Player Matchup

Cthulhu
Cthulhu
Corrodant
Cthulhu
Level 28
God Stats
7W - 10L
1,687 SR
Queue Stats
106W - 103L
1,544 Elo+
Solo
Chronos
Chronos
OGkushslayer69
Chronos
Level 28
God Stats
6W - 3L
1,335 SR
Queue Stats
256W - 221L
1,491 Elo+
Party 3
Hera
Hera
SnappishBow5022
Hera
Level 18
God Stats
22W - 30L
1,577 SR
Queue Stats
166W - 209L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
SongfulWheat540
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,524 Elo+
Solo
Medusa
Medusa
The_LoganL21
Medusa
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
211W - 181L
1,478 Elo+
Party 3
Team Averages
Level 22
1,520 SR
1,501 Elo+

VS

Team Averages
Level 20
1,464 SR
1,516 Elo+
Susano
Susano
CherryPopper692
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,606 Elo+
Party 2
Fafnir
Fafnir
Fim0ses
Fafnir
Level 24
God Stats
4W - 5L
1,500 SR
Queue Stats
383W - 411L
1,402 Elo+
Party 1
Vamana
Vamana
Mystic7715
Vamana
Level 25
God Stats
2W - 4L
1,460 SR
Queue Stats
174W - 163L
1,559 Elo+
Party 2
Sol
Sol
TheStarfoxy
Sol
Level 4
God Stats
0W - 1L
1,179 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 1
Neith
Neith
peqchy
Neith
Level 28
God Stats
2W - 4L
1,681 SR
Queue Stats
7W - 15L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Corrodant
Cthulhu
12
2 / 3 / 9
7,524
537
4,633
7,715
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
2 / 0 / 3
8,136
581
2,039
5,064
1,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
7 / 2 / 3
7,730
552
7,828
8,014
2,371
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SongfulWheat540
Sun Wukong
14
5 / 0 / 1
8,061
576
8,774
7,641
6,553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
12
6 / 2 / 1
8,038
574
5,954
6,676
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 0
7,422
530
6,417
10,339
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Fim0ses
Fafnir
8
1 / 6 / 0
5,948
425
1,694
9,935
7,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
Mystic7715
Vamana
12
0 / 2 / 0
6,188
442
2,073
9,092
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 6 / 0
5,653
404
1,502
7,162
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
peqchy
Neith
9
0 / 4 / 3
5,738
410
1,997
7,378
2,549
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
22
Kills
7
7
Deaths
22
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
W
Cthulhu
Corrodant
Cthulhu
2
3
9
2.17
L
Fafnir
Fim0ses
Fafnir
1
6
0
0.17
L
Vamana
Mystic7715
Vamana
0
2
0
0
W
2
0
3
3.5
W
7
2
3
4.25
W
Sun Wukong
SongfulWheat540
Sun Wukong
5
0
1
5.5
L
1
6
0
0.17
W
Medusa
6
2
1
3.25
L
Neith
peqchy
Neith
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,228
Damage
13,683
35,110
Taken
43,906
16,570
Mitigated
19,970
10,317
Healing
9,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,417
1,541
0
3,052
10,339
3,694
0
2,335
8,004
0
38,009
W
Cthulhu
Corrodant
Cthulhu
4,633
375
108
1,476
7,715
3,815
102
765
6,950
22,279
0
L
Fafnir
Fim0ses
Fafnir
1,694
518
0
743
9,935
7,921
78
2,379
7,556
20,334
0
L
Vamana
Mystic7715
Vamana
2,073
1,028
0
3,376
9,092
3,869
0
721
8,371
0
31,172
W
2,039
649
0
1,909
5,064
1,671
0
117
4,947
68,503
0
W
7,828
1,682
282
3,355
8,014
2,371
636
697
7,317
41,130
0
W
Sun Wukong
SongfulWheat540
Sun Wukong
8,774
1,918
0
1,937
7,641
6,553
334
317
7,324
0
49,257
L
1,502
1,158
0
1,170
7,162
1,937
167
3,300
3,862
18,685
0
W
Medusa
5,954
4,127
0
1,250
6,676
2,160
370
1,300
5,376
0
44,164
L
Neith
peqchy
Neith
1,997
602
123
930
7,378
2,549
953
5,765
1,613
0
18,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,489
Gold Earned
30,949
407
Minions Killed
245
0
Camps Cleared
0
1,286,798
Distance Traveled
1,167,761
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,422
530
75
5
0
288,303
3
W
Cthulhu
7,524
537
34
2
0
271,717
5
L
Fafnir
5,948
425
32
2
0
234,154
0
L
Vamana
6,188
442
60
4
0
254,105
0
W
Chronos
8,136
581
144
10
0
276,485
1
W
Hera
7,730
552
55
4
0
243,138
2
W
Sun Wukong
8,061
576
86
6
0
263,363
1
L
Sol
5,653
404
44
3
0
158,244
0
W
Medusa
8,038
574
88
6
0
232,095
3
L
Neith
5,738
410
34
2
0
232,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role