Player Matchup

Gilgamesh
Gilgamesh
ChrissyJ
Gilgamesh
Level 96
God Stats
20W - 11L
1,890 SR
Queue Stats
55W - 39L
1,738 Elo+
Party 1
Cerberus
Cerberus
HingleMcCringle
Cerberus
Level 29
God Stats
12W - 11L
1,740 SR
Queue Stats
51W - 37L
1,649 Elo+
Party 1
Freya
Freya
RedDawg1
Freya
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,647 Elo+
Party 1
Eset
Eset
Skitzafrenic
Eset
Level 100
God Stats
10W - 11L
1,811 SR
Queue Stats
53W - 44L
1,642 Elo+
Party 1
King Arthur
King Arthur
crabmasterjohn7
King Arthur
Level 88
God Stats
0W - 1L
1,078 SR
Queue Stats
56W - 48L
1,637 Elo+
Party 1
Team Averages
Level 72
1,604 SR
1,663 Elo+

VS

Team Averages
Level 103
1,699 SR
1,673 Elo+
Anhur
Anhur
Categorizes
Anhur
Level 29
God Stats
26W - 10L
1,865 SR
Queue Stats
138W - 52L
1,763 Elo+
Party 2
Cthulhu
Cthulhu
Doinkl3rg
Cthulhu
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 79L
1,433 Elo+
Solo
Mercury
Mercury
FrakturedStorm
Mercury
Level 157
God Stats
19W - 7L
1,819 SR
Queue Stats
455W - 365L
1,711 Elo+
Party 2
Achilles
Achilles
Jarbroski
Achilles
Level 155
God Stats
3W - 2L
1,695 SR
Queue Stats
198W - 139L
1,742 Elo+
Party 2
Merlin
Merlin
Slim The Rebel
Merlin
Level 126
God Stats
13W - 7L
1,615 SR
Queue Stats
523W - 454L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChrissyJ
Gilgamesh
18
6 / 3 / 1
11,113
585
9,750
13,276
7,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
12
1 / 2 / 3
8,140
428
3,252
10,488
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Freya
RedDawg1
Freya
14
0 / 8 / 2
8,267
435
4,495
14,875
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 4 / 5
9,700
511
4,649
10,372
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
crabmasterjohn7
King Arthur
15
1 / 5 / 1
8,957
471
4,895
12,558
9,327
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 3
12,221
643
14,257
15,502
5,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Doinkl3rg
Cthulhu
14
1 / 0 / 3
8,976
472
1,691
3,617
2,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 2 / 3
10,871
572
3,659
10,773
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Jarbroski
Achilles
19
8 / 2 / 3
11,926
628
14,007
15,222
16,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
2 / 2 / 8
11,694
615
7,551
6,680
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
22
22
Deaths
9
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
3
3
2.83
L
Gilgamesh
ChrissyJ
Gilgamesh
6
3
1
2.17
W
Cthulhu
Doinkl3rg
Cthulhu
1
0
3
2.5
W
4
2
3
2.75
L
Cerberus
1
2
3
1.25
W
Achilles
Jarbroski
Achilles
8
2
3
4.75
L
Freya
RedDawg1
Freya
0
8
2
0.13
L
1
4
5
0.88
W
2
2
8
3
L
King Arthur
crabmasterjohn7
King Arthur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,041
Damage
41,165
61,569
Taken
51,794
31,192
Mitigated
31,183
16,567
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,257
7,321
0
7,056
15,502
5,821
2,593
7,154
8,268
0
95,679
L
Gilgamesh
ChrissyJ
Gilgamesh
9,750
3,042
0
3,456
13,276
7,868
484
1,880
11,396
0
64,651
W
Cthulhu
Doinkl3rg
Cthulhu
1,691
157
60
1,104
3,617
2,058
0
814
2,803
21,216
0
W
3,659
956
0
1,031
10,773
4,427
227
1,550
9,155
0
88,656
L
Cerberus
3,252
370
0
2,211
10,488
6,564
0
2,100
8,263
24,959
0
W
Achilles
Jarbroski
Achilles
14,007
2,777
0
5,769
15,222
16,285
0
2,433
12,749
633
63,417
L
Freya
RedDawg1
Freya
4,495
1,251
0
4,271
14,875
3,654
0
1,076
13,724
40,928
0
L
4,649
974
520
4,143
10,372
3,779
294
3,768
6,579
54,967
0
W
7,551
380
0
1,709
6,680
2,592
0
1,409
5,175
86,869
0
L
King Arthur
crabmasterjohn7
King Arthur
4,895
754
0
1,966
12,558
9,327
360
771
11,762
0
52,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,177
Gold Earned
55,688
488
Minions Killed
639
0
Camps Cleared
0
1,762,691
Distance Traveled
1,725,187
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,221
643
151
8
0
311,843
4
L
Gilgamesh
11,113
585
122
6
0
383,689
4
W
Cthulhu
8,976
472
43
2
0
278,116
1
W
Mercury
10,871
572
140
7
0
415,084
2
L
Cerberus
8,140
428
41
2
0
386,304
5
W
Achilles
11,926
628
130
7
0
370,783
4
L
Freya
8,267
435
87
5
0
289,627
4
L
Eset
9,700
511
125
7
0
339,973
5
W
Merlin
11,694
615
175
9
0
349,361
2
L
King Arthur
8,957
471
113
6
0
363,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role