sun Wukong
coomiesyummies
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,422
Damage
55,271
85,596
Taken
90,498
70,163
Mitigated
58,026
35,875
Healing
18,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Bluengie
Discordia
7,631
310
26
1,081
8,815
3,901
19
3,233
5,582
69,416
0
W
Izanami
Chaseybear22
Izanami
23,407
17,505
0
7,999
20,859
8,881
4,071
4,931
15,928
0
110,225
W
6,026
856
1,968
2,730
9,362
4,523
209
2,917
6,445
75,883
0
W
11,231
3,547
0
4,288
17,650
12,796
476
1,798
15,852
0
71,332
W
Ymir
7,319
2,133
0
2,284
14,877
11,471
0
3,902
10,975
51,181
0
L
Rama
8,948
5,968
0
4,678
18,390
6,720
1,136
3,196
15,194
0
93,675
L
9,712
5,108
0
5,255
20,640
8,172
406
6,712
13,928
0
52,610
L
Khepri
Siegziel
Khepri
6,964
406
0
2,337
18,931
16,168
0
4,297
14,634
26,734
0
W
Sylvanus
YAMISMAGIC
Sylvanus
15,439
4,565
4,498
12,108
22,848
32,492
959
1,047
21,801
70,631
10,266
L
Sun Wukong
coomiesyummies
Sun Wukong
22,016
5,862
0
5,198
23,722
23,065
0
10,476
13,246
0
86,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,166
Gold Earned
54,067
630
Minions Killed
531
0
Camps Cleared
0
2,024,568
Distance Traveled
2,139,760
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,244
489
123
5
0
431,021
2
W
Izanami
12,598
548
176
8
0
382,247
4
W
Ra
11,617
505
136
6
0
435,882
3
W
Thor
11,985
521
112
5
0
457,027
4
W
Ymir
10,864
472
65
3
0
404,455
4
L
Rama
11,866
516
132
6
0
375,952
3
L
Mercury
10,017
436
92
4
0
474,749
3
L
Khepri
9,918
431
32
1
0
429,550
10
W
Sylvanus
12,102
526
141
6
0
344,957
3
L
Sun Wukong
11,022
479
152
7
0
428,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role