Player Matchup

Arachne
Arachne
BrotherArchon
Arachne
Level 148
God Stats
1W - 5L
1,665 SR
Queue Stats
292W - 279L
1,581 Elo+
Party 1
Artio
Artio
BrotherExploitz
Artio
Level 125
God Stats
2W - 5L
1,469 SR
Queue Stats
170W - 168L
1,563 Elo+
Party 1
Chiron
Chiron
BrotherKangaroo
Chiron
Level 122
God Stats
16W - 9L
1,671 SR
Queue Stats
163W - 166L
1,550 Elo+
Party 1
Achilles
Achilles
BrotherToxicity
Achilles
Level 155
God Stats
4W - 7L
2,083 SR
Queue Stats
259W - 273L
1,542 Elo+
Party 1
Chronos
Chronos
ObsidianTech414
Chronos
Level 129
God Stats
3W - 3L
1,718 SR
Queue Stats
193W - 165L
1,648 Elo+
Solo
Team Averages
Level 136
1,721 SR
1,577 Elo+

VS

Team Averages
Level 113
1,535 SR
1,645 Elo+
Ymir
Ymir
GamerGirlWattson
Ymir
Level 50
God Stats
2W - 1L
1,614 SR
Queue Stats
111W - 52L
1,715 Elo+
Party 2
Gilgamesh
Gilgamesh
N7Illusional
Gilgamesh
Level 157
God Stats
4W - 5L
1,500 SR
Queue Stats
96W - 95L
1,556 Elo+
Solo
Fenrir
Fenrir
The_Unbleachable
Fenrir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 189L
1,614 Elo+
Party 3
Zhong Kui
Zhong Kui
WhensParagon
Zhong Kui
Level 107
God Stats
5W - 4L
1,290 SR
Queue Stats
727W - 664L
1,636 Elo+
Party 3
Heimdallr
Heimdallr
xQcOWTier3Juicer
Heimdallr
Level 148
God Stats
40W - 17L
1,769 SR
Queue Stats
327W - 217L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
1 / 4 / 3
8,467
446
4,625
15,442
7,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 1
7,031
370
4,012
17,277
13,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 3 / 0
10,337
544
3,027
13,377
4,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
15
2 / 6 / 1
8,958
471
7,532
17,050
15,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
1 / 2 / 2
8,533
449
11,871
5,900
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 9
9,368
493
7,255
10,675
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
N7Illusional
Gilgamesh
17
8 / 2 / 2
10,422
549
17,271
13,836
11,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 3 / 7
8,968
472
5,919
12,593
6,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
WhensParagon
Zhong Kui
14
4 / 1 / 6
9,263
488
8,096
9,415
7,132
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
19
4 / 0 / 3
11,474
604
10,554
6,472
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
6
Kills
22
22
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
4
3
0.63
L
0
7
1
0.07
L
2
3
0
0.67
L
Achilles
2
6
1
0.42
W
4
0
9
8.5
W
Gilgamesh
N7Illusional
Gilgamesh
8
2
2
4.5
L
1
2
2
1
W
2
3
7
1.83
W
Zhong Kui
WhensParagon
Zhong Kui
4
1
6
7
W
Heimdallr
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,067
Damage
49,095
69,046
Taken
52,991
42,816
Mitigated
36,656
21,132
Healing
19,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
4,625
2,421
0
5,201
15,442
7,138
0
2,188
13,129
0
58,793
L
4,012
657
211
3,878
17,277
13,245
0
9,403
7,774
16,975
0
L
3,027
1,648
154
3,903
13,377
4,972
0
642
12,735
0
79,612
L
Achilles
7,532
2,404
0
5,886
17,050
15,284
0
1,213
15,312
0
54,351
W
7,255
1,896
0
2,443
10,675
9,053
72
5,391
5,213
28,312
0
W
Gilgamesh
N7Illusional
Gilgamesh
17,271
5,729
0
3,788
13,836
11,092
66
2,145
11,191
0
63,701
L
11,871
1,136
0
1,899
5,900
2,177
0
1,905
3,970
62,113
0
W
5,919
1,937
0
2,561
12,593
6,262
335
1,828
10,690
0
60,157
W
Zhong Kui
WhensParagon
Zhong Kui
8,096
1,516
0
5,162
9,415
7,132
0
5,974
3,441
56,563
0
W
Heimdallr
10,554
4,605
0
5,240
6,472
3,117
1,331
545
5,927
0
100,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,326
Gold Earned
49,495
543
Minions Killed
572
0
Camps Cleared
0
1,766,557
Distance Traveled
1,767,361
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,467
446
107
6
0
353,575
5
L
Artio
7,031
370
21
1
0
361,083
6
L
Chiron
10,337
544
171
9
0
356,950
3
L
Achilles
8,958
471
109
6
0
336,201
4
W
Ymir
9,368
493
37
2
0
362,594
9
W
Gilgamesh
10,422
549
118
6
0
363,041
3
L
Chronos
8,533
449
135
7
0
358,748
3
W
Fenrir
8,968
472
108
6
0
370,233
0
W
Zhong Kui
9,263
488
136
7
0
331,896
8
W
Heimdallr
11,474
604
173
9
0
339,597
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role