Player Matchup

Nu Wa
Nu Wa
CrowSkull23
Nu Wa
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,182 Elo+
Party 1
Sobek
Sobek
PbZeppelin
Sobek
Level 86
God Stats
2W - 4L
1,450 SR
Queue Stats
17W - 34L
1,128 Elo+
Party 1
Odin
Odin
TaffiVamp
Odin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
1,183 Elo+
Party 2
Neith
Neith
ayalycat
Neith
Level 7
God Stats
6W - 13L
1,309 SR
Queue Stats
7W - 27L
1,142 Elo+
Party 1
Heimdallr
Heimdallr
diditforworldcat
Heimdallr
Level 30
God Stats
2W - 2L
1,547 SR
Queue Stats
9W - 16L
1,331 Elo+
Party 2
Team Averages
Level 49
1,461 SR
1,193 Elo+

VS

Team Averages
Level 68
1,473 SR
1,404 Elo+
Cernunnos
Cernunnos
Allundra
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Kleatus13
Zhong Kui
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 132L
1,471 Elo+
Solo
Heimdallr
Heimdallr
P3nguinKing
Heimdallr
Level 60
God Stats
18W - 4L
1,615 SR
Queue Stats
35W - 48L
1,247 Elo+
Party 3
Sobek
Sobek
Rudiren
Sobek
Level 17
God Stats
9W - 16L
1,251 SR
Queue Stats
32W - 53L
1,247 Elo+
Party 3
Gilgamesh
Gilgamesh
Xyphoes
Gilgamesh
Level 67
God Stats
4W - 3L
1,500 SR
Queue Stats
136W - 122L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 6
11,026
919
21,419
17,521
6,813
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
16
1 / 3 / 8
10,215
851
14,242
28,549
36,050
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
17
1 / 7 / 9
10,627
886
12,736
33,181
33,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
ayalycat
Neith
16
4 / 10 / 5
11,128
927
12,754
20,040
9,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
17
2 / 11 / 9
10,831
903
15,968
23,390
11,250
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Allundra
Cernunnos
19
5 / 1 / 25
12,032
1,003
15,912
11,290
4,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Kleatus13
Zhong Kui
19
7 / 4 / 20
13,296
1,108
24,362
17,195
15,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
P3nguinKing
Heimdallr
19
10 / 3 / 16
12,051
1,004
31,126
16,022
7,647
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Rudiren
Sobek
20
4 / 3 / 28
13,473
1,123
11,177
20,339
27,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Xyphoes
Gilgamesh
20
12 / 1 / 23
14,148
1,179
34,512
19,821
14,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
150
12
Kills
38
38
Deaths
12
37
Assists
112
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Allundra
Cernunnos
5
1
25
17.5
L
4
7
6
1
W
Zhong Kui
Kleatus13
Zhong Kui
7
4
20
4.25
W
Heimdallr
P3nguinKing
Heimdallr
10
3
16
6
L
Sobek
1
3
8
1.67
W
Sobek
Rudiren
Sobek
4
3
28
6
L
Odin
1
7
9
0.79
W
Gilgamesh
Xyphoes
Gilgamesh
12
1
23
23.5
L
Neith
ayalycat
Neith
4
10
5
0.65
L
Heimdallr
2
11
9
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,119
Damage
117,089
122,681
Taken
84,667
96,977
Mitigated
70,439
8,098
Healing
25,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Allundra
Cernunnos
15,912
8,784
0
3,509
11,290
4,954
0
6,368
4,922
0
44,513
L
21,419
4,709
299
2,034
17,521
6,813
0
4,153
13,368
37,490
0
W
Zhong Kui
Kleatus13
Zhong Kui
24,362
5,757
0
6,523
17,195
15,952
0
5,906
11,289
39,456
0
W
Heimdallr
P3nguinKing
Heimdallr
31,126
27,427
0
1,616
16,022
7,647
0
6,753
9,269
0
55,161
L
Sobek
14,242
1,032
0
2,622
28,549
36,050
0
9,891
18,658
23,090
0
W
Sobek
Rudiren
Sobek
11,177
1,053
0
4,590
20,339
27,134
0
7,162
13,177
30,917
0
L
Odin
12,736
4,396
0
175
33,181
33,119
0
8,126
25,055
0
31,100
W
Gilgamesh
Xyphoes
Gilgamesh
34,512
12,921
0
9,039
19,821
14,752
0
9,472
9,929
0
61,312
L
Neith
ayalycat
Neith
12,754
7,043
0
972
20,040
9,745
0
5,005
15,035
0
24,407
L
Heimdallr
15,968
7,253
0
1,996
23,390
11,250
0
8,364
15,026
0
38,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,827
Gold Earned
65,000
179
Minions Killed
261
4
Camps Cleared
4
1,022,093
Distance Traveled
1,106,387
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,032
1,003
69
6
0
177,957
0
L
Nu Wa
11,026
919
35
3
0
190,377
0
W
Zhong Kui
13,296
1,108
32
3
1
208,501
0
W
Heimdallr
12,051
1,004
64
5
1
204,201
0
L
Sobek
10,215
851
16
1
0
223,288
1
W
Sobek
13,473
1,123
38
3
1
245,716
0
L
Odin
10,627
886
45
4
1
299,101
0
W
Gilgamesh
14,148
1,179
58
5
1
270,012
2
L
Neith
11,128
927
43
4
2
153,694
0
L
Heimdallr
10,831
903
40
3
1
155,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role