Player Matchup

Medusa
Medusa
Player2398744
Medusa
Level 18
God Stats
5W - 5L
1,453 SR
Queue Stats
24W - 37L
1,386 Elo+
Solo
Tiamat
Tiamat
iLuSama
Tiamat
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
redante5
Ymir
Level 42
God Stats
11W - 10L
1,483 SR
Queue Stats
29W - 39L
1,426 Elo+
Solo
Team Averages
Level 71
1,479 SR
1,437 Elo+

VS

Team Averages
Level 79
1,383 SR
1,478 Elo+
Ah Puch
Ah Puch
SilverArrowBR
Ah Puch
Level 16
God Stats
39W - 42L
1,490 SR
Queue Stats
142W - 139L
1,496 Elo+
Solo
Apollo
Apollo
TheDixx15
Apollo
Level 98
God Stats
8W - 20L
1,303 SR
Queue Stats
376W - 443L
1,393 Elo+
Solo
Chang'e
Chang'e
TomateFurioso
Chang'e
Level 123
God Stats
3W - 11L
1,357 SR
Queue Stats
119W - 142L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
9,503
634
3,261
6,940
2,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
iLuSama
Tiamat
17
10 / 1 / 1
12,377
825
21,567
13,481
16,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
1 / 2 / 9
10,956
730
5,207
13,234
13,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
3
0 / 0 / 0
7,086
472
0
0
0
Apollo
TheDixx15
Apollo
15
4 / 5 / 2
10,384
692
9,843
18,251
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
14
2 / 7 / 3
9,661
644
14,101
17,103
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
12
Kills
6
6
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
Ah Puch
0
0
0
0
L
Apollo
TheDixx15
Apollo
4
5
2
1
L
Chang'e
2
7
3
0.5
W
Tiamat
iLuSama
Tiamat
10
1
1
10.5
W
Ymir
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,035
Damage
23,944
33,655
Taken
35,354
32,558
Mitigated
12,908
8,281
Healing
11,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,261
1,105
0
1,186
6,940
2,453
112
3,018
3,922
0
54,394
L
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
TheDixx15
Apollo
9,843
6,340
0
2,281
18,251
6,779
0
15,016
3,235
0
47,619
L
Chang'e
14,101
1,111
2,171
6,561
17,103
6,129
0
11,798
5,305
46,501
0
W
Tiamat
iLuSama
Tiamat
21,567
2,882
117
6,583
13,481
16,501
1,904
4,973
8,508
71,234
0
W
Ymir
5,207
1,439
0
395
13,234
13,604
230
6,254
6,980
18,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,836
Gold Earned
27,131
207
Minions Killed
185
0
Camps Cleared
0
835,883
Distance Traveled
557,640
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,503
634
85
6
0
295,522
4
L
Ah Puch
7,086
472
0
0
0
0
0
L
Apollo
10,384
692
114
8
0
261,551
4
L
Chang'e
9,661
644
71
5
0
296,089
6
W
Tiamat
12,377
825
94
6
0
283,360
4
W
Ymir
10,956
730
28
2
0
257,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role