Player Matchup

Discordia
Discordia
Da Nerf Kid
Discordia
Level 128
God Stats
0W - 3L
1,193 SR
Queue Stats
179W - 167L
1,616 Elo+
Party 1
Sol
Sol
Enllz
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
EpicGrunts
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
TheEmoHypebeast
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
kalex13
Amaterasu
Level 148
God Stats
4W - 4L
1,332 SR
Queue Stats
91W - 94L
1,557 Elo+
Party 1
Team Averages
Level 134
1,405 SR
1,535 Elo+

VS

Team Averages
Level 118
1,636 SR
1,683 Elo+
Tyr
Tyr
CynideWra
Tyr
Level 104
God Stats
3W - 1L
1,515 SR
Queue Stats
165W - 91L
1,753 Elo+
Solo
Cerberus
Cerberus
X-UNIT296
Cerberus
Level 115
God Stats
18W - 10L
1,689 SR
Queue Stats
398W - 396L
1,652 Elo+
Solo
Chang'e
Chang'e
jackaroonie
Chang'e
Level 156
God Stats
30W - 11L
1,777 SR
Queue Stats
678W - 526L
1,656 Elo+
Solo
Danzaburou
Danzaburou
luisisbad
Danzaburou
Level 61
God Stats
100W - 69L
1,673 SR
Queue Stats
347W - 298L
1,712 Elo+
Solo
Gilgamesh
Gilgamesh
toopiegaren77
Gilgamesh
Level 156
God Stats
3W - 2L
1,526 SR
Queue Stats
22W - 15L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Da Nerf Kid
Discordia
13
1 / 4 / 2
7,570
505
4,892
7,000
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Enllz
Sol
13
3 / 4 / 2
7,895
526
4,913
8,261
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
EpicGrunts
Hercules
11
2 / 3 / 4
7,333
489
5,385
11,477
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 6 / 1
7,384
492
7,217
11,978
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
kalex13
Amaterasu
15
1 / 1 / 0
8,087
539
4,036
12,231
8,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,947
596
8,845
9,076
4,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
X-UNIT296
Cerberus
13
2 / 4 / 4
7,457
497
4,142
10,433
5,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
jackaroonie
Chang'e
16
5 / 1 / 5
9,567
638
10,069
8,452
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
luisisbad
Danzaburou
17
4 / 3 / 2
10,138
676
6,922
9,132
2,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
toopiegaren77
Gilgamesh
15
6 / 2 / 4
9,259
617
6,676
12,687
5,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
11
Kills
18
18
Deaths
11
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Discordia
Da Nerf Kid
Discordia
1
4
2
0.5
L
Sol
Enllz
Sol
3
4
2
1
L
Hercules
EpicGrunts
Hercules
2
3
4
1.33
L
4
6
1
0.75
W
Cerberus
X-UNIT296
Cerberus
2
4
4
1
W
Chang'e
jackaroonie
Chang'e
5
1
5
7.5
L
Amaterasu
kalex13
Amaterasu
1
1
0
1
W
Danzaburou
luisisbad
Danzaburou
4
3
2
1.67
W
Gilgamesh
toopiegaren77
Gilgamesh
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,443
Damage
36,654
50,947
Taken
49,780
24,049
Mitigated
21,304
14,663
Healing
19,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,845
1,442
0
4,364
9,076
4,281
0
0
9,076
0
57,753
L
Discordia
Da Nerf Kid
Discordia
4,892
212
0
2,113
7,000
2,229
0
3,026
3,788
45,633
0
L
Sol
Enllz
Sol
4,913
1,612
0
2,183
8,261
2,363
0
432
7,829
43,946
0
L
Hercules
EpicGrunts
Hercules
5,385
1,774
0
2,807
11,477
7,346
0
4,612
6,755
0
28,599
L
7,217
2,313
0
1,930
11,978
3,934
0
5,605
6,133
0
28,537
W
Cerberus
X-UNIT296
Cerberus
4,142
137
0
1,972
10,433
5,477
116
2,987
7,072
27,731
0
W
Chang'e
jackaroonie
Chang'e
10,069
866
1,058
5,197
8,452
2,958
110
1,245
6,975
65,460
0
L
Amaterasu
kalex13
Amaterasu
4,036
2,155
0
5,630
12,231
8,177
720
0
12,231
0
50,674
W
Danzaburou
luisisbad
Danzaburou
6,922
2,927
0
3,560
9,132
2,940
1,081
3,116
5,772
0
79,370
W
Gilgamesh
toopiegaren77
Gilgamesh
6,676
2,027
0
3,696
12,687
5,648
1,054
1,577
11,080
0
60,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,269
Gold Earned
45,368
415
Minions Killed
568
0
Camps Cleared
0
1,381,472
Distance Traveled
1,572,582
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,947
596
113
8
0
328,518
3
L
Discordia
7,570
505
99
7
0
290,297
5
L
Sol
7,895
526
96
6
0
231,281
5
L
Hercules
7,333
489
55
4
0
308,815
7
L
Da Ji
7,384
492
53
4
0
268,866
2
W
Cerberus
7,457
497
53
4
0
313,150
2
W
Chang'e
9,567
638
156
10
0
305,369
2
L
Amaterasu
8,087
539
112
7
0
282,213
3
W
Danzaburou
10,138
676
145
10
0
280,491
3
W
Gilgamesh
9,259
617
101
7
0
345,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role