Player Matchup

Loki
Loki
Malygodd
Loki
Level 128
God Stats
5W - 1L
1,883 SR
Queue Stats
72W - 66L
1,734 Elo+
Party 2
Merlin
Merlin
MyTingle
Merlin
Level 102
God Stats
1W - 1L
1,417 SR
Queue Stats
12W - 14L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
Orrbital
Gilgamesh
Level 150
God Stats
1W - 0L
1,570 SR
Queue Stats
66W - 53L
1,704 Elo+
Party 2
Medusa
Medusa
SGT SNIPES3
Medusa
Level 106
God Stats
1W - 4L
1,214 SR
Queue Stats
29W - 34L
1,590 Elo+
Party 2
Ymir
Ymir
Shefadefa
Ymir
Level 143
God Stats
2W - 1L
1,336 SR
Queue Stats
49W - 45L
1,597 Elo+
Party 2
Team Averages
Level 126
1,484 SR
1,636 Elo+

VS

Team Averages
Level 133
1,502 SR
1,587 Elo+
Discordia
Discordia
Floorace
Discordia
Level 155
God Stats
16W - 26L
1,582 SR
Queue Stats
604W - 585L
1,589 Elo+
Solo
Da Ji
Da Ji
Force_killer54
Da Ji
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
337W - 307L
1,613 Elo+
Party 1
Athena
Athena
KorraSimp
Athena
Level 108
God Stats
4W - 4L
1,494 SR
Queue Stats
461W - 408L
1,588 Elo+
Party 1
Osiris
Osiris
LiamNaughtyBear
Osiris
Level 156
God Stats
20W - 12L
1,748 SR
Queue Stats
481W - 368L
1,582 Elo+
Party 3
Izanami
Izanami
Telethebasin
Izanami
Level 126
God Stats
7W - 3L
1,188 SR
Queue Stats
233W - 205L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
3 / 3 / 10
11,562
551
9,002
13,909
8,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
MyTingle
Merlin
17
2 / 4 / 8
10,971
522
8,430
11,250
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Orrbital
Gilgamesh
20
12 / 4 / 9
13,088
623
21,563
19,459
16,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
20
2 / 1 / 6
13,485
642
5,792
12,406
5,799
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
16
5 / 1 / 13
11,784
561
9,749
16,356
17,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Floorace
Discordia
17
1 / 5 / 5
11,064
527
9,999
11,175
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 6 / 6
9,905
472
9,530
17,262
8,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
KorraSimp
Athena
17
4 / 2 / 3
11,513
548
6,233
18,486
20,206
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
6 / 7 / 2
12,049
574
12,582
22,499
18,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
Telethebasin
Izanami
18
0 / 4 / 0
11,644
554
6,279
9,754
3,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
24
Kills
12
13
Deaths
24
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Floorace
Discordia
1
5
5
0.7
L
1
6
6
0.67
L
Athena
KorraSimp
Athena
4
2
3
2.75
L
6
7
2
1
W
Loki
3
3
10
2.67
W
Merlin
MyTingle
Merlin
2
4
8
1.5
W
Gilgamesh
Orrbital
Gilgamesh
12
4
9
4.13
W
Medusa
2
1
6
5
W
Ymir
5
1
13
11.5
L
Izanami
Telethebasin
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,536
Damage
44,623
73,380
Taken
79,176
52,274
Mitigated
55,223
23,429
Healing
15,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Floorace
Discordia
9,999
650
0
2,719
11,175
5,069
43
2,182
8,721
99,998
0
L
9,530
1,977
0
5,532
17,262
8,110
0
2,198
14,942
0
63,325
L
Athena
KorraSimp
Athena
6,233
1,247
0
2,290
18,486
20,206
0
6,899
11,343
23,427
0
L
12,582
2,756
0
2,760
22,499
18,204
700
4,779
17,520
0
75,876
W
Loki
9,002
1,047
0
2,442
13,909
8,893
3,675
1,246
12,548
0
55,595
W
Merlin
MyTingle
Merlin
8,430
285
0
2,078
11,250
4,411
1,464
5,273
5,977
57,514
0
W
Gilgamesh
Orrbital
Gilgamesh
21,563
7,989
0
7,788
19,459
16,160
1,302
3,285
16,174
0
86,663
W
Medusa
5,792
2,656
0
7,180
12,406
5,799
6,630
1,188
11,218
0
123,826
W
Ymir
9,749
1,874
0
3,941
16,356
17,011
551
6,692
9,664
29,877
0
L
Izanami
Telethebasin
Izanami
6,279
4,033
0
2,597
9,754
3,634
3,809
1,267
8,471
0
87,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,890
Gold Earned
56,175
560
Minions Killed
654
0
Camps Cleared
0
2,025,237
Distance Traveled
1,958,580
16
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,064
527
180
9
0
378,334
6
L
Da Ji
9,905
472
108
5
0
383,275
7
L
Athena
11,513
548
30
1
0
450,117
7
L
Osiris
12,049
574
138
7
0
358,602
4
W
Loki
11,562
551
95
5
0
413,732
0
W
Merlin
10,971
522
104
5
0
360,040
0
W
Gilgamesh
13,088
623
123
6
0
457,569
4
W
Medusa
13,485
642
208
10
0
391,827
0
W
Ymir
11,784
561
30
1
0
402,069
12
L
Izanami
11,644
554
198
9
0
388,252
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role