Player Matchup

Cerberus
Cerberus
Dankato
Cerberus
Level 156
God Stats
3W - 5L
1,168 SR
Queue Stats
276W - 254L
1,589 Elo+
Party 1
Chernobog
Chernobog
DeoCeag
Chernobog
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,676 Elo+
Party 1
Bakasura
Bakasura
KidbuuKawaii
Bakasura
Level 159
God Stats
4W - 6L
1,401 SR
Queue Stats
388W - 380L
1,543 Elo+
Party 1
Zeus
Zeus
luffy12345
Zeus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
pipethebest20160
Chaac
Level 103
God Stats
24W - 10L
1,683 SR
Queue Stats
455W - 403L
1,549 Elo+
Party 1
Team Averages
Level 132
1,450 SR
1,571 Elo+

VS

Team Averages
Level 105
1,612 SR
1,529 Elo+
Chiron
Chiron
Haribalzonya
Chiron
Level 66
God Stats
34W - 35L
1,497 SR
Queue Stats
376W - 382L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
Kravedbutato
Baron Samedi
Level 124
God Stats
4W - 4L
1,678 SR
Queue Stats
33W - 40L
1,531 Elo+
Party 2
Thanatos
Thanatos
KØEVIPER
Thanatos
Level 88
God Stats
5W - 3L
1,709 SR
Queue Stats
39W - 43L
1,548 Elo+
Party 2
Tsukuyomi
Tsukuyomi
The Holy Future
Tsukuyomi
Level 127
God Stats
6W - 5L
1,676 SR
Queue Stats
80W - 76L
1,551 Elo+
Party 2
Hera
Hera
oneshoturdead
Hera
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dankato
Cerberus
18
9 / 0 / 13
12,421
621
14,222
27,614
19,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
DeoCeag
Chernobog
17
6 / 4 / 6
11,750
588
10,032
15,978
5,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
KidbuuKawaii
Bakasura
20
9 / 1 / 8
12,237
612
12,732
19,124
9,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
5 / 3 / 4
11,197
560
9,910
8,037
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 2 / 3
10,692
535
8,309
16,729
8,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
0 / 9 / 1
7,274
364
7,333
14,159
3,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Kravedbutato
Baron Samedi
14
0 / 5 / 3
8,875
444
7,914
13,905
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thanatos
KØEVIPER
Thanatos
14
5 / 8 / 0
9,329
466
12,360
18,731
6,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
The Holy Future
Tsukuyomi
15
2 / 5 / 1
9,210
461
17,153
16,458
13,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
3 / 4 / 1
8,850
443
9,283
12,734
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
30
Kills
10
10
Deaths
31
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dankato
Cerberus
9
0
13
15.5
W
Chernobog
DeoCeag
Chernobog
6
4
6
2.25
L
Chiron
0
9
1
0.06
W
Bakasura
KidbuuKawaii
Bakasura
9
1
8
13
L
Baron Samedi
Kravedbutato
Baron Samedi
0
5
3
0.3
L
Thanatos
KØEVIPER
Thanatos
5
8
0
0.63
L
Tsukuyomi
The Holy Future
Tsukuyomi
2
5
1
0.5
W
5
3
4
2.33
L
3
4
1
0.88
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,205
Damage
54,043
87,482
Taken
75,987
45,301
Mitigated
39,914
35,884
Healing
24,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dankato
Cerberus
14,222
932
0
14,279
27,614
19,146
227
5,104
22,336
57,344
0
W
Chernobog
DeoCeag
Chernobog
10,032
6,092
0
7,691
15,978
5,934
3,109
5,041
10,859
0
83,754
L
Chiron
7,333
3,440
112
3,171
14,159
3,726
646
3,201
10,282
0
38,256
W
Bakasura
KidbuuKawaii
Bakasura
12,732
8,712
0
4,489
19,124
9,026
51
4,536
14,360
0
85,978
L
Baron Samedi
Kravedbutato
Baron Samedi
7,914
942
791
4,476
13,905
11,517
0
4,503
9,052
41,256
0
L
Thanatos
KØEVIPER
Thanatos
12,360
3,215
0
11,610
18,731
6,692
71
7,333
11,244
0
55,722
L
Tsukuyomi
The Holy Future
Tsukuyomi
17,153
3,452
0
2,283
16,458
13,647
0
5,025
10,940
0
66,179
W
9,910
390
0
1,312
8,037
2,492
1,126
1,642
6,347
70,183
0
L
9,283
1,675
0
2,285
12,734
4,332
58
4,069
7,933
58,704
0
W
8,309
579
0
8,113
16,729
8,703
2,123
336
16,383
0
62,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,297
Gold Earned
43,538
651
Minions Killed
440
0
Camps Cleared
0
1,907,624
Distance Traveled
1,641,685
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,421
621
98
5
0
414,026
0
W
Chernobog
11,750
588
135
7
0
335,910
0
L
Chiron
7,274
364
60
3
0
248,210
2
W
Bakasura
12,237
612
153
8
0
455,483
2
L
Baron Samedi
8,875
444
75
4
0
340,782
4
L
Thanatos
9,329
466
88
4
0
380,720
6
L
Tsukuyomi
9,210
461
106
5
0
332,261
1
W
Zeus
11,197
560
131
7
0
317,394
1
L
Hera
8,850
443
111
6
0
339,712
0
W
Chaac
10,692
535
134
7
0
384,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role