Player Matchup

Fenrir
Fenrir
TangoDoesIt
Fenrir
Level 25
God Stats
28W - 40L
1,390 SR
Queue Stats
57W - 74L
1,339 Elo+
Party 1
Danzaburou
Danzaburou
hoodscanor
Danzaburou
Level 35
God Stats
56W - 49L
1,522 SR
Queue Stats
94W - 119L
1,377 Elo+
Party 1
Bellona
Bellona
millasn26
Bellona
Level 16
God Stats
31W - 24L
1,428 SR
Queue Stats
221W - 230L
1,382 Elo+
Solo
Sol
Sol
ninjajoe21
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 71L
1,407 Elo+
Solo
Sylvanus
Sylvanus
tokimax
Sylvanus
Level 8
God Stats
2W - 3L
1,102 SR
Queue Stats
2W - 6L
1,018 Elo+
Solo
Team Averages
Level 20
1,388 SR
1,305 Elo+

VS

Team Averages
Level 26
1,550 SR
1,358 Elo+
Cthulhu
Cthulhu
OmarEJS
Cthulhu
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 2L
1,159 Elo+
Solo
Izanami
Izanami
Sisimomo
Izanami
Level 28
God Stats
16W - 5L
1,720 SR
Queue Stats
30W - 19L
1,474 Elo+
Solo
Set
Set
bleeyzus
Set
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 142L
1,383 Elo+
Solo
Ra
Ra
mwann
Ra
Level 29
God Stats
1W - 1L
1,315 SR
Queue Stats
261W - 253L
1,377 Elo+
Party 2
Cupid
Cupid
shadows-are-dark
Cupid
Level 23
God Stats
2W - 0L
1,715 SR
Queue Stats
96W - 117L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 7 / 1
10,494
500
7,430
15,213
6,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
hoodscanor
Danzaburou
16
5 / 8 / 3
10,529
501
10,651
17,907
8,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
millasn26
Bellona
17
2 / 6 / 2
10,393
495
8,183
17,310
12,178
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 10 / 0
9,904
472
9,696
17,591
7,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
tokimax
Sylvanus
14
1 / 7 / 2
8,368
398
2,533
14,540
13,197
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OmarEJS
Cthulhu
15
1 / 2 / 7
10,044
478
4,983
9,762
7,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Sisimomo
Izanami
19
15 / 3 / 3
13,821
658
22,010
15,628
6,469
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
8 / 3 / 3
12,431
592
6,732
13,146
6,078
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
19
7 / 6 / 4
12,781
609
11,921
11,986
5,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 6 / 8
10,663
508
7,510
11,426
4,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
19
Kills
36
38
Deaths
20
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
OmarEJS
Cthulhu
1
2
7
2.25
W
Izanami
Sisimomo
Izanami
15
3
3
5.5
L
Fenrir
8
7
1
1.21
W
8
3
3
3.17
L
Danzaburou
hoodscanor
Danzaburou
5
8
3
0.81
L
Bellona
millasn26
Bellona
2
6
2
0.5
W
Ra
7
6
4
1.5
L
3
10
0
0.3
W
5
6
8
1.5
L
Sylvanus
tokimax
Sylvanus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,493
Damage
53,156
82,561
Taken
61,948
47,699
Mitigated
29,952
18,088
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
OmarEJS
Cthulhu
4,983
508
0
1,787
9,762
7,954
247
1,786
7,976
22,956
0
W
Izanami
Sisimomo
Izanami
22,010
17,523
0
6,068
15,628
6,469
11,612
3,921
11,707
0
89,883
L
Fenrir
7,430
1,283
0
2,455
15,213
6,755
2,504
3,049
11,971
0
34,348
W
6,732
3,245
0
3,200
13,146
6,078
0
1,590
11,556
0
71,949
L
Danzaburou
hoodscanor
Danzaburou
10,651
4,877
0
4,554
17,907
8,086
4,119
3,247
14,534
0
57,182
L
Bellona
millasn26
Bellona
8,183
2,554
0
3,194
17,310
12,178
0
3,098
13,837
0
55,186
W
Ra
11,921
2,627
298
2,569
11,986
5,311
2,913
3,285
8,701
69,171
0
L
9,696
3,580
0
3,727
17,591
7,483
1,487
3,187
14,115
65,883
3,342
W
7,510
4,327
346
1,973
11,426
4,140
2,512
1,220
10,206
0
38,172
L
Sylvanus
tokimax
Sylvanus
2,533
756
879
3,279
14,540
13,197
1,751
3,214
11,200
30,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,688
Gold Earned
59,740
432
Minions Killed
541
0
Camps Cleared
0
1,594,755
Distance Traveled
1,890,543
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,044
478
45
2
0
377,505
0
W
Izanami
13,821
658
162
8
0
356,128
0
L
Fenrir
10,494
500
61
3
0
348,250
3
W
Set
12,431
592
128
6
0
378,649
1
L
Danzaburou
10,529
501
104
5
0
314,527
2
L
Bellona
10,393
495
89
4
0
368,362
0
W
Ra
12,781
609
138
7
0
392,669
4
L
Sol
9,904
472
117
6
0
315,605
0
W
Cupid
10,663
508
68
3
0
385,592
2
L
Sylvanus
8,368
398
61
3
0
248,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role