Player Matchup

Skadi
Skadi
BabyMason
Skadi
Level 29
God Stats
5W - 7L
1,495 SR
Queue Stats
164W - 142L
1,487 Elo+
Solo
Nemesis
Nemesis
DonDMatoke
Nemesis
Level 29
God Stats
7W - 9L
1,403 SR
Queue Stats
116W - 127L
1,469 Elo+
Solo
Chaac
Chaac
Krosshair14
Chaac
Level 29
God Stats
7W - 7L
1,355 SR
Queue Stats
132W - 122L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
Mushking
Gilgamesh
Level 27
God Stats
14W - 5L
1,719 SR
Queue Stats
252W - 249L
1,458 Elo+
Solo
Tiamat
Tiamat
gaminglemon096
Tiamat
Level 29
God Stats
7W - 2L
1,878 SR
Queue Stats
297W - 279L
1,445 Elo+
Solo
Team Averages
Level 29
1,570 SR
1,472 Elo+

VS

Team Averages
Level 23
1,501 SR
1,423 Elo+
Cthulhu
Cthulhu
Adam56k
Cthulhu
Level 17
God Stats
3W - 4L
1,525 SR
Queue Stats
27W - 42L
1,396 Elo+
Party 1
Kukulkan
Kukulkan
Damicarter
Kukulkan
Level 27
God Stats
10W - 7L
1,521 SR
Queue Stats
166W - 245L
1,212 Elo+
Solo
Artemis
Artemis
LOofyxD
Artemis
Level 18
God Stats
1W - 4L
1,412 SR
Queue Stats
20W - 18L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
ThunderKappa
Gilgamesh
Level 24
God Stats
7W - 6L
1,546 SR
Queue Stats
17W - 13L
1,505 Elo+
Party 2
Mercury
Mercury
WheresTheHeals
Mercury
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 45L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BabyMason
Skadi
11
3 / 5 / 3
6,852
489
6,223
8,845
2,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
DonDMatoke
Nemesis
13
5 / 4 / 7
8,148
582
6,878
12,230
5,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 4 / 2
7,063
505
5,643
10,482
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Mushking
Gilgamesh
11
1 / 2 / 6
6,540
467
3,592
6,375
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
10 / 3 / 1
8,165
583
11,082
9,109
4,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adam56k
Cthulhu
10
1 / 1 / 5
6,081
434
2,966
7,547
4,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Damicarter
Kukulkan
11
1 / 8 / 3
6,240
446
2,970
8,508
2,661
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
LOofyxD
Artemis
11
3 / 4 / 1
6,475
463
6,324
7,646
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ThunderKappa
Gilgamesh
14
6 / 1 / 2
7,838
560
6,309
10,627
5,516
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
7 / 5 / 2
8,215
587
7,310
12,020
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
19
Kills
18
18
Deaths
19
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Adam56k
Cthulhu
1
1
5
3.5
W
Skadi
BabyMason
Skadi
3
5
3
0.9
L
Kukulkan
Damicarter
Kukulkan
1
8
3
0.31
W
Nemesis
DonDMatoke
Nemesis
5
4
7
2.13
W
0
4
2
0.25
L
Artemis
LOofyxD
Artemis
3
4
1
0.88
W
Gilgamesh
Mushking
Gilgamesh
1
2
6
2
L
Gilgamesh
ThunderKappa
Gilgamesh
6
1
2
7
L
7
5
2
1.6
W
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,418
Damage
25,879
47,041
Taken
46,348
26,299
Mitigated
19,837
12,935
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Adam56k
Cthulhu
2,966
151
111
2,482
7,547
4,236
0
332
7,145
14,896
0
W
Skadi
BabyMason
Skadi
6,223
2,998
0
2,239
8,845
2,597
333
1,318
7,352
0
36,644
L
Kukulkan
Damicarter
Kukulkan
2,970
676
0
420
8,508
2,661
320
3,496
4,775
21,243
0
W
Nemesis
DonDMatoke
Nemesis
6,878
3,486
0
2,250
12,230
5,435
25
803
11,402
0
49,542
W
5,643
680
0
3,955
10,482
10,330
0
69
10,413
0
39,679
L
Artemis
LOofyxD
Artemis
6,324
3,326
0
1,213
7,646
2,877
297
1,613
5,909
0
28,091
W
Gilgamesh
Mushking
Gilgamesh
3,592
557
0
681
6,375
3,265
0
1,309
4,916
0
25,023
L
Gilgamesh
ThunderKappa
Gilgamesh
6,309
1,946
0
2,155
10,627
5,516
58
955
9,131
0
33,349
L
7,310
3,802
0
3,913
12,020
4,547
0
3,972
7,806
0
40,346
W
11,082
838
0
3,810
9,109
4,672
58
2,048
7,022
30,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,768
Gold Earned
34,849
305
Minions Killed
257
0
Camps Cleared
0
1,296,820
Distance Traveled
1,217,983
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,081
434
24
2
0
279,805
0
W
Skadi
6,852
489
59
4
0
234,639
1
L
Kukulkan
6,240
446
40
3
0
183,439
2
W
Nemesis
8,148
582
71
5
0
267,750
0
W
Chaac
7,063
505
82
6
0
264,215
1
L
Artemis
6,475
463
38
3
0
216,585
0
W
Gilgamesh
6,540
467
43
3
0
286,329
0
L
Gilgamesh
7,838
560
73
5
0
283,187
0
L
Mercury
8,215
587
82
6
0
254,967
0
W
Tiamat
8,165
583
50
4
0
243,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role