Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gutis_0228
Ah Muzen Cab
Level 37
God Stats
17W - 16L
1,357 SR
Queue Stats
17W - 17L
1,311 Elo+
Party 2
Gilgamesh
Gilgamesh
HOT_CHEETO13
Gilgamesh
Level 67
God Stats
16W - 16L
1,379 SR
Queue Stats
194W - 201L
1,435 Elo+
Party 2
King Arthur
King Arthur
Mr-LogicGamer
King Arthur
Level 65
God Stats
13W - 16L
1,633 SR
Queue Stats
508W - 524L
1,464 Elo+
Party 2
Neith
Neith
ski11s4days
Neith
Level 28
God Stats
8W - 17L
1,271 SR
Queue Stats
142W - 132L
1,454 Elo+
Party 3
Agni
Agni
Ønesy
Agni
Level 127
God Stats
2W - 3L
1,421 SR
Queue Stats
376W - 298L
1,500 Elo+
Party 3
Team Averages
Level 65
1,412 SR
1,433 Elo+

VS

Team Averages
Level 105
1,474 SR
1,577 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Artbabe
Tyr
Level 137
God Stats
32W - 15L
1,806 SR
Queue Stats
536W - 206L
1,786 Elo+
Party 1
Merlin
Merlin
BudKnight5280
Merlin
Level 40
God Stats
14W - 12L
1,413 SR
Queue Stats
82W - 90L
1,385 Elo+
Solo
Yemoja
Yemoja
ElBarajasShido01
Yemoja
Level 29
God Stats
3W - 1L
1,551 SR
Queue Stats
29W - 32L
1,517 Elo+
Party 1
Janus
Janus
Juandangel-
Janus
Level 160
God Stats
5W - 9L
1,098 SR
Queue Stats
512W - 229L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gutis_0228
Ah Muzen Cab
12
1 / 4 / 1
7,839
461
4,943
10,949
4,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
HOT_CHEETO13
Gilgamesh
11
0 / 8 / 0
6,540
385
5,324
12,125
6,071
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
Mr-LogicGamer
King Arthur
12
0 / 9 / 0
6,904
406
2,652
17,032
10,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 8 / 0
7,787
458
3,687
10,999
2,420
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
Ønesy
Agni
8
1 / 3 / 0
6,633
390
2,048
4,883
1,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
12 / 1 / 8
11,103
653
11,190
13,974
5,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
19
11 / 0 / 3
11,768
692
15,500
13,001
14,021
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

5
0 / 1 / 0
5,836
343
279
1,036
182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

15
5 / 1 / 12
9,652
568
5,046
9,028
8,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
4 / 0 / 7
10,604
624
10,541
8,475
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
62
3
Kills
32
32
Deaths
3
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
12
1
8
16
W
Tyr
11
0
3
12.5
W
0
1
0
0
W
5
1
12
11
L
Ah Muzen Cab
Gutis_0228
Ah Muzen Cab
1
4
1
0.38
L
Gilgamesh
HOT_CHEETO13
Gilgamesh
0
8
0
0
W
4
0
7
7.5
L
King Arthur
Mr-LogicGamer
King Arthur
0
9
0
0
L
1
8
0
0.13
L
Agni
Ønesy
Agni
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,654
Damage
42,556
55,988
Taken
45,514
24,125
Mitigated
31,759
11,013
Healing
24,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,190
7,095
0
6,606
13,974
5,771
4,457
49
13,925
0
76,935
W
Tyr
15,500
2,249
0
7,501
13,001
14,021
0
610
12,391
0
82,620
W
279
0
0
250
1,036
182
0
0
1,036
4,289
0
W
5,046
1,004
2,652
2,331
9,028
8,638
1,070
831
8,197
27,260
0
L
Ah Muzen Cab
Gutis_0228
Ah Muzen Cab
4,943
3,010
306
3,610
10,949
4,121
0
3,733
7,132
0
46,208
L
Gilgamesh
HOT_CHEETO13
Gilgamesh
5,324
1,086
429
1,155
12,125
6,071
0
5,599
6,526
0
31,233
W
10,541
1,079
0
4,679
8,475
3,147
0
558
7,917
93,948
0
L
King Arthur
Mr-LogicGamer
King Arthur
2,652
282
0
2,110
17,032
10,182
0
3,529
13,503
0
34,074
L
3,687
1,571
0
2,128
10,999
2,420
770
1,556
9,443
0
41,679
L
Agni
Ønesy
Agni
2,048
97
0
1,275
4,883
1,331
0
1,365
3,518
19,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,703
Gold Earned
48,963
354
Minions Killed
519
0
Camps Cleared
0
1,361,387
Distance Traveled
1,391,431
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,103
653
140
8
0
288,686
2
W
Tyr
11,768
692
155
9
0
363,341
4
W
Merlin
5,836
343
14
1
0
41,342
0
W
Yemoja
9,652
568
54
3
0
335,751
1
L
Ah Muzen Cab
7,839
461
102
6
0
290,907
2
L
Gilgamesh
6,540
385
49
3
0
310,338
4
W
Janus
10,604
624
156
9
0
362,311
2
L
King Arthur
6,904
406
71
4
0
298,148
8
L
Neith
7,787
458
81
5
0
270,345
0
L
Agni
6,633
390
51
3
0
191,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role