Player Matchup

Terra
Terra
Cobra00159
Terra
Level 29
God Stats
2W - 3L
1,314 SR
Queue Stats
27W - 36L
1,230 Elo+
Solo
Loki
Loki
Denisaurius
Loki
Level 18
God Stats
19W - 17L
1,470 SR
Queue Stats
150W - 185L
1,282 Elo+
Solo
Erlang Shen
Erlang Shen
JLM137013
Erlang Shen
Level 29
God Stats
0W - 2L
1,150 SR
Queue Stats
15W - 18L
1,113 Elo+
Solo
Sun Wukong
Sun Wukong
greedyfunk2
Sun Wukong
Level 27
God Stats
5W - 2L
1,522 SR
Queue Stats
67W - 98L
1,230 Elo+
Solo
Olorun
Olorun
okAussie
Olorun
Level 28
God Stats
34W - 38L
1,497 SR
Queue Stats
90W - 106L
1,336 Elo+
Solo
Team Averages
Level 26
1,390 SR
1,238 Elo+

VS

Team Averages
Level 25
1,332 SR
1,236 Elo+
Baron Samedi
Baron Samedi
BICBandito
Baron Samedi
Level 28
God Stats
84W - 84L
1,360 SR
Queue Stats
169W - 209L
1,211 Elo+
Solo
Kali
Kali
BellStar85
Kali
Level 11
God Stats
3W - 5L
1,266 SR
Queue Stats
11W - 17L
1,266 Elo+
Party 1
Hercules
Hercules
TheBluGrape
Hercules
Level 26
God Stats
21W - 25L
1,277 SR
Queue Stats
81W - 84L
1,152 Elo+
Solo
Anubis
Anubis
elgreenis
Anubis
Level 14
God Stats
8W - 8L
1,374 SR
Queue Stats
21W - 21L
1,292 Elo+
Solo
Sobek
Sobek
kinglazhuri
Sobek
Level 48
God Stats
5W - 8L
1,385 SR
Queue Stats
20W - 35L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
4 / 3 / 8
13,318
430
11,908
26,572
27,215
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 18 / 5
11,188
361
22,404
27,471
9,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
JLM137013
Erlang Shen
15
3 / 7 / 3
10,668
344
11,618
25,144
13,577
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
greedyfunk2
Sun Wukong
15
0 / 15 / 5
10,518
339
9,356
26,176
15,554
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
okAussie
Olorun
20
8 / 4 / 2
14,041
453
19,116
25,415
10,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BICBandito
Baron Samedi
16
4 / 7 / 12
11,825
381
19,007
21,094
10,840
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
11 / 5 / 14
14,328
462
21,630
24,305
13,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
TheBluGrape
Hercules
19
8 / 1 / 18
13,257
428
13,947
22,808
23,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
elgreenis
Anubis
20
14 / 6 / 16
14,379
464
33,987
19,814
12,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 0 / 20
14,898
481
16,009
22,411
36,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
127
18
Kills
47
47
Deaths
19
23
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BICBandito
Baron Samedi
4
7
12
1.43
W
11
5
14
3.6
L
Terra
4
3
8
2.67
L
3
18
5
0.31
L
Erlang Shen
JLM137013
Erlang Shen
3
7
3
0.64
W
Hercules
TheBluGrape
Hercules
8
1
18
17
W
Anubis
elgreenis
Anubis
14
6
16
3.67
L
Sun Wukong
greedyfunk2
Sun Wukong
0
15
5
0.17
W
10
0
20
20
L
Olorun
okAussie
Olorun
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,402
Damage
104,580
130,778
Taken
110,432
75,841
Mitigated
97,736
35,972
Healing
38,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BICBandito
Baron Samedi
19,007
1,484
4,620
7,769
21,094
10,840
2,495
7,222
13,872
65,709
0
W
21,630
10,960
0
4,863
24,305
13,649
6,102
4,873
19,432
0
70,260
L
Terra
11,908
2,831
6,012
7,175
26,572
27,215
234
14,554
12,018
30,536
0
L
22,404
4,427
1,886
1,528
27,471
9,086
0
13,636
13,835
0
60,320
L
Erlang Shen
JLM137013
Erlang Shen
11,618
4,837
1,216
5,693
25,144
13,577
968
14,009
11,135
0
40,509
W
Hercules
TheBluGrape
Hercules
13,947
5,434
0
7,460
22,808
23,790
818
4,604
18,204
0
47,403
W
Anubis
elgreenis
Anubis
33,987
1,888
0
7,933
19,814
12,510
1,092
8,035
11,779
90,800
0
L
Sun Wukong
greedyfunk2
Sun Wukong
9,356
3,773
0
1,402
26,176
15,554
910
10,372
15,804
0
44,880
W
16,009
1,505
0
5,852
22,411
36,947
2,040
6,290
16,121
45,830
0
L
Olorun
okAussie
Olorun
19,116
10,087
1,191
9,869
25,415
10,409
829
16,432
8,983
119,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,733
Gold Earned
68,687
412
Minions Killed
402
0
Camps Cleared
0
2,446,578
Distance Traveled
2,605,398
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,825
381
99
3
0
444,174
2
W
Kali
14,328
462
77
2
0
543,142
0
L
Terra
13,318
430
38
1
0
563,320
0
L
Loki
11,188
361
58
2
0
520,085
7
L
Erlang Shen
10,668
344
73
2
0
468,962
0
W
Hercules
13,257
428
73
2
0
553,851
3
W
Anubis
14,379
464
99
3
0
450,675
6
L
Sun Wukong
10,518
339
77
2
0
394,073
1
W
Sobek
14,898
481
54
2
0
613,556
0
L
Olorun
14,041
453
166
5
0
500,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role