Player Matchup

Fenrir
Fenrir
ItsProGamerXL
Fenrir
Level 84
God Stats
14W - 10L
1,723 SR
Queue Stats
448W - 384L
1,482 Elo+
Party 4
Merlin
Merlin
TheoryofHope
Merlin
Level 125
God Stats
3W - 0L
1,282 SR
Queue Stats
271W - 250L
1,499 Elo+
Party 4
Chaac
Chaac
Trench95
Chaac
Level 107
God Stats
27W - 17L
1,666 SR
Queue Stats
378W - 341L
1,466 Elo+
Party 4
Cupid
Cupid
Zero023
Cupid
Level 104
God Stats
1W - 1L
1,308 SR
Queue Stats
161W - 137L
1,564 Elo+
Party 1
Thor
Thor
reyarturo1234
Thor
Level 84
God Stats
12W - 8L
1,542 SR
Queue Stats
179W - 166L
1,460 Elo+
Party 1
Team Averages
Level 101
1,504 SR
1,494 Elo+

VS

Team Averages
Level 99
1,569 SR
1,477 Elo+
Neith
Neith
Catkiller1333
Neith
Level 111
God Stats
0W - 3L
1,399 SR
Queue Stats
67W - 59L
1,529 Elo+
Party 2
Gilgamesh
Gilgamesh
EdNhUaRd
Gilgamesh
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,533 Elo+
Solo
Thanatos
Thanatos
LiptonDipper
Thanatos
Level 95
God Stats
2W - 3L
1,531 SR
Queue Stats
25W - 29L
1,461 Elo+
Party 3
Anubis
Anubis
bertskert
Anubis
Level 100
God Stats
2W - 1L
1,913 SR
Queue Stats
63W - 54L
1,529 Elo+
Party 2
Kukulkan
Kukulkan
madmobhunter
Kukulkan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,331 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
7,704
550
5,875
9,653
5,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
13
2 / 2 / 5
7,878
563
8,000
5,430
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Trench95
Chaac
12
3 / 4 / 3
7,386
528
4,895
11,495
6,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Zero023
Cupid
13
6 / 1 / 5
8,171
584
8,772
11,080
3,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 2 / 4
7,737
553
2,544
10,047
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
5,908
422
5,184
8,389
2,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
EdNhUaRd
Gilgamesh
9
1 / 5 / 3
6,079
434
5,786
11,299
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
LiptonDipper
Thanatos
11
3 / 4 / 3
7,049
504
7,218
11,679
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
bertskert
Anubis
14
5 / 2 / 0
8,022
573
8,301
8,842
4,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
madmobhunter
Kukulkan
12
2 / 3 / 2
6,786
485
1,659
5,221
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
19
Kills
12
12
Deaths
19
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Gilgamesh
EdNhUaRd
Gilgamesh
1
5
3
0.5
W
4
3
5
2.17
L
Thanatos
LiptonDipper
Thanatos
3
4
3
1.13
W
Merlin
2
2
5
2.25
W
Chaac
Trench95
Chaac
3
4
3
1.13
W
Cupid
Zero023
Cupid
6
1
5
8.5
L
Anubis
bertskert
Anubis
5
2
0
2.5
L
Kukulkan
madmobhunter
Kukulkan
2
3
2
1
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,086
Damage
28,148
47,705
Taken
45,430
20,839
Mitigated
17,011
15,368
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,184
2,301
0
1,535
8,389
2,282
200
499
7,890
0
27,410
L
Gilgamesh
EdNhUaRd
Gilgamesh
5,786
1,286
0
1,031
11,299
4,457
0
1,851
9,448
0
16,639
W
5,875
1,292
579
2,223
9,653
5,708
0
565
9,088
0
28,030
L
Thanatos
LiptonDipper
Thanatos
7,218
1,723
0
6,836
11,679
3,555
0
1,752
9,927
0
36,732
W
Merlin
8,000
521
0
1,604
5,430
1,522
445
2,405
3,025
48,244
0
W
Chaac
Trench95
Chaac
4,895
954
0
2,328
11,495
6,587
314
3,033
8,462
0
33,902
W
Cupid
Zero023
Cupid
8,772
3,936
223
5,481
11,080
3,457
696
1,487
9,593
0
47,632
L
Anubis
bertskert
Anubis
8,301
0
0
3,105
8,842
4,989
0
3,898
4,944
56,515
0
L
Kukulkan
madmobhunter
Kukulkan
1,659
461
0
0
5,221
1,728
53
0
5,221
17,854
0
W
2,544
162
0
2,930
10,047
3,565
0
2,470
7,577
0
38,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,876
Gold Earned
33,844
342
Minions Killed
268
0
Camps Cleared
0
1,422,877
Distance Traveled
1,308,853
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,908
422
50
4
0
234,338
0
L
Gilgamesh
6,079
434
20
1
0
289,868
3
W
Fenrir
7,704
550
43
3
0
330,102
3
L
Thanatos
7,049
504
53
4
0
284,863
0
W
Merlin
7,878
563
91
7
0
264,120
4
W
Chaac
7,386
528
44
3
0
256,431
0
W
Cupid
8,171
584
72
5
0
269,099
2
L
Anubis
8,022
573
108
8
0
245,014
3
L
Kukulkan
6,786
485
37
3
0
254,770
0
W
Thor
7,737
553
92
7
0
303,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role