Player Matchup

Thor
Thor
Chyea ight
Thor
Level 6
God Stats
1W - 1L
1,241 SR
Queue Stats
5W - 5L
1,365 Elo+
Party 2
Cthulhu
Cthulhu
ItzOzzy7
Cthulhu
Level 8
God Stats
24W - 22L
1,496 SR
Queue Stats
55W - 67L
1,539 Elo+
Party 2
Merlin
Merlin
Yongva
Merlin
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 49L
1,675 Elo+
Party 2
Team Averages
Level 51
1,412 SR
1,526 Elo+

VS

Team Averages
Level 58
1,710 SR
1,581 Elo+
Athena
Athena
DedaleeGod
Athena
Level 125
God Stats
1W - 3L
1,915 SR
Queue Stats
110W - 83L
1,622 Elo+
Party 1
Baron Samedi
Baron Samedi
M3RKR0W5
Baron Samedi
Level 27
God Stats
0W - 1L
1,717 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SCHDoritos
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 4 / 3
16,123
768
18,039
18,584
10,208
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ItzOzzy7
Cthulhu
16
1 / 2 / 14
13,071
622
10,749
16,714
15,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Yongva
Merlin
17
3 / 5 / 11
13,715
653
18,177
13,234
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DedaleeGod
Athena
18
7 / 6 / 4
14,084
671
14,630
22,923
10,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
M3RKR0W5
Baron Samedi
14
1 / 11 / 5
12,010
572
6,095
15,869
6,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
SCHDoritos
Sun Wukong
16
3 / 4 / 4
12,189
580
12,076
17,773
17,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
21
Kills
11
11
Deaths
21
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
17
4
3
4.63
L
Athena
DedaleeGod
Athena
7
6
4
1.5
W
Cthulhu
ItzOzzy7
Cthulhu
1
2
14
4
L
Baron Samedi
M3RKR0W5
Baron Samedi
1
11
5
0.32
L
Sun Wukong
SCHDoritos
Sun Wukong
3
4
4
1.25
W
Merlin
Yongva
Merlin
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,965
Damage
32,801
48,532
Taken
56,565
30,912
Mitigated
33,731
10,312
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,039
4,120
0
2,026
18,584
10,208
1,702
9,586
8,423
0
66,871
L
Athena
DedaleeGod
Athena
14,630
3,484
0
3,757
22,923
10,052
0
11,795
10,291
60,173
0
W
Cthulhu
ItzOzzy7
Cthulhu
10,749
610
309
5,729
16,714
15,206
193
5,287
10,873
43,042
0
L
Baron Samedi
M3RKR0W5
Baron Samedi
6,095
687
442
1,598
15,869
6,213
0
5,188
10,345
26,081
0
L
Sun Wukong
SCHDoritos
Sun Wukong
12,076
2,841
0
1,103
17,773
17,466
0
9,923
6,925
72
41,199
W
Merlin
Yongva
Merlin
18,177
412
0
2,248
13,234
5,498
843
5,273
7,719
95,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,909
Gold Earned
38,283
234
Minions Killed
167
0
Camps Cleared
0
1,069,916
Distance Traveled
988,438
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
16,123
768
72
3
0
342,176
1
L
Athena
14,084
671
80
4
0
373,629
0
W
Cthulhu
13,071
622
34
2
0
380,846
2
L
Baron Samedi
12,010
572
28
1
0
247,061
7
L
Sun Wukong
12,189
580
59
3
0
367,748
0
W
Merlin
13,715
653
128
6
0
346,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role