Player Matchup

Danzaburou
Danzaburou
JonathanSinson
Danzaburou
Level 28
God Stats
1W - 2L
1,781 SR
Queue Stats
71W - 75L
1,386 Elo+
Party 1
Guan Yu
Guan Yu
That_Tunechi_Luv
Guan Yu
Level 18
God Stats
27W - 35L
1,449 SR
Queue Stats
151W - 193L
1,328 Elo+
Solo
Tsukuyomi
Tsukuyomi
YouGotPrankedBro
Tsukuyomi
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 44L
1,347 Elo+
Solo
Cabrakan
Cabrakan
Zachg3599
Cabrakan
Level 4
God Stats
36W - 28L
1,275 SR
Queue Stats
41W - 33L
1,266 Elo+
Solo
Ymir
Ymir
mc21506
Ymir
Level 25
God Stats
32W - 21L
1,596 SR
Queue Stats
41W - 39L
1,429 Elo+
Party 1
Team Averages
Level 19
1,520 SR
1,351 Elo+

VS

Team Averages
Level 23
1,460 SR
1,352 Elo+
Ra
Ra
DaSmurfNinja
Ra
Level 7
God Stats
4W - 7L
1,321 SR
Queue Stats
7W - 12L
1,231 Elo+
Solo
Arachne
Arachne
Lokidaa
Arachne
Level 28
God Stats
26W - 19L
1,512 SR
Queue Stats
424W - 444L
1,401 Elo+
Solo
Poseidon
Poseidon
LordZombiie0
Poseidon
Level 24
God Stats
27W - 19L
1,586 SR
Queue Stats
454W - 487L
1,366 Elo+
Solo
Fafnir
Fafnir
iKonikIzzara
Fafnir
Level 28
God Stats
6W - 4L
1,267 SR
Queue Stats
180W - 194L
1,417 Elo+
Solo
Neith
Neith
mr-zzed
Neith
Level 29
God Stats
7W - 5L
1,614 SR
Queue Stats
128W - 127L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JonathanSinson
Danzaburou
6
0 / 4 / 0
6,809
272
1,612
4,184
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 9 / 0
9,850
394
4,339
22,336
14,216
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
16
9 / 10 / 5
11,287
451
19,365
20,738
9,878
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
Zachg3599
Cabrakan
14
1 / 3 / 2
9,231
369
3,061
22,036
19,048
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ymir
mc21506
Ymir
19
5 / 6 / 2
12,447
498
12,624
19,892
9,164
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 3
14,850
594
9,347
9,805
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Lokidaa
Arachne
20
6 / 2 / 5
14,760
590
8,559
20,541
12,173
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
LordZombiie0
Poseidon
17
4 / 7 / 8
12,926
517
9,816
15,298
5,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
19
6 / 4 / 9
15,669
627
14,414
20,893
17,350
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
mr-zzed
Neith
20
14 / 1 / 7
15,207
608
21,681
15,580
6,760
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
16
Kills
32
32
Deaths
16
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Danzaburou
JonathanSinson
Danzaburou
0
4
0
0
W
Arachne
Lokidaa
Arachne
6
2
5
4.25
W
Poseidon
LordZombiie0
Poseidon
4
7
8
1.14
L
1
9
0
0.11
L
Tsukuyomi
9
10
5
1.15
L
Cabrakan
Zachg3599
Cabrakan
1
3
2
0.67
W
Fafnir
6
4
9
2.63
L
Ymir
mc21506
Ymir
5
6
2
1
W
Neith
mr-zzed
Neith
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,001
Damage
63,817
89,186
Taken
82,117
53,297
Mitigated
46,170
11,953
Healing
30,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,347
930
251
1,766
9,805
4,492
3,968
5,483
4,322
86,745
0
L
Danzaburou
JonathanSinson
Danzaburou
1,612
573
0
555
4,184
991
0
1,435
2,749
0
9,300
W
Arachne
Lokidaa
Arachne
8,559
5,575
315
10,789
20,541
12,173
0
2,503
18,038
0
158,924
W
Poseidon
LordZombiie0
Poseidon
9,816
721
0
3,843
15,298
5,395
0
1,767
13,531
51,917
0
L
4,339
707
656
5,425
22,336
14,216
100
7,514
14,605
0
42,186
L
Tsukuyomi
19,365
7,347
0
2,213
20,738
9,878
344
5,341
14,863
0
57,263
L
Cabrakan
Zachg3599
Cabrakan
3,061
732
51
1,464
22,036
19,048
0
7,265
14,604
32,223
0
W
Fafnir
14,414
6,191
849
4,207
20,893
17,350
1,387
3,484
17,409
68,738
0
L
Ymir
mc21506
Ymir
12,624
2,501
0
1,589
19,892
9,164
372
10,413
8,788
75,425
0
W
Neith
mr-zzed
Neith
21,681
9,902
0
8,096
15,580
6,760
5,573
4,020
11,560
0
112,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,624
Gold Earned
73,412
354
Minions Killed
660
0
Camps Cleared
0
1,644,345
Distance Traveled
2,226,598
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,850
594
175
7
0
483,746
6
L
Danzaburou
6,809
272
15
1
0
95,777
0
W
Arachne
14,760
590
174
7
0
457,552
0
W
Poseidon
12,926
517
72
3
0
403,168
1
L
Guan Yu
9,850
394
78
3
0
388,092
2
L
Tsukuyomi
11,287
451
62
2
0
440,142
1
L
Cabrakan
9,231
369
54
2
0
319,174
1
W
Fafnir
15,669
627
78
3
0
421,150
5
L
Ymir
12,447
498
145
6
0
401,160
0
W
Neith
15,207
608
161
6
0
460,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role