Player Matchup

Hercules
Hercules
Gold V
IBakerI
Hercules
Gold V
Level 151
God Stats
1W - 3L
1,500 SR
Queue Stats
151W - 156L
1,321 MMR
Party 2
Arachne
Arachne
Silver II
JusTwoBrothers
Arachne
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver II
TavitoRealFlamer
Rama
Silver II
Level 114
God Stats
0W - 2L
1,077 SR
Queue Stats
9W - 12L
1,380 MMR
Solo
Thoth
Thoth
Gold IV
TheSarcasticKing
Thoth
Gold IV
Level 109
God Stats
0W - 3L
1,170 SR
Queue Stats
444W - 431L
1,377 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Zolkar
Sylvanus
Gold IV
Level 125
God Stats
3W - 6L
1,537 SR
Queue Stats
127W - 129L
1,403 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,357 SR
1,396 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,609 SR
1,402 MMR
Scylla
Scylla
Gold IV
E500
Scylla
Gold IV
Level 157
God Stats
6W - 3L
1,676 SR
Queue Stats
50W - 51L
1,424 MMR
Party 1
Chaac
Chaac
Silver IV
HarakaKikoBOBO
Chaac
Silver IV
Level 32
God Stats
7W - 15L
1,512 SR
Queue Stats
25W - 43L
1,353 MMR
Solo
Loki
Loki
Gold III
IamEidrian
Loki
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
KidD4vid
Cupid
Gold V
Level 48
God Stats
16W - 11L
1,616 SR
Queue Stats
47W - 45L
1,371 MMR
Party 1
Ymir
Ymir
Gold V
pumacastillo
Ymir
Gold V
Level 140
God Stats
20W - 18L
1,742 SR
Queue Stats
139W - 138L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IBakerI
Hercules
11
0 / 2 / 0
6,492
464
2,794
7,591
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 1
7,572
541
5,521
14,332
4,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
6,414
458
1,040
7,360
2,192
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 1
6,747
482
4,341
7,064
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Zolkar
Sylvanus
12
0 / 1 / 0
7,119
509
2,003
5,428
1,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AthenaSetTsukuyomiPersephoneApollo

VS

Bans
Guan YuJanusNe ZhaKing ArthurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
E500
Scylla
13
2 / 1 / 3
7,929
566
3,287
4,772
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 2
7,469
534
5,845
5,957
4,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
6 / 1 / 2
8,817
630
5,809
8,156
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
KidD4vid
Cupid
15
3 / 0 / 4
8,928
638
5,521
5,178
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 0 / 6
7,274
520
5,118
8,813
5,282
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
14
14
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
E500
Scylla
2
1
3
3.5
W
1
1
2
2
L
Hercules
IBakerI
Hercules
0
2
0
0
W
6
1
2
7
L
2
3
1
0.83
W
Cupid
KidD4vid
Cupid
3
0
4
5
L
0
3
0
0
L
0
5
1
0.1
L
Sylvanus
Zolkar
Sylvanus
0
1
0
0
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,699
Damage
25,580
41,775
Taken
32,876
14,469
Mitigated
15,915
17,071
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
E500
Scylla
3,287
238
0
1,947
4,772
1,484
0
1,710
3,062
43,314
0
W
5,845
795
0
2,841
5,957
4,603
602
323
5,634
238
39,567
L
Hercules
IBakerI
Hercules
2,794
334
0
3,298
7,591
3,574
358
260
7,272
0
35,804
W
5,809
1,470
0
3,174
8,156
2,882
311
566
7,590
0
51,397
L
5,521
3,066
0
6,775
14,332
4,843
160
2,431
11,415
0
48,213
W
Cupid
KidD4vid
Cupid
5,521
3,443
132
3,144
5,178
1,664
480
602
4,576
0
67,147
L
1,040
1,040
0
2,605
7,360
2,192
0
1,791
5,553
0
36,132
L
4,341
390
0
1,060
7,064
1,908
0
2,091
4,859
46,475
0
L
Sylvanus
Zolkar
Sylvanus
2,003
371
677
2,656
5,428
1,952
0
1,639
3,724
25,523
0
W
5,118
1,153
409
2,031
8,813
5,282
0
3,143
5,670
41,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,344
Gold Earned
40,417
419
Minions Killed
505
0
Camps Cleared
0
1,424,145
Distance Traveled
1,424,209
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,929
566
100
7
0
258,657
5
W
Chaac
7,469
534
94
7
0
307,113
1
L
Hercules
6,492
464
90
6
0
312,332
6
W
Loki
8,817
630
111
8
0
325,445
3
L
Arachne
7,572
541
94
7
0
305,552
3
W
Cupid
8,928
638
124
9
0
275,055
5
L
Rama
6,414
458
84
6
0
276,905
0
L
Thoth
6,747
482
100
7
0
241,002
5
L
Sylvanus
7,119
509
51
4
0
288,354
4
W
Ymir
7,274
520
76
5
0
257,939
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role