Player Matchup

Mercury
Mercury
Briteexx
Mercury
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 32L
1,135 Elo+
Party 2
Yemoja
Yemoja
JhouSB94
Yemoja
Level 15
God Stats
1W - 2L
1,469 SR
Queue Stats
9W - 18L
1,241 Elo+
Party 2
Kukulkan
Kukulkan
MsAubrey
Kukulkan
Level 19
God Stats
1W - 1L
1,704 SR
Queue Stats
83W - 80L
1,438 Elo+
Party 2
King Arthur
King Arthur
Vitorino052
King Arthur
Level 29
God Stats
1W - 4L
1,228 SR
Queue Stats
151W - 201L
1,393 Elo+
Solo
Neith
Neith
vinicord10
Neith
Level 28
God Stats
23W - 22L
1,581 SR
Queue Stats
30W - 27L
1,574 Elo+
Solo
Team Averages
Level 21
1,497 SR
1,356 Elo+

VS

Team Averages
Level 26
1,549 SR
1,390 Elo+
Bacchus
Bacchus
DiegoLima2202
Bacchus
Level 66
God Stats
20W - 20L
1,524 SR
Queue Stats
315W - 366L
1,477 Elo+
Party 1
Kukulkan
Kukulkan
JUnaga33
Kukulkan
Level 14
God Stats
2W - 0L
1,588 SR
Queue Stats
3W - 2L
1,156 Elo+
Solo
Set
Set
TwanTX
Set
Level 29
God Stats
14W - 12L
1,557 SR
Queue Stats
146W - 197L
1,390 Elo+
Solo
Gilgamesh
Gilgamesh
napalmbreath
Gilgamesh
Level 17
God Stats
12W - 6L
1,578 SR
Queue Stats
191W - 222L
1,342 Elo+
Solo
Neith
Neith
x_NyPerCry_x
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 34L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Briteexx
Mercury
7
0 / 6 / 1
5,152
396
353
7,674
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
JhouSB94
Yemoja
9
1 / 2 / 2
5,679
437
2,054
5,718
2,534
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kukulkan
MsAubrey
Kukulkan
11
5 / 6 / 0
7,198
554
7,268
6,703
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Vitorino052
King Arthur
11
3 / 2 / 0
6,736
518
5,221
8,462
5,099
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
9
0 / 3 / 3
5,507
424
2,377
7,347
1,883
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
4 / 1 / 3
7,207
554
3,658
7,126
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
JUnaga33
Kukulkan
12
5 / 4 / 2
7,943
611
6,541
7,471
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Set
TwanTX
Set
11
2 / 2 / 1
6,813
524
3,210
8,426
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
napalmbreath
Gilgamesh
13
4 / 2 / 2
7,453
573
5,797
7,727
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 0 / 4
7,368
567
5,778
3,660
1,167
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
19
19
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
Briteexx
Mercury
0
6
1
0.08
W
Bacchus
4
1
3
5.5
W
Kukulkan
JUnaga33
Kukulkan
5
4
2
1.5
L
Yemoja
JhouSB94
Yemoja
1
2
2
1
L
Kukulkan
MsAubrey
Kukulkan
5
6
0
0.83
W
Set
TwanTX
Set
2
2
1
1.25
L
King Arthur
Vitorino052
King Arthur
3
2
0
1.5
W
Gilgamesh
napalmbreath
Gilgamesh
4
2
2
2.5
L
Neith
0
3
3
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,273
Damage
24,984
35,904
Taken
34,410
14,041
Mitigated
17,275
6,042
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Briteexx
Mercury
353
353
0
1,267
7,674
2,081
236
284
7,390
0
13,127
W
Bacchus
3,658
314
0
1,295
7,126
5,982
279
1,875
5,200
23,118
0
W
Kukulkan
JUnaga33
Kukulkan
6,541
913
0
57
7,471
2,780
256
3,636
3,565
45,706
0
L
Yemoja
JhouSB94
Yemoja
2,054
360
1,017
1,480
5,718
2,534
0
2,956
2,736
12,470
0
L
Kukulkan
MsAubrey
Kukulkan
7,268
1,463
0
345
6,703
2,444
0
3,326
3,241
35,510
0
W
Set
TwanTX
Set
3,210
1,643
0
3,808
8,426
3,003
34
1,284
7,098
0
38,928
L
King Arthur
Vitorino052
King Arthur
5,221
1,314
0
790
8,462
5,099
0
1,745
6,668
0
35,408
W
Gilgamesh
napalmbreath
Gilgamesh
5,797
1,407
0
3,241
7,727
4,343
848
770
6,937
0
41,824
L
Neith
2,377
1,044
0
1,143
7,347
1,883
0
1,597
5,670
0
24,152
W
5,778
2,187
0
2,497
3,660
1,167
1,297
1,308
2,288
0
40,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,272
Gold Earned
36,784
275
Minions Killed
374
0
Camps Cleared
0
1,127,758
Distance Traveled
1,319,020
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,152
396
33
3
0
239,332
0
W
Bacchus
7,207
554
29
2
0
280,278
0
W
Kukulkan
7,943
611
88
7
0
238,900
1
L
Yemoja
5,679
437
25
2
0
185,921
3
L
Kukulkan
7,198
554
84
6
0
224,419
0
W
Set
6,813
524
89
7
0
274,653
2
L
King Arthur
6,736
518
82
6
0
262,168
1
W
Gilgamesh
7,453
573
82
6
0
262,053
2
L
Neith
5,507
424
51
4
0
215,918
2
W
Neith
7,368
567
86
7
0
263,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role